12 lines
279 B
C#
12 lines
279 B
C#
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using UnityEngine;
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namespace EntityStates.Huntress;
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public class MiniBlinkState : BlinkState
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{
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protected override Vector3 GetBlinkVector()
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{
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return ((base.inputBank.moveVector == Vector3.zero) ? base.characterDirection.forward : base.inputBank.moveVector).normalized;
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}
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}
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