r2mods/ilspy_dump/ror2_csproj/EntityStates.Huntress.Huntr.../ChargeArrow.cs

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Linq;
using RoR2;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Huntress.HuntressWeapon;
public class ChargeArrow : BaseState
{
public static float baseTotalDuration;
public static float baseMaxChargeTime;
public static int maxCharges;
public static GameObject chargeEffectPrefab;
public static GameObject muzzleflashEffectPrefab;
public static string chargeStockSoundString;
public static string chargeLoopStartSoundString;
public static string chargeLoopStopSoundString;
public static float minBonusBloom;
public static float maxBonusBloom;
public static float minArrowDamageCoefficient;
public static float maxArrowDamageCoefficient;
public static float orbDamageCoefficient;
public static float orbRange;
public static float orbFrequency;
public static float orbProcCoefficient;
private float stopwatch;
private GameObject chargeLeftInstance;
private GameObject chargeRightInstance;
private Animator animator;
private int charge;
private int lastCharge;
private ChildLocator childLocator;
private float totalDuration;
private float maxChargeTime;
private bool cachedSprinting;
private float originalMinYaw;
private float originalMaxYaw;
private string muzzleString;
private static int chargingArrowParamHash = Animator.StringToHash("chargingArrow");
private static int BufferEmptyStateHash = Animator.StringToHash("BufferEmpty");
private static int FireSeekingArrowStateHash = Animator.StringToHash("FireSeekingArrow");
public override void OnEnter()
{
base.OnEnter();
totalDuration = baseTotalDuration / attackSpeedStat;
maxChargeTime = baseMaxChargeTime / attackSpeedStat;
muzzleString = "Muzzle";
Transform modelTransform = GetModelTransform();
childLocator = modelTransform.GetComponent<ChildLocator>();
animator = GetModelAnimator();
cachedSprinting = base.characterBody.isSprinting;
if (!cachedSprinting)
{
animator.SetBool(chargingArrowParamHash, value: true);
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(maxChargeTime + 1f);
}
}
public override void OnExit()
{
base.OnExit();
animator.SetBool(chargingArrowParamHash, value: false);
if (!cachedSprinting)
{
PlayAnimation("Gesture, Override", BufferEmptyStateHash);
PlayAnimation("Gesture, Additive", BufferEmptyStateHash);
}
}
private void FireOrbArrow()
{
if (NetworkServer.active)
{
HuntressArrowOrb huntressArrowOrb = new HuntressArrowOrb();
huntressArrowOrb.damageValue = base.characterBody.damage * orbDamageCoefficient;
huntressArrowOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
huntressArrowOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
huntressArrowOrb.attacker = base.gameObject;
huntressArrowOrb.damageColorIndex = DamageColorIndex.Poison;
huntressArrowOrb.procChainMask.AddProc(ProcType.HealOnHit);
huntressArrowOrb.procCoefficient = orbProcCoefficient;
Ray aimRay = GetAimRay();
BullseyeSearch bullseyeSearch = new BullseyeSearch();
bullseyeSearch.searchOrigin = aimRay.origin;
bullseyeSearch.searchDirection = aimRay.direction;
bullseyeSearch.maxDistanceFilter = orbRange;
bullseyeSearch.teamMaskFilter = TeamMask.allButNeutral;
bullseyeSearch.teamMaskFilter.RemoveTeam(huntressArrowOrb.teamIndex);
bullseyeSearch.sortMode = BullseyeSearch.SortMode.Distance;
bullseyeSearch.RefreshCandidates();
List<HurtBox> list = bullseyeSearch.GetResults().ToList();
HurtBox hurtBox = ((list.Count > 0) ? list[Random.Range(0, list.Count)] : null);
if ((bool)hurtBox)
{
Transform transform = childLocator.FindChild(muzzleString).transform;
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
huntressArrowOrb.origin = transform.position;
huntressArrowOrb.target = hurtBox;
PlayAnimation("Gesture, Override", FireSeekingArrowStateHash);
PlayAnimation("Gesture, Additive", FireSeekingArrowStateHash);
OrbManager.instance.AddOrb(huntressArrowOrb);
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (cachedSprinting != base.characterBody.isSprinting && base.isAuthority)
{
outer.SetNextStateToMain();
}
else if (!cachedSprinting)
{
lastCharge = charge;
stopwatch += GetDeltaTime();
charge = Mathf.Min((int)(stopwatch / maxChargeTime * (float)maxCharges), maxCharges);
float damageCoefficient = Mathf.Lerp(minArrowDamageCoefficient, maxArrowDamageCoefficient, charge);
if (lastCharge < charge && charge == maxCharges)
{
EffectManager.SimpleMuzzleFlash(chargeEffectPrefab, base.gameObject, muzzleString, transmit: false);
}
if ((stopwatch >= totalDuration || !base.inputBank || !base.inputBank.skill1.down) && base.isAuthority)
{
FireArrow fireArrow = new FireArrow();
fireArrow.damageCoefficient = damageCoefficient;
outer.SetNextState(fireArrow);
}
}
else
{
stopwatch += GetDeltaTime();
if (stopwatch >= 1f / orbFrequency / attackSpeedStat)
{
stopwatch -= 1f / orbFrequency / attackSpeedStat;
FireOrbArrow();
}
if ((!base.inputBank || !base.inputBank.skill1.down) && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}