r2mods/ilspy_dump/ror2_csproj/RoR2.UI/RunTimerUIController.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2.UI;
public class RunTimerUIController : MonoBehaviour
{
public TimerText runStopwatchTimerTextController;
public SpriteAsNumberManager spriteAsNumberManager;
private void Start()
{
if ((bool)runStopwatchTimerTextController && runStopwatchTimerTextController.TryGetComponent<HGTextMeshProUGUI>(out var component))
{
component.enabled = true;
}
if ((bool)spriteAsNumberManager)
{
spriteAsNumberManager.gameObject.SetActive(value: false);
}
}
private void Update()
{
if ((bool)runStopwatchTimerTextController)
{
runStopwatchTimerTextController.seconds = (Run.instance ? Run.instance.GetRunStopwatch() : 0f);
}
else if ((bool)spriteAsNumberManager)
{
spriteAsNumberManager.SetTimerValue(Run.instance ? ((int)Run.instance.GetRunStopwatch()) : 0);
}
}
}