1597 lines
50 KiB
C#
1597 lines
50 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using RoR2.DirectionalSearch;
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using RoR2.Orbs;
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(CharacterBody))]
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public class EquipmentSlot : NetworkBehaviour
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{
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private struct UserTargetInfo
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{
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public readonly HurtBox hurtBox;
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public readonly GameObject rootObject;
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public readonly GenericPickupController pickupController;
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public readonly Transform transformToIndicateAt;
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public UserTargetInfo(HurtBox source)
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{
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hurtBox = source;
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rootObject = (hurtBox ? hurtBox.healthComponent.gameObject : null);
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pickupController = null;
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transformToIndicateAt = (hurtBox ? hurtBox.transform : null);
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}
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public UserTargetInfo(GenericPickupController source)
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{
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pickupController = source;
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hurtBox = null;
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rootObject = (pickupController ? pickupController.gameObject : null);
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transformToIndicateAt = (pickupController ? pickupController.pickupDisplay.transform : null);
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}
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}
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private Inventory inventory;
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private Run.FixedTimeStamp _rechargeTime;
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private bool hasEffectiveAuthority;
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private Xoroshiro128Plus rng;
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private HealthComponent healthComponent;
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private InputBankTest inputBank;
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private TeamComponent teamComponent;
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private const float fullCritDuration = 8f;
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private static readonly float tonicBuffDuration;
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public static string equipmentActivateString;
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private float missileTimer;
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private float bfgChargeTimer;
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private float subcooldownTimer;
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private const float missileInterval = 0.125f;
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private int remainingMissiles;
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private HealingFollowerController passiveHealingFollower;
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private GameObject goldgatControllerObject;
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private static int activeParamHash;
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private static int activeDurationParamHash;
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private static int activeStopwatchParamHash;
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private Indicator targetIndicator;
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private BullseyeSearch targetFinder = new BullseyeSearch();
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private UserTargetInfo currentTarget;
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private PickupSearch pickupSearch;
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private Transform sproutSpawnTransform;
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private GameObject playerRespawnEffectPrefab;
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private bool sproutIsSpawned;
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private GameObject sprout;
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private static int kRpcRpcOnClientEquipmentActivationRecieved;
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private static int kCmdCmdExecuteIfReady;
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private static int kCmdCmdOnEquipmentExecuted;
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public byte activeEquipmentSlot { get; private set; }
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public EquipmentIndex equipmentIndex { get; private set; }
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public int stock { get; private set; }
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public int maxStock { get; private set; }
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private bool equipmentDisabled
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{
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get
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{
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if (!inventory)
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{
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return false;
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}
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return inventory.GetEquipmentDisabled();
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}
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}
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public CharacterBody characterBody { get; private set; }
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public float cooldownTimer => _rechargeTime.timeUntil;
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public static event Action<EquipmentSlot, EquipmentIndex> onServerEquipmentActivated;
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public override void OnStartServer()
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{
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base.OnStartServer();
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UpdateAuthority();
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}
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public override void OnStartAuthority()
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{
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base.OnStartAuthority();
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UpdateAuthority();
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}
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public override void OnStopAuthority()
