297 lines
8.6 KiB
C#
297 lines
8.6 KiB
C#
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using System.Collections.Generic;
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using RoR2;
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using RoR2.Skills;
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using RoR2.UI;
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using UnityEngine;
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namespace EntityStates.Engi.EngiMissilePainter;
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public class Paint : BaseEngiMissilePainterState
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{
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private struct IndicatorInfo
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{
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public int refCount;
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public EngiMissileIndicator indicator;
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}
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private class EngiMissileIndicator : Indicator
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{
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public int missileCount;
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public override void UpdateVisualizer()
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{
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base.UpdateVisualizer();
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Transform transform = base.visualizerTransform.Find("DotOrigin");
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for (int num = transform.childCount - 1; num >= missileCount; num--)
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{
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EntityState.Destroy(transform.GetChild(num));
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}
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for (int i = transform.childCount; i < missileCount; i++)
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{
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GameObject gameObject = Object.Instantiate(base.visualizerPrefab.transform.Find("DotOrigin/DotTemplate").gameObject, transform);
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FindRenderers(gameObject.transform);
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}
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if (transform.childCount > 0)
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{
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float num2 = 360f / (float)transform.childCount;
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float num3 = (float)(transform.childCount - 1) * 90f;
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for (int j = 0; j < transform.childCount; j++)
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{
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Transform child = transform.GetChild(j);
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child.gameObject.SetActive(value: true);
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child.localRotation = Quaternion.Euler(0f, 0f, num3 + (float)j * num2);
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}
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}
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}
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public EngiMissileIndicator(GameObject owner, GameObject visualizerPrefab)
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: base(owner, visualizerPrefab)
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{
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}
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}
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public static GameObject crosshairOverridePrefab;
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public static GameObject stickyTargetIndicatorPrefab;
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public static float stackInterval;
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public static string enterSoundString;
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public static string exitSoundString;
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public static string loopSoundString;
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public static string lockOnSoundString;
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public static string stopLoopSoundString;
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public static float maxAngle;
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public static float maxDistance;
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private List<HurtBox> targetsList;
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private Dictionary<HurtBox, IndicatorInfo> targetIndicators;
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private Indicator stickyTargetIndicator;
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private SkillDef engiConfirmTargetDummySkillDef;
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private SkillDef engiCancelTargetingDummySkillDef;
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private bool releasedKeyOnce;
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private float stackStopwatch;
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private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
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private BullseyeSearch search;
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private bool queuedFiringState;
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private uint loopSoundID;
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private HealthComponent previousHighlightTargetHealthComponent;
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private HurtBox previousHighlightTargetHurtBox;
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public override void OnEnter()
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{
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base.OnEnter();
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if (base.isAuthority)
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{
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targetsList = new List<HurtBox>();
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targetIndicators = new Dictionary<HurtBox, IndicatorInfo>();
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stickyTargetIndicator = new Indicator(base.gameObject, stickyTargetIndicatorPrefab);
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search = new BullseyeSearch();
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}
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PlayCrossfade("Gesture, Additive", "PrepHarpoons", 0.1f);
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Util.PlaySound(enterSoundString, base.gameObject);
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loopSoundID = Util.PlaySound(loopSoundString, base.gameObject);
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if ((bool)crosshairOverridePrefab)
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{
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crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
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}
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engiConfirmTargetDummySkillDef = SkillCatalog.GetSkillDef(SkillCatalog.FindSkillIndexByName("EngiConfirmTargetDummy"));
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engiCancelTargetingDummySkillDef = SkillCatalog.GetSkillDef(SkillCatalog.FindSkillIndexByName("EngiCancelTargetingDummy"));
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base.skillLocator.primary.SetSkillOverride(this, engiConfirmTargetDummySkillDef, GenericSkill.SkillOverridePriority.Contextual);
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base.skillLocator.secondary.SetSkillOverride(this, engiCancelTargetingDummySkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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public override void OnExit()
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{
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if (base.isAuthority && !outer.destroying && !queuedFiringState)
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{
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for (int i = 0; i < targetsList.Count; i++)
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{
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base.activatorSkillSlot.AddOneStock();
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}
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}
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base.skillLocator.secondary.UnsetSkillOverride(this, engiCancelTargetingDummySkillDef, GenericSkill.SkillOverridePriority.Contextual);
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base.skillLocator.primary.UnsetSkillOverride(this, engiConfirmTargetDummySkillDef, GenericSkill.SkillOverridePriority.Contextual);
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if (targetIndicators != null)
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{
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foreach (KeyValuePair<HurtBox, IndicatorInfo> targetIndicator in targetIndicators)
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{
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targetIndicator.Value.indicator.active = false;
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}
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}
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if (stickyTargetIndicator != null)
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{
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stickyTargetIndicator.active = false;
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}
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crosshairOverrideRequest?.Dispose();
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PlayCrossfade("Gesture, Additive", "ExitHarpoons", 0.1f);
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Util.PlaySound(exitSoundString, base.gameObject);
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Util.PlaySound(stopLoopSoundString, base.gameObject);
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base.OnExit();
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}
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private void AddTargetAuthority(HurtBox hurtBox)
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{
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if (base.activatorSkillSlot.stock != 0)
