36 lines
731 B
C#
36 lines
731 B
C#
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using System;
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using UnityEngine;
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namespace RoR2;
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public class BodyAnimatorSmoothingParameters : MonoBehaviour
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{
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[Serializable]
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public struct SmoothingParameters
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{
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public float walkMagnitudeSmoothDamp;
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public float walkAngleSmoothDamp;
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public float forwardSpeedSmoothDamp;
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public float rightSpeedSmoothDamp;
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public float intoJumpTransitionTime;
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public float turnAngleSmoothDamp;
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}
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public SmoothingParameters smoothingParameters;
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public static SmoothingParameters defaultParameters = new SmoothingParameters
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{
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walkMagnitudeSmoothDamp = 0.2f,
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walkAngleSmoothDamp = 0.2f,
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forwardSpeedSmoothDamp = 0.1f,
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rightSpeedSmoothDamp = 0.1f,
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intoJumpTransitionTime = 0.05f,
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turnAngleSmoothDamp = 1f
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};
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}
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