41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
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using UnityEngine;
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namespace RoR2.UI;
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public class OutroFlavorTextController : MonoBehaviour
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{
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public LanguageTextMeshController languageTextMeshController;
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protected void Start()
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{
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UpdateFlavorText();
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}
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protected void UpdateFlavorText()
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{
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string text = null;
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LocalUser localUser = GetComponent<MPEventSystemLocator>().eventSystem?.localUser;
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RunReport runReport = GameOverController.instance?.runReport;
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if (localUser != null && runReport != null)
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{
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RunReport.PlayerInfo playerInfo = runReport.FindPlayerInfo(localUser);
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if (playerInfo != null)
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{
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SurvivorDef survivorDef = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(playerInfo.bodyIndex));
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if ((bool)survivorDef)
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{
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text = ((!playerInfo.isDead) ? survivorDef.outroFlavorToken : survivorDef.mainEndingEscapeFailureFlavorToken);
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}
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}
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}
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if (string.IsNullOrEmpty(text))
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{
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text = "GENERIC_OUTRO_FLAVOR";
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}
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if ((bool)languageTextMeshController)
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{
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languageTextMeshController.token = text;
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}
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}
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}
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