29 lines
553 B
C#
29 lines
553 B
C#
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.GrandParentSun;
|
||
|
|
||
|
public class GrandParentSunDeath : GrandParentSunBase
|
||
|
{
|
||
|
public static float baseDuration;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
protected override float desiredVfxScale => 1f - Mathf.Clamp01(base.age / duration);
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
duration = baseDuration;
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (NetworkServer.active && base.fixedAge >= duration)
|
||
|
{
|
||
|
NetworkServer.Destroy(base.gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|