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{
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base.OnStopAuthority();
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UpdateAuthority();
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}
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private void UpdateAuthority()
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{
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hasEffectiveAuthority = Util.HasEffectiveAuthority(base.gameObject);
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}
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private void UpdateInventory()
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{
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inventory = characterBody.inventory;
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if ((bool)inventory)
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{
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activeEquipmentSlot = inventory.activeEquipmentSlot;
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equipmentIndex = inventory.GetEquipmentIndex();
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stock = inventory.GetEquipment(inventory.activeEquipmentSlot).charges;
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maxStock = inventory.GetActiveEquipmentMaxCharges();
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_rechargeTime = inventory.GetEquipment(inventory.activeEquipmentSlot).chargeFinishTime;
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}
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else
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{
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activeEquipmentSlot = 0;
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equipmentIndex = EquipmentIndex.None;
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stock = 0;
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maxStock = 0;
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_rechargeTime = Run.FixedTimeStamp.positiveInfinity;
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}
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}
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[Server]
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private void UpdateGoldGat()
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.EquipmentSlot::UpdateGoldGat()' called on client");
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return;
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}
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bool flag = equipmentIndex == RoR2Content.Equipment.GoldGat.equipmentIndex;
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if (flag != (bool)goldgatControllerObject)
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{
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if (flag)
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{
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goldgatControllerObject = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/GoldGatController"));
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goldgatControllerObject.GetComponent<NetworkedBodyAttachment>().AttachToGameObjectAndSpawn(base.gameObject);
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}
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else
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{
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UnityEngine.Object.Destroy(goldgatControllerObject);
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}
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}
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}
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public Transform FindActiveEquipmentDisplay()
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{
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ModelLocator component = GetComponent<ModelLocator>();
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if ((bool)component)
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{
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Transform modelTransform = component.modelTransform;
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if ((bool)modelTransform)
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{
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CharacterModel component2 = modelTransform.GetComponent<CharacterModel>();
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if ((bool)component2)
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{
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List<GameObject> equipmentDisplayObjects = component2.GetEquipmentDisplayObjects(equipmentIndex);
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if (equipmentDisplayObjects.Count > 0)
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{
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return equipmentDisplayObjects[0].transform;
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}
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}
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}
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}
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return null;
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}
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[ClientRpc]
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private void RpcOnClientEquipmentActivationRecieved()
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{
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Util.PlaySound(equipmentActivateString, base.gameObject);
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EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
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if (equipmentDef == RoR2Content.Equipment.DroneBackup)
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{
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Util.PlaySound("Play_item_use_radio", base.gameObject);
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}
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else if (equipmentDef == RoR2Content.Equipment.BFG)
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{
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Transform transform = FindActiveEquipmentDisplay();
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if ((bool)transform)
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{
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Animator componentInChildren = transform.GetComponentInChildren<Animator>();
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if ((bool)componentInChildren)
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{
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componentInChildren.SetTrigger("Fire");
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}
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}
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}
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else if (equipmentDef == RoR2Content.Equipment.Blackhole)
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{
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Transform transform2 = FindActiveEquipmentDisplay();
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if ((bool)transform2)
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{
