r2mods/ilspy_dump/ror2_csproj/RoR2.VoidRaidCrab/CentralLegController.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using EntityStates;
using EntityStates.VoidRaidCrab;
using UnityEngine;
namespace RoR2.VoidRaidCrab;
[RequireComponent(typeof(CharacterBody))]
public class CentralLegController : MonoBehaviour
{
public class SuppressBreaksRequest : IDisposable
{
private Action<SuppressBreaksRequest> onDispose;
public SuppressBreaksRequest(Action<SuppressBreaksRequest> onDispose)
{
this.onDispose = onDispose;
}
public void Dispose()
{
onDispose?.Invoke(this);
}
}
private class LegSupportTracker
{
public bool allLegsNeededForAnimation;
private LegController[] legControllers;
private bool[] currentLegSupportStates;
private int halfLegsCount;
public readonly FixedSizeArrayPool<bool> legBoolsPool;
public LegSupportTracker(LegController[] legControllers)
{
this.legControllers = legControllers;
legBoolsPool = new FixedSizeArrayPool<bool>(legControllers.Length);
currentLegSupportStates = new bool[legControllers.Length];
halfLegsCount = legControllers.Length / 2;
}
public void Refresh()
{
for (int i = 0; i < legControllers.Length; i++)
{
currentLegSupportStates[i] = legControllers[i].IsSupportingWeight();
}
}
public bool IsLegStateStable()
{
return IsLegStateStable(currentLegSupportStates);
}
public bool IsLegStateStable(bool[] legSupportStates)
{
int num = 0;
for (int i = 0; i < legControllers.Length; i++)
{
if (legSupportStates[i])
{
num++;
}
}
return num > halfLegsCount;
}
public bool IsLegNeededForSupport(int legIndex)
{
if (allLegsNeededForAnimation)
{
return true;
}
bool[] array = legBoolsPool.Request();
Array.Copy(currentLegSupportStates, array, currentLegSupportStates.Length);
array[legIndex] = false;
bool result = !IsLegStateStable(array);
legBoolsPool.Return(array);
return result;
}
}
[SerializeField]
private LegController[] legControllers;
private CharacterBody body;
private EntityStateMachine bodyStateMachine;
private List<SuppressBreaksRequest> suppressBreaksRequests = new List<SuppressBreaksRequest>();
private LegSupportTracker legSupportTracker;
private int stompRequesterLegIndex = -1;
private const bool useComplexCollapseCheck = false;
private bool hasEffectiveAuthority
{
get
{
if ((bool)body)
{
return body.hasEffectiveAuthority;
}
return false;
}
}
private void Awake()
{
body = GetComponent<CharacterBody>();
bodyStateMachine = EntityStateMachine.FindByCustomName(base.gameObject, "Body");
legSupportTracker = new LegSupportTracker(legControllers);
bodyStateMachine.nextStateModifier = ModifyBodyNextState;
}
private void FixedUpdate()
{
if (hasEffectiveAuthority)
{
UpdateLegsAuthority();
}
}
private void ModifyBodyNextState(EntityStateMachine entityStateMachine, ref EntityState newNextState)
{
if (hasEffectiveAuthority && AreLegsBlockingBodyAnimation())
{
newNextState = new WaitForLegsAvailable
{
nextState = newNextState
};
}
}
private void UpdateLegsAuthority()
{
bool allLegsNeededForAnimation = !bodyStateMachine.IsInMainState();
legSupportTracker.allLegsNeededForAnimation = allLegsNeededForAnimation;
legSupportTracker.Refresh();
if (bodyStateMachine.CanInterruptState(InterruptPriority.Pain))
{
bool flag = false;
for (int i = 0; i < legControllers.Length; i++)
{
if (legControllers[i].IsBreakPending())
{
flag = true;
legControllers[i].CompleteBreakAuthority();
}
}
if (flag)
{
EntityState nextState = (legSupportTracker.IsLegStateStable() ? ((BaseState)new LegBreakStunState()) : ((BaseState)new Collapse()));
bodyStateMachine.SetNextState(nextState);
}
}
TryNextStompAuthority();
}
public bool AreLegsBlockingBodyAnimation()
{
for (int i = 0; i < legControllers.Length; i++)
{
if (legControllers[i].IsStomping())
{
return true;
}
}
return false;
}
private void TryNextStompAuthority()
{
}
private int WrapToRange(int value, int minInclusive, int maxExclusive)
{
if (maxExclusive <= minInclusive)
{
throw new ArgumentException("'max' must be greater than 'min'");
}
value -= minInclusive;
int num = maxExclusive - minInclusive;
int num2 = value % num;
return minInclusive + ((num2 < 0) ? (num2 + num) : num2);
}
private LegController GetLegRingBuffered(int i)
{
return legControllers[WrapToRange(i, 0, legControllers.Length)];
}
private bool CheckLegsShouldCollapse()
{
int num = 0;
int num2 = legControllers.Length / 2;
for (int i = 0; i < legControllers.Length; i++)
{
if (legControllers[i].IsBroken())
{
num++;
if (num >= num2)
{
return true;
}
}
}
return false;
}
public bool AreAnyBreaksPending()
{
LegController[] array = legControllers;
for (int i = 0; i < array.Length; i++)
{
if (array[i].IsBreakPending())
{
return true;
}
}
return false;
}
public SuppressBreaksRequest SuppressBreaks()
{
if (suppressBreaksRequests.Count == 0)
{
LegController[] array = legControllers;
for (int i = 0; i < array.Length; i++)
{
array[i].isBreakSuppressed = true;
}
}
SuppressBreaksRequest suppressBreaksRequest = new SuppressBreaksRequest(RemoveSuppressBreaksRequest);
suppressBreaksRequests.Add(suppressBreaksRequest);
return suppressBreaksRequest;
}
public void RegenerateAllBrokenServer()
{
LegController[] array = legControllers;
foreach (LegController legController in array)
{
if (legController.IsBroken())
{
legController.RegenerateServer();
}
}
}
private void RemoveSuppressBreaksRequest(SuppressBreaksRequest request)
{
suppressBreaksRequests.Remove(request);
if (suppressBreaksRequests.Count == 0)
{
LegController[] array = legControllers;
for (int i = 0; i < array.Length; i++)
{
array[i].isBreakSuppressed = false;
}
}
}
public bool IsBodyRelated(CharacterBody bodyToCheck)
{
if ((object)body == bodyToCheck)
{
return true;
}
LegController[] array = legControllers;
foreach (LegController legController in array)
{
if ((object)bodyToCheck == legController.jointBody)
{
return true;
}
}
return false;
}
}