327 lines
8.7 KiB
C#
327 lines
8.7 KiB
C#
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using System.Linq;
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using RoR2;
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using RoR2.Navigation;
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using UnityEngine;
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namespace EntityStates.ImpBossMonster;
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public class BlinkState : BaseState
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{
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private Transform modelTransform;
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[SerializeField]
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public bool disappearWhileBlinking;
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[SerializeField]
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public GameObject blinkPrefab;
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[SerializeField]
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public GameObject blinkDestinationPrefab;
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[SerializeField]
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public Material destealthMaterial;
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private Vector3 blinkDestination = Vector3.zero;
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private Vector3 blinkStart = Vector3.zero;
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[SerializeField]
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public float duration = 0.3f;
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[SerializeField]
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public float exitDuration;
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[SerializeField]
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public float destinationAlertDuration;
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[SerializeField]
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public float blinkDistance = 25f;
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[SerializeField]
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public string beginSoundString;
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[SerializeField]
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public string endSoundString;
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[SerializeField]
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public float blastAttackRadius;
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[SerializeField]
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public float blastAttackDamageCoefficient;
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[SerializeField]
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public float blastAttackForce;
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[SerializeField]
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public float blastAttackProcCoefficient;
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private Animator animator;
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private CharacterModel characterModel;
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private HurtBoxGroup hurtboxGroup;
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private ChildLocator childLocator;
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private GameObject blinkDestinationInstance;
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private bool isExiting;
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private bool hasBlinked;
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private BullseyeSearch search;
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private BlastAttack attack;
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private EffectData _effectData;
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private EffectManagerHelper _emh_blinkDestinationInstance;
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private int originalLayer;
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private static int BlinkEndStateHash = Animator.StringToHash("BlinkEnd");
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private static int BlinkEndParamHash = Animator.StringToHash("BlinkEnd.playbackRate");
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public override void Reset()
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{
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base.Reset();
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modelTransform = null;
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blinkDestination = Vector3.zero;
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blinkStart = Vector3.zero;
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animator = null;
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characterModel = null;
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hurtboxGroup = null;
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childLocator = null;
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blinkDestinationInstance = null;
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isExiting = false;
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hasBlinked = false;
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if (search != null)
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{
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search.Reset();
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}
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if (attack != null)
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{
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attack.Reset();
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}
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if (_effectData != null)
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{
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_effectData.Reset();
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}
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_emh_blinkDestinationInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(beginSoundString, base.gameObject);
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modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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animator = modelTransform.GetComponent<Animator>();
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characterModel = modelTransform.GetComponent<CharacterModel>();
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hurtboxGroup = modelTransform.GetComponent<HurtBoxGroup>();
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childLocator = modelTransform.GetComponent<ChildLocator>();
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}
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if (disappearWhileBlinking)
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{
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount++;
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}
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if ((bool)hurtboxGroup)
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{
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HurtBoxGroup hurtBoxGroup = hurtboxGroup;
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int hurtBoxesDeactivatorCounter = hurtBoxGroup.hurtBoxesDeactivatorCounter + 1;
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hurtBoxGroup.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
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}
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if ((bool)childLocator)
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{
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childLocator.FindChild("DustCenter").gameObject.SetActive(value: false);
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}
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.enabled = false;
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}
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originalLayer = base.gameObject.layer;
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base.gameObject.layer = LayerIndex.GetAppropriateFakeLayerForTeam(base.teamComponent.teamIndex).intVal;
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base.characterMotor.Motor.RebuildCollidableLayers();
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CalculateBlinkDestination();
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CreateBlinkEffect(Util.GetCorePosition(base.gameObject));
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}
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private void CalculateBlinkDestination()
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{
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Vector3 vector = Vector3.zero;
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Ray aimRay = GetAimRay();
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if (search == null)
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{
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search = new BullseyeSearch();
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}
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search.searchOrigin = aimRay.origin;
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search.searchDirection = aimRay.direction;
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search.maxDistanceFilter = blinkDistance;
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search.teamMaskFilter = TeamMask.allButNeutral;
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search.filterByLoS = false;
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search.teamMaskFilter.RemoveTeam(TeamComponent.GetObjectTeam(base.gameObject));
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search.sortMode = BullseyeSearch.SortMode.Angle;
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search.RefreshCandidates();
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HurtBox hurtBox = search.GetResults().FirstOrDefault();
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if ((bool)hurtBox)
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{
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vector = hurtBox.transform.position - base.transform.position;
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}
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blinkDestination = base.transform.position;
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blinkStart = base.transform.position;