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GravCubeController component = transform2.GetComponent<GravCubeController>();
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if ((bool)component)
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{
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component.ActivateCube(9f);
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}
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}
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}
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else if (equipmentDef == RoR2Content.Equipment.CritOnUse)
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{
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Transform transform3 = FindActiveEquipmentDisplay();
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if ((bool)transform3)
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{
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Animator componentInChildren2 = transform3.GetComponentInChildren<Animator>();
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if ((bool)componentInChildren2)
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{
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componentInChildren2.SetBool(activeParamHash, value: true);
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componentInChildren2.SetFloat(activeDurationParamHash, 8f);
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componentInChildren2.SetFloat(activeStopwatchParamHash, 0f);
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}
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}
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}
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else if (equipmentDef == RoR2Content.Equipment.GainArmor)
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{
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Util.PlaySound("Play_item_use_gainArmor", base.gameObject);
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}
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}
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private void Start()
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{
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characterBody = GetComponent<CharacterBody>();
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healthComponent = GetComponent<HealthComponent>();
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inputBank = GetComponent<InputBankTest>();
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teamComponent = GetComponent<TeamComponent>();
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targetIndicator = new Indicator(base.gameObject, null);
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rng = new Xoroshiro128Plus(Run.instance.seed ^ (ulong)Run.instance.stageClearCount);
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}
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private void OnDestroy()
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{
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if (targetIndicator != null)
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{
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targetIndicator.active = false;
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}
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}
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private void FixedUpdate()
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{
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MyFixedUpdate(Time.fixedDeltaTime);
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}
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private void MyFixedUpdate(float deltaTime)
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{
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UpdateInventory();
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if (NetworkServer.active && !equipmentDisabled)
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{
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EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
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subcooldownTimer -= deltaTime;
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if (missileTimer > 0f)
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{
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missileTimer = Mathf.Max(missileTimer - deltaTime, 0f);
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}
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if (missileTimer == 0f && remainingMissiles > 0)
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{
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remainingMissiles--;
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missileTimer = 0.125f;
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FireMissile();
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}
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UpdateGoldGat();
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if (bfgChargeTimer > 0f)
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{
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bfgChargeTimer -= deltaTime;
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if (bfgChargeTimer < 0f)
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{
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_ = base.transform.position;
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Ray aimRay = GetAimRay();
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Transform transform = FindActiveEquipmentDisplay();
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if ((bool)transform)
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{
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ChildLocator componentInChildren = transform.GetComponentInChildren<ChildLocator>();
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if ((bool)componentInChildren)
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{
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Transform transform2 = componentInChildren.FindChild("Muzzle");
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if ((bool)transform2)
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{
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aimRay.origin = transform2.position;
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}
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}
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}
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healthComponent.TakeDamageForce(aimRay.direction * -1500f, alwaysApply: true);
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ProjectileManager.instance.FireProjectile(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/BeamSphere"), aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, characterBody.damage * 2f, 0f, Util.CheckRoll(characterBody.crit, characterBody.master), DamageColorIndex.Item);
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bfgChargeTimer = 0f;
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}
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}
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if (equipmentDef == RoR2Content.Equipment.PassiveHealing != (bool)passiveHealingFollower)
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{
