28 lines
520 B
C#
28 lines
520 B
C#
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using UnityEngine;
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namespace EntityStates.GrandParentSun;
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public class GrandParentSunSpawn : GrandParentSunBase
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{
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public static float baseDuration;
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private float duration;
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protected override float desiredVfxScale => Mathf.Clamp01(base.age / duration);
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextState(new GrandParentSunMain());
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}
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}
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}
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