36 lines
904 B
C#
36 lines
904 B
C#
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using UnityEngine;
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namespace EntityStates;
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public class EmotePoint : BaseState
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{
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public static float duration = 0.5f;
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private static int EmotePointStateHash = Animator.StringToHash("EmotePoint");
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private static int EmotePointplaybackRateParamHash = Animator.StringToHash("EmotePoint.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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int layerIndex = modelAnimator.GetLayerIndex("Gesture");
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modelAnimator.SetFloat(EmotePointplaybackRateParamHash, 1f);
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modelAnimator.PlayInFixedTime(EmotePointStateHash, layerIndex, 0f);
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modelAnimator.Update(0f);
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modelAnimator.SetFloat(EmotePointplaybackRateParamHash, attackSpeedStat);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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