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if (!passiveHealingFollower)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/HealingFollower"), base.transform.position, Quaternion.identity);
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passiveHealingFollower = gameObject.GetComponent<HealingFollowerController>();
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passiveHealingFollower.NetworkownerBodyObject = base.gameObject;
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NetworkServer.Spawn(gameObject);
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}
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else
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{
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UnityEngine.Object.Destroy(passiveHealingFollower.gameObject);
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passiveHealingFollower = null;
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}
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}
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}
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bool num = inputBank.activateEquipment.justPressed || (inventory?.GetItemCount(RoR2Content.Items.AutoCastEquipment) ?? 0) > 0;
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bool isEquipmentActivationAllowed = characterBody.isEquipmentActivationAllowed;
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if (num && isEquipmentActivationAllowed && hasEffectiveAuthority)
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{
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if (NetworkServer.active)
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{
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ExecuteIfReady();
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}
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else
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{
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CallCmdExecuteIfReady();
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}
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}
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}
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[Command]
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private void CmdExecuteIfReady()
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{
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ExecuteIfReady();
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}
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[Server]
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public bool ExecuteIfReady()
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Boolean RoR2.EquipmentSlot::ExecuteIfReady()' called on client");
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return false;
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}
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if (equipmentIndex != EquipmentIndex.None && stock > 0)
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{
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Execute();
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return true;
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}
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return false;
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}
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[Server]
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private void Execute()
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.EquipmentSlot::Execute()' called on client");
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return;
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}
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EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
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if ((object)equipmentDef != null && subcooldownTimer <= 0f && PerformEquipmentAction(equipmentDef))
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{
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OnEquipmentExecuted();
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}
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}
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[Command]
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public void CmdOnEquipmentExecuted()
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{
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OnEquipmentExecuted();
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}
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[Server]
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public void OnEquipmentExecuted()
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.EquipmentSlot::OnEquipmentExecuted()' called on client");
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return;
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}
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EquipmentIndex arg = this.equipmentIndex;
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inventory.DeductEquipmentCharges(activeEquipmentSlot, 1);
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UpdateInventory();
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CallRpcOnClientEquipmentActivationRecieved();
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EquipmentSlot.onServerEquipmentActivated?.Invoke(this, arg);
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if (!characterBody || !inventory)
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{
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return;
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}
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int itemCount = inventory.GetItemCount(RoR2Content.Items.EnergizedOnEquipmentUse);
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if (itemCount > 0)
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{
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characterBody.AddTimedBuff(RoR2Content.Buffs.Energized, 8 + 4 * (itemCount - 1));
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}
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int itemCount2 = inventory.GetItemCount(DLC1Content.Items.RandomEquipmentTrigger);
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if (itemCount2 <= 0 || EquipmentCatalog.randomTriggerEquipmentList.Count <= 0)
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{
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return;
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}
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List<EquipmentIndex> list = new List<EquipmentIndex>(EquipmentCatalog.randomTriggerEquipmentList);
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if (inventory.currentEquipmentIndex != EquipmentIndex.None)
|
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{
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list.Remove(inventory.currentEquipmentIndex);
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}
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Util.ShuffleList(list, rng);
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if (inventory.currentEquipmentIndex != EquipmentIndex.None)
|
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{
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list.Add(inventory.currentEquipmentIndex);
