189 lines
4.3 KiB
C#
189 lines
4.3 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.JellyfishMonster;
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public class JellyNova : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject chargingEffectPrefab;
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public static GameObject novaEffectPrefab;
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public static string chargingSoundString;
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public static string novaSoundString;
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public static float novaDamageCoefficient;
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public static float novaRadius;
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public static float novaForce;
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private bool hasExploded;
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private float duration;
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private float stopwatch;
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private GameObject chargeEffect;
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private PrintController printController;
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private uint soundID;
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private Vector3 _cachedScale = Vector3.one;
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private BlastAttack attack;
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private EffectData _effectData;
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private EffectManagerHelper _emh_chargeEffect;
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public override void Reset()
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{
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base.Reset();
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hasExploded = false;
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duration = 0f;
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chargeEffect = null;
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printController = null;
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soundID = 0u;
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if (attack != null)
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{
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attack.Reset();
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}
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if (_effectData != null)
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{
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_effectData.Reset();
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}
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_emh_chargeEffect = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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stopwatch = 0f;
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duration = baseDuration / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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PlayCrossfade("Body", "Nova", "Nova.playbackRate", duration, 0.1f);
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soundID = Util.PlaySound(chargingSoundString, base.gameObject);
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if ((bool)chargingEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargingEffectPrefab))
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{
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chargeEffect = Object.Instantiate(chargingEffectPrefab, base.transform.position, base.transform.rotation);
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}
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else
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{
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_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargingEffectPrefab, base.transform.position, base.transform.rotation);
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chargeEffect = _emh_chargeEffect.gameObject;
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}
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chargeEffect.transform.parent = base.transform;
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_cachedScale.x = novaRadius;
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_cachedScale.y = novaRadius;
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_cachedScale.z = novaRadius;
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chargeEffect.transform.localScale = _cachedScale;
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chargeEffect.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
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}
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if ((bool)modelTransform)
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{
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printController = modelTransform.GetComponent<PrintController>();
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if ((bool)printController)
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{
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printController.enabled = true;
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printController.printTime = duration;
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}
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}
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}
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protected void DestroyChargeEffect()
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{
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if ((bool)chargeEffect)
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{
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if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
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{
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_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
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}
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else
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{
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EntityState.Destroy(chargeEffect);
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}
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_emh_chargeEffect = null;
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chargeEffect = null;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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AkSoundEngine.StopPlayingID(soundID);
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DestroyChargeEffect();
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if ((bool)printController)
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{
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printController.enabled = false;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration && base.isAuthority && !hasExploded)
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{
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Detonate();
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}
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}
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private void Detonate()
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{
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hasExploded = true;
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Util.PlaySound(novaSoundString, base.gameObject);
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if ((bool)base.modelLocator)
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{
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if ((bool)base.modelLocator.modelBaseTransform)
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{
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EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
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}
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if ((bool)base.modelLocator.modelTransform)
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{
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EntityState.Destroy(base.modelLocator.modelTransform.gameObject);
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}
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}
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DestroyChargeEffect();
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if ((bool)novaEffectPrefab)
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{
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if (_effectData == null)
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{
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_effectData = new EffectData();
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}
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_effectData.origin = base.transform.position;
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_effectData.scale = novaRadius;
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EffectManager.SpawnEffect(novaEffectPrefab, _effectData, transmit: true);
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}
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if (attack == null)
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{
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attack = new BlastAttack();
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}
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attack.attacker = base.gameObject;
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attack.inflictor = base.gameObject;
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attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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attack.baseDamage = damageStat * novaDamageCoefficient;
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attack.baseForce = novaForce;
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attack.position = base.transform.position;
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attack.radius = novaRadius;
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attack.procCoefficient = 2f;
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attack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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attack.Fire();
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if ((bool)base.healthComponent)
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{
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base.healthComponent.Suicide();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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}
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