r2mods/ilspy_dump/ror2_csproj/EntityStates.GreaterWispMon.../ChargeCannons.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.GreaterWispMonster;
public class ChargeCannons : BaseState
{
[SerializeField]
public float baseDuration = 3f;
[SerializeField]
public GameObject effectPrefab;
[SerializeField]
public string attackString;
protected float duration;
private GameObject chargeEffectLeft;
private GameObject chargeEffectRight;
private const float soundDuration = 2f;
private uint soundID;
private EffectManagerHelper _emh_chargeEffectLeft;
private EffectManagerHelper _emh_chargeEffectRight;
private static int ChargeCannonsStateHash = Animator.StringToHash("ChargeCannons");
private static int ChargeCannonsParamHash = Animator.StringToHash("ChargeCannons.playbackRate");
private static int EmptyStateHash = Animator.StringToHash("Empty");
public override void Reset()
{
base.Reset();
duration = 0f;
chargeEffectLeft = null;
chargeEffectRight = null;
_emh_chargeEffectLeft = null;
_emh_chargeEffectRight = null;
}
public override void OnEnter()
{
base.OnEnter();
soundID = Util.PlayAttackSpeedSound(attackString, base.gameObject, attackSpeedStat * (2f / baseDuration));
duration = baseDuration / attackSpeedStat;
Transform modelTransform = GetModelTransform();
GetModelAnimator();
PlayAnimation("Gesture", ChargeCannonsStateHash, ChargeCannonsParamHash, duration);
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component && (bool)effectPrefab)
{
Transform transform = component.FindChild("MuzzleLeft");
Transform transform2 = component.FindChild("MuzzleRight");
if ((bool)transform)
{
if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
{
chargeEffectLeft = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeEffectLeft = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation);
chargeEffectLeft = _emh_chargeEffectLeft.gameObject;
}
chargeEffectLeft.transform.parent = transform;
ScaleParticleSystemDuration component2 = chargeEffectLeft.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = duration;
}
}
if ((bool)transform2)
{
if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
{
chargeEffectRight = Object.Instantiate(effectPrefab, transform2.position, transform2.rotation);
}
else
{
_emh_chargeEffectRight = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform2.position, transform2.rotation);
chargeEffectRight = _emh_chargeEffectRight.gameObject;
}
chargeEffectRight.transform.parent = transform2;
ScaleParticleSystemDuration component3 = chargeEffectRight.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component3)
{
component3.newDuration = duration;
}
}
}
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(duration);
}
}
public override void OnExit()
{
if (base.fixedAge < duration - 0.1f)
{
AkSoundEngine.StopPlayingID(soundID);
}
PlayAnimation("Gesture", EmptyStateHash);
if (_emh_chargeEffectLeft != null && _emh_chargeEffectLeft.OwningPool != null)
{
_emh_chargeEffectLeft.OwningPool.ReturnObject(_emh_chargeEffectLeft);
}
else
{
EntityState.Destroy(chargeEffectLeft);
}
chargeEffectLeft = null;
_emh_chargeEffectLeft = null;
if (_emh_chargeEffectRight != null && _emh_chargeEffectRight.OwningPool != null)
{
_emh_chargeEffectRight.OwningPool.ReturnObject(_emh_chargeEffectRight);
}
else
{
EntityState.Destroy(chargeEffectRight);
}
chargeEffectRight = null;
_emh_chargeEffectRight = null;
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
FireCannons nextState = new FireCannons();
outer.SetNextState(nextState);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}