r2mods/ilspy_dump/ror2_csproj/RoR2.UI/LoaderHookCrosshairControll...

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.Events;
namespace RoR2.UI;
[RequireComponent(typeof(HudElement))]
[RequireComponent(typeof(RectTransform))]
public class LoaderHookCrosshairController : MonoBehaviour
{
public float range;
public UnityEvent onAvailable;
public UnityEvent onUnavailable;
public UnityEvent onEnterRange;
public UnityEvent onExitRange;
private HudElement hudElement;
private bool isAvailable;
private bool inRange;
private void Awake()
{
hudElement = GetComponent<HudElement>();
}
private void SetAvailable(bool newIsAvailable)
{
if (isAvailable != newIsAvailable)
{
isAvailable = newIsAvailable;
(isAvailable ? onAvailable : onUnavailable).Invoke();
}
}
private void SetInRange(bool newInRange)
{
if (inRange != newInRange)
{
inRange = newInRange;
(inRange ? onEnterRange : onExitRange)?.Invoke();
}
}
private void Update()
{
if (!hudElement.targetCharacterBody)
{
SetAvailable(newIsAvailable: false);
SetInRange(newInRange: false);
return;
}
SetAvailable(hudElement.targetCharacterBody.skillLocator.secondary.CanExecute());
bool flag = false;
if (isAvailable)
{
flag = hudElement.targetCharacterBody.inputBank.GetAimRaycast(range, out var _);
}
SetInRange(flag);
}
}