r2mods/ilspy_dump/ror2_csproj/RoR2.UI/RuleBookViewer.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2.UI;
public class RuleBookViewer : MonoBehaviour
{
[Tooltip("The prefab to use for categories.")]
public GameObject categoryPrefab;
public RectTransform categoryContainer;
private UIElementAllocator<RuleCategoryController> categoryElementAllocator;
private RuleChoiceMask cachedRuleChoiceMask;
private RuleBook cachedRuleBook;
private void Awake()
{
cachedRuleBook = new RuleBook();
cachedRuleChoiceMask = new RuleChoiceMask();
}
private void Start()
{
categoryElementAllocator = new UIElementAllocator<RuleCategoryController>(categoryContainer, categoryPrefab);
AllocateCategories(RuleCatalog.categoryCount);
}
private void Update()
{
if ((bool)PreGameController.instance)
{
SetData(PreGameController.instance.resolvedRuleChoiceMask, PreGameController.instance.readOnlyRuleBook);
}
}
private void AllocateCategories(int desiredCount)
{
categoryElementAllocator.AllocateElements(desiredCount);
}
private void SetData(RuleChoiceMask choiceAvailability, RuleBook ruleBook)
{
if (!choiceAvailability.Equals(cachedRuleChoiceMask) || !ruleBook.Equals(cachedRuleBook))
{
cachedRuleChoiceMask.Copy(choiceAvailability);
cachedRuleBook.Copy(ruleBook);
for (int i = 0; i < RuleCatalog.categoryCount; i++)
{
RuleCategoryController ruleCategoryController = categoryElementAllocator.elements[i];
ruleCategoryController.SetData(RuleCatalog.GetCategoryDef(i), cachedRuleChoiceMask, cachedRuleBook);
ruleCategoryController.gameObject.SetActive(!ruleCategoryController.shouldHide);
}
}
}
}