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}
|
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int num = 0;
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bool flag = false;
|
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bool flag2 = false;
|
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for (int i = 0; i < itemCount2; i++)
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{
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if (flag2)
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{
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break;
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}
|
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EquipmentIndex equipmentIndex = EquipmentIndex.None;
|
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do
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{
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if (num >= list.Count)
|
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{
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if (!flag)
|
||
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{
|
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flag2 = true;
|
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break;
|
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}
|
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flag = false;
|
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num %= list.Count;
|
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}
|
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equipmentIndex = list[num];
|
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num++;
|
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}
|
||
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while (!PerformEquipmentAction(EquipmentCatalog.GetEquipmentDef(equipmentIndex)));
|
||
|
if (equipmentIndex == RoR2Content.Equipment.BFG.equipmentIndex)
|
||
|
{
|
||
|
ModelLocator component = GetComponent<ModelLocator>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
Transform modelTransform = component.modelTransform;
|
||
|
if ((bool)modelTransform)
|
||
|
{
|
||
|
CharacterModel component2 = modelTransform.GetComponent<CharacterModel>();
|
||
|
if ((bool)component2)
|
||
|
{
|
||
|
List<GameObject> itemDisplayObjects = component2.GetItemDisplayObjects(DLC1Content.Items.RandomEquipmentTrigger.itemIndex);
|
||
|
if (itemDisplayObjects.Count > 0)
|
||
|
{
|
||
|
UnityEngine.Object.Instantiate(Addressables.LoadAssetAsync<GameObject>("RoR2/Base/BFG/ChargeBFG.prefab").WaitForCompletion(), itemDisplayObjects[0].transform);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
flag = true;
|
||
|
}
|
||
|
EffectData effectData = new EffectData();
|
||
|
effectData.origin = characterBody.corePosition;
|
||
|
effectData.SetNetworkedObjectReference(base.gameObject);
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/RandomEquipmentTriggerProcEffect"), effectData, transmit: true);
|
||
|
}
|
||
|
|
||
|
private void FireMissile()
|
||
|
{
|
||
|
GameObject projectilePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/MissileProjectile");
|
||
|
float num = 3f;
|
||
|
bool isCrit = Util.CheckRoll(characterBody.crit, characterBody.master);
|
||
|
MissileUtils.FireMissile(characterBody.corePosition, characterBody, default(ProcChainMask), null, characterBody.damage * num, isCrit, projectilePrefab, DamageColorIndex.Item, addMissileProc: false);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private bool PerformEquipmentAction(EquipmentDef equipmentDef)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.EquipmentSlot::PerformEquipmentAction(RoR2.EquipmentDef)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
if (equipmentDisabled)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
Func<bool> func = null;
|
||
|
if (equipmentDef == RoR2Content.Equipment.CommandMissile)
|
||
|
{
|
||
|
func = FireCommandMissile;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Fruit)
|
||
|
{
|
||
|
func = FireFruit;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.DroneBackup)
|
||
|
{
|
||
|
func = FireDroneBackup;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Meteor)
|
||
|
{
|
||
|
func = FireMeteor;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Blackhole)
|
||
|
{
|
||
|
func = FireBlackhole;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Saw)
|
||
|
{
|
||
|
func = FireSaw;
|
||
|
}
|
||
|
else if (equipmentDef == JunkContent.Equipment.OrbitalLaser)
|
||
|
{
|
||
|
func = FireOrbitalLaser;
|
||
|
}
|
||
|
else if (equipmentDef == JunkContent.Equipment.GhostGun)
|
||
|
{
|
||
|
func = FireGhostGun;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.CritOnUse)
|
||
|
{
|
||
|
func = FireCritOnUse;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.BFG)
|
||
|
{
|
||
|
func = FireBfg;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Jetpack)
|
||
|
{
|
||
|
func = FireJetpack;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Lightning)
|
||
|
{
|
||
|
func = FireLightning;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.PassiveHealing)
|
||
|
{
|
||
|
func = FirePassiveHealing;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.BurnNearby)
|
||
|
{
|
||
|
func = FireBurnNearby;
|
||
|
}
|
||
|
else if (equipmentDef == JunkContent.Equipment.SoulCorruptor)
|
||
|
{
|
||
|
func = FireSoulCorruptor;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Scanner)
|
||
|
{
|
||
|
func = FireScanner;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.CrippleWard)
|
||
|
{
|
||
|
func = FireCrippleWard;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Gateway)
|
||
|
{
|
||
|
func = FireGateway;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Tonic)
|
||
|
{
|
||
|
func = FireTonic;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Cleanse)
|
||
|
{
|
||
|
func = FireCleanse;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.FireBallDash)
|
||
|
{
|
||
|
func = FireFireBallDash;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.Recycle)
|
||
|
{
|
||
|
func = FireRecycle;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.GainArmor)
|
||
|
{
|
||
|
func = FireGainArmor;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.LifestealOnHit)
|
||
|
{
|
||
|
func = FireLifeStealOnHit;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.TeamWarCry)
|
||
|
{
|
||
|
func = FireTeamWarCry;
|
||
|
}
|
||
|
else if (equipmentDef == RoR2Content.Equipment.DeathProjectile)
|
||
|
{
|
||
|
func = FireDeathProjectile;
|
||
|
}
|
||
|
else if (equipmentDef == DLC1Content.Equipment.Molotov)
|
||
|
{
|
||
|
func = FireMolotov;
|
||
|
}
|
||
|
else if (equipmentDef == DLC1Content.Equipment.VendingMachine)
|
||
|
{
|
||
|
func = FireVendingMachine;
|
||
|
}
|
||
|
else if (equipmentDef == DLC1Content.Equipment.BossHunter)
|
||
|
{
|
||
|
func = FireBossHunter;
|
||
|
}
|
||
|
else if (equipmentDef == DLC1Content.Equipment.BossHunterConsumed)
|
||
|
{
|
||
|
func = FireBossHunterConsumed;
|
||
|
}
|
||
|
else if (equipmentDef == DLC1Content.Equipment.GummyClone)
|
||
|
{
|
||
|
func = FireGummyClone;
|
||
|
}
|
||
|
else if (equipmentDef == DLC1Content.Equipment.LunarPortalOnUse)
|
||
|
{
|
||
|
func = FireLunarPortalOnUse;
|
||
|
}
|
||
|
else if (equipmentDef == DLC2Content.Equipment.HealAndRevive)
|
||
|
{
|
||
|
func = FireHealAndRevive;
|
||
