43 lines
932 B
C#
43 lines
932 B
C#
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using RoR2;
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namespace EntityStates.Toolbot;
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public class ToolbotDualWieldStart : ToolbotDualWieldBase
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{
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public static float baseDuration;
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public static string animLayer;
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public static string animStateName;
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public static string animPlaybackRateParam;
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public static string enterSfx;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation(animLayer, animStateName, animPlaybackRateParam, duration);
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Util.PlaySound(enterSfx, base.gameObject);
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if (base.isAuthority && (bool)base.characterMotor && !base.characterMotor.isGrounded)
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{
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base.characterMotor.disableAirControlUntilCollision = true;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextState(new ToolbotDualWield
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{
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activatorSkillSlot = base.activatorSkillSlot
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});
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}
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}
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}
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