55 lines
988 B
C#
55 lines
988 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[CreateAssetMenu(menuName = "RoR2/UI/HealthBarStyle")]
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public class HealthBarStyle : ScriptableObject
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{
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[Serializable]
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public struct BarStyle
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{
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public bool enabled;
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public Color baseColor;
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public Sprite sprite;
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public Image.Type imageType;
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public float sizeDelta;
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}
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public GameObject barPrefab;
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public bool flashOnHealthCritical;
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[FormerlySerializedAs("trailingBarStyle")]
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public BarStyle trailingUnderHealthBarStyle;
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[FormerlySerializedAs("healthBarStyle")]
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public BarStyle instantHealthBarStyle;
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public BarStyle trailingOverHealthBarStyle;
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public BarStyle shieldBarStyle;
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public BarStyle curseBarStyle;
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public BarStyle barrierBarStyle;
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public BarStyle flashBarStyle;
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public BarStyle cullBarStyle;
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public BarStyle magneticStyle;
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public BarStyle ospStyle;
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public BarStyle lowHealthOverStyle;
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public BarStyle lowHealthUnderStyle;
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}
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