r2mods/r2_profiles/choncc/config/com.JavAngle.MystMod-Balanc...

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2024-10-04 07:27:59 +00:00
[1 Enable Balance Config]
## If this is set to false, the configs will be reset to default values when the game loads
# Setting type: Boolean
# Default value: false
Enable Balance Config = false
[BaseStats]
# Setting type: Single
# Default value: 20
Armor = 20
# Setting type: Single
# Default value: 0
Armor per level = 0
# Setting type: Single
# Default value: 160
Health = 160
# Setting type: Single
# Default value: 50
Health per level = 50
# Setting type: Single
# Default value: 2.5
Health Regen = 2.5
[DefaultSkills Dash]
# Setting type: Single
# Default value: 3
Cooldown = 3
# Setting type: Single
# Default value: 5
Start Speed = 5
# Setting type: Single
# Default value: 2.5
End Speed = 2.5
[DefaultSkills DashAttack]
# Setting type: Single
# Default value: 2.5
Damage = 2.5
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
# Setting type: Single
# Default value: 300
Knockback Force = 300
# Setting type: Single
# Default value: 10
Hop Velocity = 10
[DefaultSkills Parry]
# Setting type: Single
# Default value: 2
Cooldown = 2
## The blowback speed when the successfully blocking
# Setting type: Single
# Default value: 2
Start Speed = 2
# Setting type: Single
# Default value: 0
End Speed = 0
[DefaultSkills VorpalSlice]
# Setting type: Single
# Default value: 1.65
Damage = 1.65
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
# Setting type: Single
# Default value: 300
Knockback Force = 300
# Setting type: Single
# Default value: 7
Hop Velocity = 7
[Finisher BladeDance]
## damage per hit
# Setting type: Single
# Default value: 0.55
Damage = 0.55
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
## interval in seconds between each hit, this is effected by attack speed
# Setting type: Single
# Default value: 0.1
Interval = 0.1
[Finisher ChallengingShout]
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Finisher DarkPassenger]
# Setting type: Single
# Default value: 7
Damage = 7
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Finisher Explosion]
# Setting type: Single
# Default value: 7
Damage = 7
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Finisher FatedCircle]
## Damage for the first hit of Fated Circle
# Setting type: Single
# Default value: 2
Slash Damage = 2
## Damage for the second hit of Fated Circle
# Setting type: Single
# Default value: 5
Blast Damage = 5
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Finisher FrostFangs]
# Setting type: Single
# Default value: 3
Damage = 3
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Finisher JudgementCut]
## damage per hit
# Setting type: Single
# Default value: 0.7
Damage = 0.7
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
## interval in seconds between each hit, this is effected by attack speed
# Setting type: Single
# Default value: 0.1
Interval = 0.1
[Finisher RippleDrive]
# Setting type: Single
# Default value: 4
Damage = 4
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Finisher Shillelagh]
## The damage dealt while still having Magic
# Setting type: Single
# Default value: 2.5
Weak Damage = 2.5
## The damage dealt while in Magic Recharge
# Setting type: Single
# Default value: 8
Boosted Damage = 8
## The percentage of Magic to resore when landing a blow in Magic Recharge
# Setting type: Single
# Default value: 0.15
Magic Restore = 0.15
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Limit BerserkForm]
# Setting type: Int32
# Default value: 1
Limit Cost = 1
# Setting type: Single
# Default value: 40
Form Duration = 40
## '1.5' is a 50% movement speed increase
# Setting type: Single
# Default value: 1.5
Form Movement Speed = 1.5
## '16' is +16 jump power
# Setting type: Single
# Default value: 16
Form Jump Power = 16
# Setting type: Single
# Default value: -60
Form Armor = -60
[Limit BlastingZone]
# Setting type: Single
# Default value: 150
Damage = 150
# Setting type: Int32
# Default value: 1
Limit Cost = 1
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Limit JudgementCutEND]
# Setting type: Single
# Default value: 200
Damage = 200
# Setting type: Int32
# Default value: 1
Limit Cost = 1
