45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.BrotherMonster;
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public class EnterSkyLeap : BaseState
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{
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public static float baseDuration;
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public static string soundString;
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private float duration;
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private static int EnterSkyLeapStateHash = Animator.StringToHash("EnterSkyLeap");
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private static int BufferEmptyStateHash = Animator.StringToHash("BufferEmpty");
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private static int SkyLeapParamHash = Animator.StringToHash("SkyLeap.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(soundString, base.gameObject);
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PlayAnimation("Body", EnterSkyLeapStateHash, SkyLeapParamHash, duration);
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PlayAnimation("FullBody Override", BufferEmptyStateHash);
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base.characterDirection.moveVector = base.characterDirection.forward;
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base.characterBody.AddTimedBuff(RoR2Content.Buffs.ArmorBoost, baseDuration);
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AimAnimator aimAnimator = GetAimAnimator();
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if ((bool)aimAnimator)
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{
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aimAnimator.enabled = true;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge > duration)
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{
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outer.SetNextState(new HoldSkyLeap());
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}
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}
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}
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