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NodeGraph groundNodes = SceneInfo.instance.groundNodes;
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NodeGraph.NodeIndex nodeIndex = groundNodes.FindClosestNode(base.transform.position + vector, base.characterBody.hullClassification);
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groundNodes.GetNodePosition(nodeIndex, out blinkDestination);
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blinkDestination += base.transform.position - base.characterBody.footPosition;
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base.characterDirection.forward = vector;
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}
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private void CreateBlinkEffect(Vector3 origin)
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{
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if ((bool)blinkPrefab)
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{
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if (_effectData == null)
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{
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_effectData = new EffectData();
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}
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_effectData.rotation = Util.QuaternionSafeLookRotation(blinkDestination - blinkStart);
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_effectData.origin = origin;
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EffectManager.SpawnEffect(blinkPrefab, _effectData, transmit: false);
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}
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}
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private void SetPosition(Vector3 newPosition)
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{
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if ((bool)base.characterMotor)
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{
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base.characterMotor.Motor.SetPositionAndRotation(newPosition, Quaternion.identity);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((bool)base.characterMotor)
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{
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base.characterMotor.velocity = Vector3.zero;
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}
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if (!hasBlinked)
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{
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SetPosition(Vector3.Lerp(blinkStart, blinkDestination, base.fixedAge / duration));
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}
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if (base.fixedAge >= duration - destinationAlertDuration && !hasBlinked)
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{
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hasBlinked = true;
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if ((bool)blinkDestinationPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(blinkDestinationPrefab))
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{
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blinkDestinationInstance = Object.Instantiate(blinkDestinationPrefab, blinkDestination, Quaternion.identity);
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}
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else
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{
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_emh_blinkDestinationInstance = EffectManager.GetAndActivatePooledEffect(blinkDestinationPrefab, blinkDestination, Quaternion.identity);
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blinkDestinationInstance = _emh_blinkDestinationInstance.gameObject;
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}
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blinkDestinationInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = destinationAlertDuration;
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}
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SetPosition(blinkDestination);
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}
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if (base.fixedAge >= duration)
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{
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ExitCleanup();
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}
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if (base.fixedAge >= duration + exitDuration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void ExitCleanup()
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{
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if (isExiting)
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{
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return;
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}
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isExiting = true;
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base.gameObject.layer = originalLayer;
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base.characterMotor.Motor.RebuildCollidableLayers();
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Util.PlaySound(endSoundString, base.gameObject);
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CreateBlinkEffect(Util.GetCorePosition(base.gameObject));
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modelTransform = GetModelTransform();
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if (blastAttackDamageCoefficient > 0f)
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{
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if (attack == null)
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{
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attack = new BlastAttack();
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}
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attack.attacker = base.gameObject;
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attack.inflictor = base.gameObject;
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attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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attack.baseDamage = damageStat * blastAttackDamageCoefficient;
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attack.baseForce = blastAttackForce;
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attack.position = blinkDestination;
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attack.radius = blastAttackRadius;
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attack.falloffModel = BlastAttack.FalloffModel.Linear;
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attack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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attack.Fire();
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}
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if (disappearWhileBlinking)
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{
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if ((bool)modelTransform && (bool)destealthMaterial)
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{
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TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(animator.gameObject);
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temporaryOverlayInstance.duration = 1f;
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temporaryOverlayInstance.destroyComponentOnEnd = true;
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temporaryOverlayInstance.originalMaterial = destealthMaterial;
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temporaryOverlayInstance.inspectorCharacterModel = animator.gameObject.GetComponent<CharacterModel>();
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temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
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temporaryOverlayInstance.animateShaderAlpha = true;
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}
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount--;
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}
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if ((bool)hurtboxGroup)
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{
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HurtBoxGroup hurtBoxGroup = hurtboxGroup;
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int hurtBoxesDeactivatorCounter = hurtBoxGroup.hurtBoxesDeactivatorCounter - 1;
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hurtBoxGroup.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
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}
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if ((bool)childLocator)
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{
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childLocator.FindChild("DustCenter").gameObject.SetActive(value: true);
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}
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PlayAnimation("Gesture, Additive", BlinkEndStateHash, BlinkEndParamHash, exitDuration);
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}
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if ((bool)blinkDestinationInstance)
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{
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if (_emh_blinkDestinationInstance != null && _emh_blinkDestinationInstance.OwningPool != null)
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{
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_emh_blinkDestinationInstance.OwningPool.ReturnObject(_emh_blinkDestinationInstance);
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}
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else
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{
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EntityState.Destroy(blinkDestinationInstance);
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}
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_emh_blinkDestinationInstance = null;
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blinkDestinationInstance = null;
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.enabled = true;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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ExitCleanup();
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}
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}
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