## This does not effect total damage, just the number of instances the damage is done over, this can also cause lag extremely easily, so I wouldn't recommend setting this too high
# Setting type: Int32
# Default value: 5
Number of Hits = 5
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Limit PowerWordKill]
# Setting type: Int32
# Default value: 1
Limit Cost = 1
[Limit Pyroclasm]
# Setting type: Int32
# Default value: 3
Limit Cost = 3
[Limit WildMagic]
# Setting type: Int32
# Default value: 1
Limit Cost = 1
[Limit Zoom]
# Setting type: Int32
# Default value: 1
Limit Cost = 1
[Magic AcidSplash]
# Setting type: Single
# Default value: 2.4
Damage = 2.4
# Setting type: Single
# Default value: 33
Magic Cost = 33
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic CallLightning]
# Setting type: Single
# Default value: 8.5
Damage = 8.5
# Setting type: Single
# Default value: 10
Magic Cost = 10
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic ConeOfFrost]
# Setting type: Single
# Default value: 8.5
Damage = 8.5
# Setting type: Single
# Default value: 10
Magic Cost = 10
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic DispelMagic]
# Setting type: Single
# Default value: 15
Magic Cost = 15
[Magic Doombolt]
# Setting type: Single
# Default value: 2.5
Damage = 2.5
# Setting type: Single
# Default value: 30
Magic Cost = 30
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic EclipseGate]
## the damage that will be done by this spell regardless of MP%
# Setting type: Single
# Default value: 3
Base Damage = 3
## this is the total amount of damage added if MP = 0
# Setting type: Single
# Default value: 12
Scaled Damage = 12
# Setting type: Single
# Default value: 10
Magic Cost = 10
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic Fireball]
## It is worth noting, that since this applies burn, the real damage number is about double this value
# Setting type: Single
# Default value: 1.5
Damage = 1.5
# Setting type: Single
# Default value: 3
Magic Cost = 3
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic Fortify]
# Setting type: Single
# Default value: 30
Buff Duration = 30
## 'Infinity' causes the spell to spend all remaining mana
# Setting type: Single
# Default value: Infinity
Magic Cost = Infinity
[Magic Gust]
# Setting type: Single
# Default value: 0.5
Magic Cost = 0.5
# Setting type: Single
# Default value: 0
Proc Coefficient = 0
[Magic Haste]
# Setting type: Single
# Default value: 15
Buff Duration = 15
# Setting type: Single
# Default value: 40
Magic Cost = 40
[Magic MagicMissile]
# Setting type: Single
# Default value: 2
Damage = 2
## The number of shots fired when at max MP
# Setting type: Int32
# Default value: 6
Maximum Shots = 6
## This is the amount of Mana spend PER SHOT, not per cast
# Setting type: Single
# Default value: 2
Magic Cost = 2
# Setting type: Single
# Default value: 1.5
Proc Coefficient = 1.5
[Magic Magnet]
# Setting type: Single
# Default value: 60
Magic Cost = 60
[Magic MendWounds]
## This healing is percentile, '100' = 100% of target HP
# Setting type: Single
# Default value: 100
Buff Duration = 100
## 'Infinity' causes the spell to spend all remaining mana
# Setting type: Single
# Default value: Infinity
Magic Cost = Infinity
[Magic Pot]
# Setting type: Single
# Default value: 10
Magic Cost = 10
[Magic Reflect]
## the maximum damage that Reflect can deal
# Setting type: Single
# Default value: 25
Damage = 25
## the maximum number of hits before the barier explodes, dealing the maximum damage
# Setting type: Int32
# Default value: 20
MaxStacks = 20
# Setting type: Single
# Default value: 30
Magic Cost = 30
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Magic Ultima]
# Setting type: Single
# Default value: 30
Damage = 30
## 'Infinity' causes the spell to spend all remaining mana
# Setting type: Single
# Default value: Infinity
Magic Cost = Infinity
# Setting type: Single
# Default value: 0.25
Proc Coefficient = 0.25
[Magic ViciousMockery]
# Setting type: Single
# Default value: 2
Damage = 2
# Setting type: Single
# Default value: 15
Duration = 15
# Setting type: Single
# Default value: 4
Magic Cost = 4
# Setting type: Single
# Default value: 1
Proc Coefficient = 1