88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
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using UnityEngine;
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namespace RoR2.UI;
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[RequireComponent(typeof(MPEventSystemLocator))]
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public class EclipseRunScreenController : MonoBehaviour
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{
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[Header("Required references")]
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public LanguageTextMeshController survivorName;
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public LanguageTextMeshController eclipseDifficultyName;
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public LanguageTextMeshController eclipseDifficultyDescription;
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private LocalUser localUser;
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private MPEventSystemLocator eventSystemLocator;
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private void Awake()
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{
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eventSystemLocator = GetComponent<MPEventSystemLocator>();
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}
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private void OnEnable()
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{
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UserProfile.onSurvivorPreferenceChangedGlobal += OnSurvivorPreferenceChangedGlobal;
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eventSystemLocator.onEventSystemDiscovered += OnEventSystemDiscovered;
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if ((bool)eventSystemLocator.eventSystem)
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{
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OnEventSystemDiscovered(eventSystemLocator.eventSystem);
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}
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}
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private void OnDisable()
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{
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eventSystemLocator.onEventSystemDiscovered -= OnEventSystemDiscovered;
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UserProfile.onSurvivorPreferenceChangedGlobal -= OnSurvivorPreferenceChangedGlobal;
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localUser = null;
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}
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private void OnSurvivorPreferenceChangedGlobal(UserProfile userProfile)
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{
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UpdateDisplayedSurvivor();
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}
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public void BeginGamemode()
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{
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Console.instance.SubmitCmd(null, "transition_command \"gamemode EclipseRun; host 0;\"");
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}
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public void SetDisplayedSurvivor(SurvivorDef newSurvivorDef)
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{
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_ = (bool)newSurvivorDef;
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}
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private void OnEventSystemDiscovered(MPEventSystem eventSystem)
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{
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localUser = eventSystem.localUser;
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UpdateDisplayedSurvivor();
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}
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private void UpdateDisplayedSurvivor()
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{
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_ = string.Empty;
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string token = string.Empty;
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string token2 = string.Empty;
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SurvivorDef survivorDef = eventSystemLocator.eventSystem?.localUser?.userProfile.GetSurvivorPreference();
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if ((bool)survivorDef)
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{
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DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(EclipseRun.GetEclipseDifficultyIndex(Mathf.Clamp(EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(localUser, survivorDef) + 1, EclipseRun.minEclipseLevel, EclipseRun.maxEclipseLevel)));
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token = difficultyDef.nameToken;
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token2 = difficultyDef.descriptionToken;
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}
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if ((bool)survivorName)
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{
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survivorName.token = survivorDef.displayNameToken;
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}
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if ((bool)eclipseDifficultyName)
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{
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eclipseDifficultyName.token = token;
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}
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if ((bool)eclipseDifficultyDescription)
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{
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eclipseDifficultyDescription.token = token2;
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}
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}
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}
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