85 lines
1.8 KiB
C#
85 lines
1.8 KiB
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Engi.EngiWeapon;
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public class EngiOtherShield : BaseState
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{
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public CharacterBody target;
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public float minimumDuration;
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private Indicator indicator;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)target)
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{
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indicator = new Indicator(base.gameObject, LegacyResourcesAPI.Load<GameObject>("Prefabs/EngiShieldRetractIndicator"));
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indicator.active = true;
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indicator.targetTransform = Util.GetCoreTransform(target.gameObject);
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target.AddBuff(RoR2Content.Buffs.EngiShield);
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target.RecalculateStats();
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HealthComponent component = target.GetComponent<HealthComponent>();
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if ((bool)component)
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{
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component.RechargeShieldFull();
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!target || !base.characterBody.healthComponent.alive)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.skillLocator.utility = base.skillLocator.FindSkill("GiveShield");
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if (NetworkServer.active && (bool)target)
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{
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target.RemoveBuff(RoR2Content.Buffs.EngiShield);
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}
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if (base.isAuthority)
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{
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base.skillLocator.utility.RemoveAllStocks();
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}
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if (indicator != null)
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{
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indicator.active = false;
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}
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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if (!(base.fixedAge >= minimumDuration))
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{
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return InterruptPriority.PrioritySkill;
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}
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return InterruptPriority.Skill;
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}
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public override void OnSerialize(NetworkWriter writer)
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{
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base.OnSerialize(writer);
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writer.Write(target.gameObject);
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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base.OnDeserialize(reader);
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GameObject gameObject = reader.ReadGameObject();
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if ((bool)gameObject)
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{
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target = gameObject.GetComponent<CharacterBody>();
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}
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}
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}
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