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{
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Util.PlaySound(lockOnSoundString, base.gameObject);
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targetsList.Add(hurtBox);
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if (!targetIndicators.TryGetValue(hurtBox, out var value))
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{
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IndicatorInfo indicatorInfo = default(IndicatorInfo);
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indicatorInfo.refCount = 0;
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indicatorInfo.indicator = new EngiMissileIndicator(base.gameObject, LegacyResourcesAPI.Load<GameObject>("Prefabs/EngiMissileTrackingIndicator"));
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value = indicatorInfo;
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value.indicator.targetTransform = hurtBox.transform;
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value.indicator.active = true;
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}
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value.refCount++;
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value.indicator.missileCount = value.refCount;
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targetIndicators[hurtBox] = value;
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base.activatorSkillSlot.DeductStock(1);
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}
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}
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private void RemoveTargetAtAuthority(int i)
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{
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HurtBox key = targetsList[i];
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targetsList.RemoveAt(i);
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if (targetIndicators.TryGetValue(key, out var value))
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{
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value.refCount--;
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value.indicator.missileCount = value.refCount;
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targetIndicators[key] = value;
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if (value.refCount == 0)
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{
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value.indicator.active = false;
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targetIndicators.Remove(key);
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}
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}
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}
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private void CleanTargetsList()
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{
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for (int num = targetsList.Count - 1; num >= 0; num--)
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{
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HurtBox hurtBox = targetsList[num];
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if (!hurtBox.healthComponent || !hurtBox.healthComponent.alive)
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{
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RemoveTargetAtAuthority(num);
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base.activatorSkillSlot.AddOneStock();
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}
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}
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for (int num2 = targetsList.Count - 1; num2 >= base.activatorSkillSlot.maxStock; num2--)
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{
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RemoveTargetAtAuthority(num2);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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base.characterBody.SetAimTimer(3f);
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if (base.isAuthority)
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{
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AuthorityFixedUpdate();
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}
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}
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private void GetCurrentTargetInfo(out HurtBox currentTargetHurtBox, out HealthComponent currentTargetHealthComponent)
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{
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Ray aimRay = GetAimRay();
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search.filterByDistinctEntity = true;
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search.filterByLoS = true;
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search.minDistanceFilter = 0f;
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search.maxDistanceFilter = maxDistance;
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search.minAngleFilter = 0f;
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search.maxAngleFilter = maxAngle;
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search.viewer = base.characterBody;
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search.searchOrigin = aimRay.origin;
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search.searchDirection = aimRay.direction;
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search.sortMode = BullseyeSearch.SortMode.DistanceAndAngle;
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search.teamMaskFilter = TeamMask.GetUnprotectedTeams(GetTeam());
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search.RefreshCandidates();
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search.FilterOutGameObject(base.gameObject);
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foreach (HurtBox result in search.GetResults())
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{
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if ((bool)result.healthComponent && result.healthComponent.alive)
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{
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currentTargetHurtBox = result;
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currentTargetHealthComponent = result.healthComponent;
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return;
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}
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}
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currentTargetHurtBox = null;
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currentTargetHealthComponent = null;
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}
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private void AuthorityFixedUpdate()
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{
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CleanTargetsList();
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bool flag = false;
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GetCurrentTargetInfo(out var currentTargetHurtBox, out var currentTargetHealthComponent);
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if ((bool)currentTargetHurtBox)
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{
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stackStopwatch += GetDeltaTime();
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if (base.inputBank.skill1.down && (previousHighlightTargetHealthComponent != currentTargetHealthComponent || stackStopwatch > stackInterval / attackSpeedStat || base.inputBank.skill1.justPressed))
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{
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stackStopwatch = 0f;
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AddTargetAuthority(currentTargetHurtBox);
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}
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}
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if (base.inputBank.skill1.justReleased)
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{
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flag = true;
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}
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if (base.inputBank.skill2.justReleased)
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{
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outer.SetNextStateToMain();
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return;
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}
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if (base.inputBank.skill3.justReleased)
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{
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if (releasedKeyOnce)
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{
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flag = true;
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}
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releasedKeyOnce = true;
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}
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if ((object)currentTargetHurtBox != previousHighlightTargetHurtBox)
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{
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previousHighlightTargetHurtBox = currentTargetHurtBox;
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previousHighlightTargetHealthComponent = currentTargetHealthComponent;
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stickyTargetIndicator.targetTransform = (((bool)currentTargetHurtBox && base.activatorSkillSlot.stock != 0) ? currentTargetHurtBox.transform : null);
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stackStopwatch = 0f;
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}
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stickyTargetIndicator.active = stickyTargetIndicator.targetTransform;
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if (flag)
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{
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queuedFiringState = true;
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outer.SetNextState(new Fire
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{
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targetsList = targetsList,
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activatorSkillSlot = base.activatorSkillSlot
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});
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}
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}
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}
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