124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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namespace EntityStates.SiphonItem;
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public class DetonateState : BaseSiphonItemState
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{
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public static float baseSiphonRange = 50f;
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public static float baseDuration;
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public static float healPulseFraction = 0.5f;
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public static float healMultiplier = 2f;
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public static float damageFraction = 0.1f;
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public static GameObject burstEffectPrefab;
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public static string explosionSound;
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public static string siphonLoopSound;
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public static string retractSound;
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private float duration;
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private float gainedHealth;
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private float gainedHealthFraction;
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private float healTimer;
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private bool burstPlayed;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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GetItemStack();
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Vector3 position = base.attachedBody.transform.position;
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SphereSearch obj = new SphereSearch
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{
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origin = position,
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radius = baseSiphonRange,
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mask = LayerIndex.entityPrecise.mask
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};
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float num = base.attachedBody.healthComponent.fullCombinedHealth * damageFraction;
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TeamMask mask = default(TeamMask);
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mask.AddTeam(base.attachedBody.teamComponent.teamIndex);
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HurtBox[] hurtBoxes = obj.RefreshCandidates().FilterCandidatesByHurtBoxTeam(mask).OrderCandidatesByDistance()
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.FilterCandidatesByDistinctHurtBoxEntities()
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.GetHurtBoxes();
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foreach (HurtBox hurtBox in hurtBoxes)
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{
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if (hurtBox.healthComponent != base.attachedBody.healthComponent)
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{
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if (!burstPlayed)
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{
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burstPlayed = true;
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Util.PlaySound(explosionSound, base.gameObject);
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Util.PlaySound(siphonLoopSound, base.gameObject);
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EffectData effectData = new EffectData
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{
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scale = 1f,
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origin = position
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};
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effectData.SetHurtBoxReference(base.attachedBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Base").gameObject);
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EffectManager.SpawnEffect(burstEffectPrefab, effectData, transmit: false);
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}
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DamageInfo damageInfo = new DamageInfo
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{
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attacker = base.attachedBody.gameObject,
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inflictor = base.attachedBody.gameObject,
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crit = false,
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damage = num,
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damageColorIndex = DamageColorIndex.Default,
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damageType = DamageType.Generic,
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force = Vector3.zero,
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position = hurtBox.transform.position
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};
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hurtBox.healthComponent.TakeDamage(damageInfo);
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HurtBox hurtBoxReference = hurtBox;
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HurtBoxGroup hurtBoxGroup = hurtBox.hurtBoxGroup;
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for (int j = 0; (float)j < Mathf.Min(4f, base.attachedBody.radius * 2f); j++)
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{
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EffectData effectData2 = new EffectData
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{
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scale = 1f,
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origin = position,
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genericFloat = 3f
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};
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effectData2.SetHurtBoxReference(hurtBoxReference);
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GameObject obj2 = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OrbEffects/SiphonOrbEffect");
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obj2.GetComponent<OrbEffect>().parentObjectTransform = base.attachedBody.mainHurtBox.transform;
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EffectManager.SpawnEffect(obj2, effectData2, transmit: true);
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hurtBoxReference = hurtBoxGroup.hurtBoxes[Random.Range(0, hurtBoxGroup.hurtBoxes.Length)];
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}
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gainedHealth += num;
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}
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}
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gainedHealthFraction = gainedHealth * healPulseFraction;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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healTimer += GetDeltaTime();
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if (base.isAuthority && healTimer > duration * healPulseFraction && gainedHealth > 0f)
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{
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base.attachedBody.healthComponent.Heal(gainedHealthFraction, default(ProcChainMask));
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TurnOnHealingFX();
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healTimer = 0f;
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if (base.fixedAge >= duration)
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{
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Util.PlaySound(retractSound, base.gameObject);
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TurnOffHealingFX();
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outer.SetNextState(new RechargeState());
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}
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}
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}
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}
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