|
}
|
||
|
else if (equipmentDef == DLC2Content.Equipment.HealAndReviveConsumed)
|
||
|
{
|
||
|
func = FireSproutOfLife;
|
||
|
}
|
||
|
return func?.Invoke() ?? false;
|
||
|
}
|
||
|
|
||
|
private Ray GetAimRay()
|
||
|
{
|
||
|
Ray result = default(Ray);
|
||
|
result.direction = inputBank.aimDirection;
|
||
|
result.origin = inputBank.aimOrigin;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[CanBeNull]
|
||
|
[Server]
|
||
|
private CharacterMaster SummonMaster([NotNull] GameObject masterPrefab, Vector3 position, Quaternion rotation)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'RoR2.CharacterMaster RoR2.EquipmentSlot::SummonMaster(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion)' called on client");
|
||
|
return null;
|
||
|
}
|
||
|
return new MasterSummon
|
||
|
{
|
||
|
masterPrefab = masterPrefab,
|
||
|
position = position,
|
||
|
rotation = rotation,
|
||
|
summonerBodyObject = base.gameObject,
|
||
|
ignoreTeamMemberLimit = false
|
||
|
}.Perform();
|
||
|
}
|
||
|
|
||
|
private void ConfigureTargetFinderBase()
|
||
|
{
|
||
|
targetFinder.teamMaskFilter = TeamMask.allButNeutral;
|
||
|
targetFinder.teamMaskFilter.RemoveTeam(teamComponent.teamIndex);
|
||
|
targetFinder.sortMode = BullseyeSearch.SortMode.Angle;
|
||
|
targetFinder.filterByLoS = true;
|
||
|
float extraRaycastDistance;
|
||
|
Ray ray = CameraRigController.ModifyAimRayIfApplicable(GetAimRay(), base.gameObject, out extraRaycastDistance);
|
||
|
targetFinder.searchOrigin = ray.origin;
|
||
|
targetFinder.searchDirection = ray.direction;
|
||
|
targetFinder.maxAngleFilter = 10f;
|
||
|
targetFinder.viewer = characterBody;
|
||
|
}
|
||
|
|
||
|
private void ConfigureTargetFinderForEnemies()
|
||
|
{
|
||
|
ConfigureTargetFinderBase();
|
||
|
targetFinder.teamMaskFilter = TeamMask.GetUnprotectedTeams(teamComponent.teamIndex);
|
||
|
targetFinder.RefreshCandidates();
|
||
|
targetFinder.FilterOutGameObject(base.gameObject);
|
||
|
}
|
||
|
|
||
|
private void ConfigureTargetFinderForBossesWithRewards()
|
||
|
{
|
||
|
ConfigureTargetFinderBase();
|
||
|
targetFinder.teamMaskFilter = TeamMask.GetUnprotectedTeams(teamComponent.teamIndex);
|
||
|
targetFinder.RefreshCandidates();
|
||
|
targetFinder.FilterOutGameObject(base.gameObject);
|
||
|
}
|
||
|
|
||
|
private void ConfigureTargetFinderForFriendlies()
|
||
|
{
|
||
|
ConfigureTargetFinderBase();
|
||
|
targetFinder.teamMaskFilter = TeamMask.none;
|
||
|
targetFinder.teamMaskFilter.AddTeam(teamComponent.teamIndex);
|
||
|
targetFinder.RefreshCandidates();
|
||
|
targetFinder.FilterOutGameObject(base.gameObject);
|
||
|
}
|
||
|
|
||
|
private void InvalidateCurrentTarget()
|
||
|
{
|
||
|
currentTarget = default(UserTargetInfo);
|
||
|
}
|
||
|
|
||
|
private void UpdateTargets(EquipmentIndex targetingEquipmentIndex, bool userShouldAnticipateTarget)
|
||
|
{
|
||
|
bool flag = targetingEquipmentIndex == DLC1Content.Equipment.BossHunter.equipmentIndex;
|
||
|
bool flag2 = (targetingEquipmentIndex == RoR2Content.Equipment.Lightning.equipmentIndex || targetingEquipmentIndex == JunkContent.Equipment.SoulCorruptor.equipmentIndex || flag) && userShouldAnticipateTarget;
|
||
|
bool flag3 = targetingEquipmentIndex == RoR2Content.Equipment.PassiveHealing.equipmentIndex && userShouldAnticipateTarget;
|
||
|
bool num = flag2 || flag3;
|
||
|
bool flag4 = targetingEquipmentIndex == RoR2Content.Equipment.Recycle.equipmentIndex;
|
||
|
if (num)
|
||
|
{
|
||
|
if (flag2)
|
||
|
{
|
||
|
ConfigureTargetFinderForEnemies();
|
||
|
}
|
||
|
if (flag3)
|
||
|
{
|
||
|
ConfigureTargetFinderForFriendlies();
|
||
|
}
|
||
|
HurtBox source = null;
|
||
|
if (flag)
|
||
|
{
|
||
|
foreach (HurtBox result in targetFinder.GetResults())
|
||
|
{
|
||
|
if ((bool)result && (bool)result.healthComponent && (bool)result.healthComponent.body)
|
||
|
{
|
||
|
DeathRewards component = result.healthComponent.body.gameObject.GetComponent<DeathRewards>();
|
||
|
if ((bool)component && (bool)component.bossDropTable && !result.healthComponent.body.HasBuff(RoR2Content.Buffs.Immune))
|
||
|
{
|
||
|
source = result;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
source = targetFinder.GetResults().FirstOrDefault();
|
||
|
}
|
||
|
currentTarget = new UserTargetInfo(source);
|
||
|
}
|
||
|
else if (flag4)
|
||
|
{
|
||
|
currentTarget = new UserTargetInfo(FindPickupController(GetAimRay(), 10f, 30f, requireLoS: true, targetingEquipmentIndex == RoR2Content.Equipment.Recycle.equipmentIndex));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentTarget = default(UserTargetInfo);
|
||
|
}
|
||
|
GenericPickupController pickupController = currentTarget.pickupController;
|
||
|
bool flag5 = currentTarget.transformToIndicateAt;
|
||
|
if (flag5)
|
||
|
{
|
||
|
if (targetingEquipmentIndex == RoR2Content.Equipment.Lightning.equipmentIndex)
|
||
|
{
|
||
|
targetIndicator.visualizerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/LightningIndicator");
|
||
|
}
|
||
|
else if (targetingEquipmentIndex == RoR2Content.Equipment.PassiveHealing.equipmentIndex)
|
||
|
{
|
||
|
targetIndicator.visualizerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/WoodSpriteIndicator");
|
||
|
}
|
||
|
else if (targetingEquipmentIndex == RoR2Content.Equipment.Recycle.equipmentIndex)
|
||
|
{
|
||
|
if (!pickupController.Recycled)
|
||
|
{
|
||
|
targetIndicator.visualizerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/RecyclerIndicator");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
targetIndicator.visualizerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/RecyclerBadIndicator");
|
||
|
}
|
||
|
}
|
||
|
else if (targetingEquipmentIndex == DLC1Content.Equipment.BossHunter.equipmentIndex)
|
||
|
{
|
||
|
targetIndicator.visualizerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/BossHunterIndicator");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
targetIndicator.visualizerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/LightningIndicator");
|
||
|
}
|
||
|
}
|
||
|
targetIndicator.active = flag5;
|
||
|
targetIndicator.targetTransform = (flag5 ? currentTarget.transformToIndicateAt : null);
|
||
|
}
|
||
|
|
||
|
private GenericPickupController FindPickupController(Ray aimRay, float maxAngle, float maxDistance, bool requireLoS, bool requireTransmutable)
|
||
|
{
|
||
|
if (pickupSearch == null)
|
||
|
{
|
||
|
pickupSearch = new PickupSearch();
|
||
|
}
|
||
|
aimRay = CameraRigController.ModifyAimRayIfApplicable(aimRay, base.gameObject, out var extraRaycastDistance);
|
||
|
pickupSearch.searchOrigin = aimRay.origin;
|
||
|
pickupSearch.searchDirection = aimRay.direction;
|
||
|
pickupSearch.minAngleFilter = 0f;
|
||
|
pickupSearch.maxAngleFilter = maxAngle;
|
||
|
pickupSearch.minDistanceFilter = 0f;
|
||
|
pickupSearch.maxDistanceFilter = maxDistance + extraRaycastDistance;
|
||
|
pickupSearch.filterByDistinctEntity = false;
|
||
|
pickupSearch.filterByLoS = requireLoS;
|
||
|
pickupSearch.sortMode = SortMode.DistanceAndAngle;
|
||
|
pickupSearch.requireTransmutable = requireTransmutable;
|
||
|
return pickupSearch.SearchCandidatesForSingleTarget(InstanceTracker.GetInstancesList<GenericPickupController>());
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (!equipmentDisabled)
|
||
|
{
|
||
|
UpdateTargets(equipmentIndex, stock > 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool FireCommandMissile()
|
