51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.MiniMushroom;
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public class InPlant : BaseState
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{
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public static GameObject burrowPrefab;
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public static float baseDuration;
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public static string burrowInSoundString;
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private float duration;
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private static int PlantStartStateHash = Animator.StringToHash("PlantStart");
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private static int EmptyStateHash = Animator.StringToHash("Empty");
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private static int PlantStartParamHash = Animator.StringToHash("PlantStart.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(burrowInSoundString, base.gameObject);
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EffectManager.SimpleMuzzleFlash(burrowPrefab, base.gameObject, "BurrowCenter", transmit: false);
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PlayAnimation("Plant", PlantStartStateHash, PlantStartParamHash, duration);
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}
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public override void OnExit()
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{
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PlayAnimation("Plant", EmptyStateHash);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextState(new Plant());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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