r2mods/ilspy_dump/ror2_csproj/RampFog.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[Serializable]
[PostProcess(typeof(RampFogRenderer), PostProcessEvent.BeforeTransparent, "PostProcess/RampFog", true)]
public sealed class RampFog : PostProcessEffectSettings
{
[Range(0f, 1f)]
[Tooltip("Fog intensity.")]
public FloatParameter fogIntensity = new FloatParameter
{
value = 0.5f
};
[Range(0f, 20f)]
[Tooltip("Fog Power")]
public FloatParameter fogPower = new FloatParameter
{
value = 1f
};
[Range(-1f, 1f)]
[Tooltip("The zero value for the fog depth remap.")]
public FloatParameter fogZero = new FloatParameter
{
value = 0f
};
[Tooltip("The one value for the fog depth remap.")]
[Range(-1f, 1f)]
public FloatParameter fogOne = new FloatParameter
{
value = 1f
};
[Range(-100f, 100f)]
[Tooltip("The world position value where the height fog begins.")]
public FloatParameter fogHeightStart = new FloatParameter
{
value = 0f
};
[Range(-100f, 600f)]
[Tooltip("The world position value where the height fog ends.")]
public FloatParameter fogHeightEnd = new FloatParameter
{
value = 100f
};
[Range(0f, 5f)]
[Tooltip("The overall strength of the height fog.")]
public FloatParameter fogHeightIntensity = new FloatParameter
{
value = 0f
};
[Tooltip("Color of the fog at the beginning.")]
public ColorParameter fogColorStart = new ColorParameter
{
value = Color.white
};
[Tooltip("Color of the fog at the middle.")]
public ColorParameter fogColorMid = new ColorParameter
{
value = Color.white
};
[Tooltip("Color of the fog at the end.")]
public ColorParameter fogColorEnd = new ColorParameter
{
value = Color.white
};
[Tooltip("How much of the skybox will leak through?")]
[Range(0f, 1f)]
public FloatParameter skyboxStrength = new FloatParameter
{
value = 0f
};
}