||
|
{
|
||
|
remainingMissiles += 12;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireFruit()
|
||
|
{
|
||
|
if ((bool)healthComponent)
|
||
|
{
|
||
|
EffectData effectData = new EffectData();
|
||
|
effectData.origin = base.transform.position;
|
||
|
effectData.SetNetworkedObjectReference(base.gameObject);
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/FruitHealEffect"), effectData, transmit: true);
|
||
|
healthComponent.HealFraction(0.5f, default(ProcChainMask));
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireDroneBackup()
|
||
|
{
|
||
|
int sliceCount = 4;
|
||
|
float num = 25f;
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
float y = Quaternion.LookRotation(GetAimRay().direction).eulerAngles.y;
|
||
|
float num2 = 3f;
|
||
|
foreach (float item in new DegreeSlices(sliceCount, 0.5f))
|
||
|
{
|
||
|
Quaternion quaternion = Quaternion.Euler(-30f, y + item, 0f);
|
||
|
Quaternion rotation = Quaternion.Euler(0f, y + item + 180f, 0f);
|
||
|
Vector3 position = base.transform.position + quaternion * (Vector3.forward * num2);
|
||
|
CharacterMaster characterMaster = SummonMaster(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/DroneBackupMaster"), position, rotation);
|
||
|
if ((bool)characterMaster)
|
||
|
{
|
||
|
characterMaster.gameObject.AddComponent<MasterSuicideOnTimer>().lifeTimer = num + UnityEngine.Random.Range(0f, 3f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
subcooldownTimer = 0.5f;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireMeteor()
|
||
|
{
|
||
|
MeteorStormController component = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/MeteorStorm"), characterBody.corePosition, Quaternion.identity).GetComponent<MeteorStormController>();
|
||
|
component.owner = base.gameObject;
|
||
|
component.ownerDamage = characterBody.damage;
|
||
|
component.isCrit = Util.CheckRoll(characterBody.crit, characterBody.master);
|
||
|
NetworkServer.Spawn(component.gameObject);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireBlackhole()
|
||
|
{
|
||
|
Vector3 position = base.transform.position;
|
||
|
Ray aimRay = GetAimRay();
|
||
|
ProjectileManager.instance.FireProjectile(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/GravSphere"), position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, 0f, 0f, crit: false);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireSaw()
|
||
|
{
|
||
|
Ray aimRay = GetAimRay();
|
||
|
Quaternion quaternion = Quaternion.LookRotation(aimRay.direction);
|
||
|
float num = 15f;
|
||
|
FireSingleSaw(characterBody, aimRay.origin, quaternion * Quaternion.Euler(0f, 0f - num, 0f));
|
||
|
FireSingleSaw(characterBody, aimRay.origin, quaternion);
|
||
|
FireSingleSaw(characterBody, aimRay.origin, quaternion * Quaternion.Euler(0f, num, 0f));
|
||
|
return true;
|
||
|
void FireSingleSaw(CharacterBody firingCharacterBody, Vector3 origin, Quaternion rotation)
|
||
|
{
|
||
|
GameObject projectilePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/Sawmerang");
|
||
|
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
|
||
|
fireProjectileInfo.projectilePrefab = projectilePrefab;
|
||
|
fireProjectileInfo.crit = characterBody.RollCrit();
|
||
|
fireProjectileInfo.damage = characterBody.damage;
|
||
|
fireProjectileInfo.damageColorIndex = DamageColorIndex.Item;
|
||
|
fireProjectileInfo.force = 0f;
|
||
|
fireProjectileInfo.owner = base.gameObject;
|
||
|
fireProjectileInfo.position = origin;
|
||
|
fireProjectileInfo.rotation = rotation;
|
||
|
FireProjectileInfo fireProjectileInfo2 = fireProjectileInfo;
|
||
|
ProjectileManager.instance.FireProjectile(fireProjectileInfo2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool FireOrbitalLaser()
|
||
|
{
|
||
|
Vector3 position = base.transform.position;
|
||
|
if (Physics.Raycast(GetAimRay(), out var hitInfo, 900f, (int)LayerIndex.world.mask | (int)LayerIndex.CommonMasks.characterBodiesOrDefault))
|
||
|
{
|
||
|
position = hitInfo.point;
|
||
|
}
|
||
|
GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/OrbitalLaser"), position, Quaternion.identity);
|
||
|
obj.GetComponent<OrbitalLaserController>().ownerBody = characterBody;
|
||
|
NetworkServer.Spawn(obj);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireGhostGun()
|
||
|
{
|
||
|
GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/GhostGun"), base.transform.position, Quaternion.identity);
|
||
|
obj.GetComponent<GhostGunController>().owner = base.gameObject;
|
||
|
NetworkServer.Spawn(obj);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireCritOnUse()
|
||
|
{
|
||
|
characterBody.AddTimedBuff(RoR2Content.Buffs.FullCrit, 8f);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireBfg()
|
||
|
{
|
||
|
bfgChargeTimer = 2f;
|
||
|
subcooldownTimer = 2.2f;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireJetpack()
|
||
|
{
|
||
|
JetpackController jetpackController = JetpackController.FindJetpackController(base.gameObject);
|
||
|
if (!jetpackController)
|
||
|
{
|
||
|
UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/BodyAttachments/JetpackController")).GetComponent<NetworkedBodyAttachment>().AttachToGameObjectAndSpawn(base.gameObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
jetpackController.ResetTimer();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireLightning()
|
||
|
{
|
||
|
UpdateTargets(RoR2Content.Equipment.Lightning.equipmentIndex, userShouldAnticipateTarget: true);
|
||
|
HurtBox hurtBox = currentTarget.hurtBox;
|
||
|
if ((bool)hurtBox)
|
||
|
{
|
||
|
subcooldownTimer = 0.2f;
|
||
|
OrbManager.instance.AddOrb(new LightningStrikeOrb
|
||
|
{
|
||
|
attacker = base.gameObject,
|
||
|
damageColorIndex = DamageColorIndex.Item,
|
||
|
damageValue = characterBody.damage * 30f,
|
||
|
isCrit = Util.CheckRoll(characterBody.crit, characterBody.master),
|
||
|
procChainMask = default(ProcChainMask),
|
||
|
procCoefficient = 1f,
|
||
|
target = hurtBox
|
||
|
});
|
||
|
InvalidateCurrentTarget();
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private bool FireBossHunter()
|
||
|
{
|
||
|
UpdateTargets(DLC1Content.Equipment.BossHunter.equipmentIndex, userShouldAnticipateTarget: true);
|
||
|
HurtBox hurtBox = currentTarget.hurtBox;
|
||
|
DeathRewards deathRewards = hurtBox?.healthComponent?.body?.gameObject?.GetComponent<DeathRewards>();
|
||
|
if ((bool)hurtBox && (bool)deathRewards)
|
||
|
{
|
||
|
Vector3 vector = (hurtBox.transform ? hurtBox.transform.position : Vector3.zero);
|
||
|
Vector3 normalized = (vector - characterBody.corePosition).normalized;
|
||
|
PickupDropletController.CreatePickupDroplet(deathRewards.bossDropTable.GenerateDrop(rng), vector, normalized * 15f);
|
||
|
if ((bool)hurtBox?.healthComponent?.body?.master)
|
||
|
{
|
||
|
hurtBox.healthComponent.body.master.TrueKill(base.gameObject);
|
||
|
}
|
||
|
CharacterModel component = hurtBox.hurtBoxGroup.GetComponent<CharacterModel>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(component.gameObject);
|
||
|
temporaryOverlayInstance.duration = 0.1f;
|
||
|
temporaryOverlayInstance.animateShaderAlpha = true;
|
||
|
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
|
||
|
temporaryOverlayInstance.destroyComponentOnEnd = true;
|
||
|
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashBright");
|
||
|
temporaryOverlayInstance.AddToCharacterModel(component);
|
||
|
