r2mods/ilspy_dump/ror2_csproj/EntityStates.DroneWeaponsCh.../BaseDroneWeaponChainGunStat...

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using RoR2;
using UnityEngine;
namespace EntityStates.DroneWeaponsChainGun;
public abstract class BaseDroneWeaponChainGunState : EntityState
{
private const string aimAnimatorChildName = "AimAnimator";
[SerializeField]
public float pitchRangeMin;
[SerializeField]
public float pitchRangeMax;
[SerializeField]
public float yawRangeMin;
[SerializeField]
public float yawRangeMax;
protected NetworkedBodyAttachment networkedBodyAttachment;
protected GameObject bodyGameObject;
protected CharacterBody body;
protected List<ChildLocator> gunChildLocators;
protected List<Animator> gunAnimators;
protected AimAnimator bodyAimAnimator;
protected TeamComponent bodyTeamComponent;
private bool linkedToDisplay;
public override void OnEnter()
{
base.OnEnter();
networkedBodyAttachment = GetComponent<NetworkedBodyAttachment>();
if ((bool)networkedBodyAttachment)
{
bodyGameObject = networkedBodyAttachment.attachedBodyObject;
body = networkedBodyAttachment.attachedBody;
if ((bool)bodyGameObject && (bool)body)
{
ModelLocator component = body.GetComponent<ModelLocator>();
if ((bool)component)
{
bodyAimAnimator = component.modelTransform.GetComponent<AimAnimator>();
bodyTeamComponent = body.GetComponent<TeamComponent>();
}
}
}
LinkToDisplay();
}
private void LinkToDisplay()
{
if (linkedToDisplay)
{
return;
}
gunAnimators = new List<Animator>();
gunChildLocators = new List<ChildLocator>();
if (!networkedBodyAttachment)
{
return;
}
bodyGameObject = networkedBodyAttachment.attachedBodyObject;
body = networkedBodyAttachment.attachedBody;
if (!bodyGameObject || !body)
{
return;
}
ModelLocator component = body.GetComponent<ModelLocator>();
if (!component || !component.modelTransform)
{
return;
}
bodyAimAnimator = component.modelTransform.GetComponent<AimAnimator>();
bodyTeamComponent = body.GetComponent<TeamComponent>();
CharacterModel component2 = component.modelTransform.GetComponent<CharacterModel>();
if (!component2)
{
return;
}
List<GameObject> itemDisplayObjects = component2.GetItemDisplayObjects(DLC1Content.Items.DroneWeaponsDisplay1.itemIndex);
itemDisplayObjects.AddRange(component2.GetItemDisplayObjects(DLC1Content.Items.DroneWeaponsDisplay2.itemIndex));
foreach (GameObject item in itemDisplayObjects)
{
ChildLocator component3 = item.GetComponent<ChildLocator>();
if ((bool)component3)
{
gunChildLocators.Add(component3);
Animator animator = component3.FindChildComponent<Animator>("AimAnimator");
if ((bool)animator)
{
gunAnimators.Add(animator);
}
}
}
}
public void PassDisplayLinks(List<ChildLocator> gunChildLocators, List<Animator> gunAnimators)
{
if (!linkedToDisplay)
{
linkedToDisplay = true;
this.gunAnimators = gunAnimators;
this.gunChildLocators = gunChildLocators;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
LinkToDisplay();
if (!bodyAimAnimator)
{
return;
}
foreach (Animator gunAnimator in gunAnimators)
{
bodyAimAnimator.UpdateAnimatorParameters(gunAnimator, pitchRangeMin, pitchRangeMax, yawRangeMin, yawRangeMax);
}
}
protected Transform FindChild(string childName)
{
foreach (ChildLocator gunChildLocator in gunChildLocators)
{
Transform transform = gunChildLocator.FindChild(childName);
if ((bool)transform)
{
return transform;
}
}
return null;
}
protected Ray GetAimRay()
{
if ((bool)body.inputBank)
{
return new Ray(body.inputBank.aimOrigin, body.inputBank.aimDirection);
}
return new Ray(base.transform.position, base.transform.forward);
}
}