r2mods/ilspy_dump/ror2_csproj/EntityStates.Commando.Comma.../PrepLightsOut.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.UI;
using UnityEngine;
namespace EntityStates.Commando.CommandoWeapon;
public class PrepLightsOut : BaseState
{
public static float baseDuration = 3f;
public static GameObject chargePrefab;
public static GameObject specialCrosshairPrefab;
public static string prepSoundString;
private GameObject chargeEffect;
private float duration;
private ChildLocator childLocator;
private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
private EffectManagerHelper _emh_chargeEffect;
private static int PrepRevolverStateHash = Animator.StringToHash("PrepRevolver");
private static int PrepRevolverParamHash = Animator.StringToHash("PrepRevolver.playbackRate");
public override void Reset()
{
base.Reset();
chargeEffect = null;
duration = 0f;
childLocator = null;
_emh_chargeEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation("Gesture, Additive", PrepRevolverStateHash, PrepRevolverParamHash, duration);
PlayAnimation("Gesture, Override", PrepRevolverStateHash, PrepRevolverParamHash, duration);
Util.PlaySound(prepSoundString, base.gameObject);
if ((bool)specialCrosshairPrefab)
{
crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, specialCrosshairPrefab, CrosshairUtils.OverridePriority.Skill);
}
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
childLocator = modelTransform.GetComponent<ChildLocator>();
if ((bool)childLocator)
{
Transform transform = childLocator.FindChild("MuzzlePistol");
if ((bool)transform && (bool)chargePrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargePrefab))
{
chargeEffect = Object.Instantiate(chargePrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargePrefab, transform.position, transform.rotation);
chargeEffect = _emh_chargeEffect.gameObject;
}
chargeEffect.transform.parent = transform;
ScaleParticleSystemDuration component = chargeEffect.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = duration;
}
}
}
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(duration);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextState(new FireLightsOut());
}
}
public override void OnExit()
{
if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
{
_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
}
else
{
EntityState.Destroy(chargeEffect);
}
chargeEffect = null;
_emh_chargeEffect = null;
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}