TemporaryOverlayInstance temporaryOverlayInstance2 = TemporaryOverlayManager.AddOverlay(component.gameObject);
|
||
|
temporaryOverlayInstance2.duration = 1.2f;
|
||
|
temporaryOverlayInstance2.animateShaderAlpha = true;
|
||
|
temporaryOverlayInstance2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
|
||
|
temporaryOverlayInstance2.destroyComponentOnEnd = true;
|
||
|
temporaryOverlayInstance2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matGhostEffect");
|
||
|
temporaryOverlayInstance2.AddToCharacterModel(component);
|
||
|
}
|
||
|
DamageInfo damageInfo = new DamageInfo();
|
||
|
damageInfo.attacker = base.gameObject;
|
||
|
damageInfo.force = -normalized * 2500f;
|
||
|
healthComponent.TakeDamageForce(damageInfo, alwaysApply: true);
|
||
|
GameObject effectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BossHunterKillEffect");
|
||
|
Quaternion rotation = Util.QuaternionSafeLookRotation(normalized, Vector3.up);
|
||
|
EffectManager.SpawnEffect(effectPrefab, new EffectData
|
||
|
{
|
||
|
origin = vector,
|
||
|
rotation = rotation
|
||
|
}, transmit: true);
|
||
|
CharacterModel characterModel = base.gameObject.GetComponent<ModelLocator>()?.modelTransform?.GetComponent<CharacterModel>();
|
||
|
if ((bool)characterModel)
|
||
|
{
|
||
|
foreach (GameObject equipmentDisplayObject in characterModel.GetEquipmentDisplayObjects(DLC1Content.Equipment.BossHunter.equipmentIndex))
|
||
|
{
|
||
|
if (equipmentDisplayObject.name.Contains("DisplayTricorn"))
|
||
|
{
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BossHunterHatEffect"), new EffectData
|
||
|
{
|
||
|
origin = equipmentDisplayObject.transform.position,
|
||
|
rotation = equipmentDisplayObject.transform.rotation,
|
||
|
scale = equipmentDisplayObject.transform.localScale.x
|
||
|
}, transmit: true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BossHunterGunEffect"), new EffectData
|
||
|
{
|
||
|
origin = equipmentDisplayObject.transform.position,
|
||
|
rotation = Util.QuaternionSafeLookRotation(vector - equipmentDisplayObject.transform.position, Vector3.up),
|
||
|
scale = equipmentDisplayObject.transform.localScale.x
|
||
|
}, transmit: true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if ((bool)characterBody?.inventory)
|
||
|
{
|
||
|
CharacterMasterNotificationQueue.SendTransformNotification(characterBody.master, characterBody.inventory.currentEquipmentIndex, DLC1Content.Equipment.BossHunterConsumed.equipmentIndex, CharacterMasterNotificationQueue.TransformationType.Default);
|
||
|
characterBody.inventory.SetEquipmentIndex(DLC1Content.Equipment.BossHunterConsumed.equipmentIndex);
|
||
|
}
|
||
|
InvalidateCurrentTarget();
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private bool FireBossHunterConsumed()
|
||
|
{
|
||
|
if ((bool)characterBody)
|
||
|
{
|
||
|
Chat.SendBroadcastChat(new Chat.BodyChatMessage
|
||
|
{
|
||
|
bodyObject = characterBody.gameObject,
|
||
|
token = "EQUIPMENT_BOSSHUNTERCONSUMED_CHAT"
|
||
|
});
|
||
|
subcooldownTimer = 1f;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FirePassiveHealing()
|
||
|
{
|
||
|
UpdateTargets(RoR2Content.Equipment.PassiveHealing.equipmentIndex, userShouldAnticipateTarget: true);
|
||
|
CharacterBody characterBody = currentTarget.rootObject?.GetComponent<CharacterBody>() ?? this.characterBody;
|
||
|
if ((bool)characterBody)
|
||
|
{
|
||
|
EffectManager.SimpleImpactEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/WoodSpriteHeal"), characterBody.corePosition, Vector3.up, transmit: true);
|
||
|
characterBody.healthComponent?.HealFraction(0.1f, default(ProcChainMask));
|
||
|
}
|
||
|
if ((bool)passiveHealingFollower)
|
||
|
{
|
||
|
passiveHealingFollower.AssignNewTarget(currentTarget.rootObject);
|
||
|
InvalidateCurrentTarget();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireBurnNearby()
|
||
|
{
|
||
|
if ((bool)characterBody)
|
||
|
{
|
||
|
characterBody.AddHelfireDuration(12f);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireSoulCorruptor()
|
||
|
{
|
||
|
UpdateTargets(JunkContent.Equipment.SoulCorruptor.equipmentIndex, userShouldAnticipateTarget: true);
|
||
|
HurtBox hurtBox = currentTarget.hurtBox;
|
||
|
if (!hurtBox)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (!hurtBox.healthComponent || hurtBox.healthComponent.combinedHealthFraction > 0.25f)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
Util.TryToCreateGhost(hurtBox.healthComponent.body, characterBody, 30);
|
||
|
hurtBox.healthComponent.Suicide(base.gameObject);
|
||
|
InvalidateCurrentTarget();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireScanner()
|
||
|
{
|
||
|
NetworkServer.Spawn(UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/ChestScanner"), characterBody.corePosition, Quaternion.identity));
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireCrippleWard()
|
||
|
{
|
||
|
characterBody.master.GetDeployableCount(DeployableSlot.PowerWard);
|
||
|
Ray aimRay = GetAimRay();
|
||
|
float maxDistance = 1000f;
|
||
|
if (Physics.Raycast(aimRay, out var hitInfo, maxDistance, LayerIndex.world.mask, QueryTriggerInteraction.Ignore))
|
||
|
{
|
||
|
GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/CrippleWard"), hitInfo.point, Util.QuaternionSafeLookRotation(hitInfo.normal, Vector3.forward));
|
||
|
Deployable component = obj.GetComponent<Deployable>();
|
||
|
characterBody.master.AddDeployable(component, DeployableSlot.CrippleWard);
|
||
|
NetworkServer.Spawn(obj);
|
||
|
return true;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireTonic()
|
||
|
{
|
||
|
characterBody.AddTimedBuff(RoR2Content.Buffs.TonicBuff, tonicBuffDuration);
|
||
|
if (!Util.CheckRoll(80f, characterBody.master))
|
||
|
{
|
||
|
characterBody.pendingTonicAfflictionCount++;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireCleanse()
|
||
|
{
|
||
|
Vector3 corePosition = characterBody.corePosition;
|
||
|
EffectData effectData = new EffectData
|
||
|
{
|
||
|
origin = corePosition
|
||
|
};
|
||
|
effectData.SetHurtBoxReference(characterBody.mainHurtBox);
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/CleanseEffect"), effectData, transmit: true);
|
||
|
Util.CleanseBody(characterBody, removeDebuffs: true, removeBuffs: false, removeCooldownBuffs: true, removeDots: true, removeStun: true, removeNearbyProjectiles: true);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireFireBallDash()
|
||
|
{
|
||
|
Ray aimRay = GetAimRay();
|
||
|
GameObject gameObject = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/FireballVehicle"), aimRay.origin, Quaternion.LookRotation(aimRay.direction));
|
||
|
gameObject.GetComponent<VehicleSeat>().AssignPassenger(base.gameObject);
|
||
|
NetworkUser networkUser = characterBody?.master?.playerCharacterMasterController?.networkUser;
|
||
|
if ((bool)networkUser)
|
||
|
{
|
||
|
NetworkServer.SpawnWithClientAuthority(gameObject, networkUser.gameObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NetworkServer.Spawn(gameObject);
|
||
|
}
|
||
|
subcooldownTimer = 2f;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireGainArmor()
|
||
|
{
|
||
|
characterBody.AddTimedBuff(RoR2Content.Buffs.ElephantArmorBoost, 5f);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireRecycle()
|
||
|
{
|
||
|
UpdateTargets(RoR2Content.Equipment.Recycle.equipmentIndex, userShouldAnticipateTarget: false);
|
||
|
GenericPickupController pickupController = currentTarget.pickupController;
|
||
|
if ((bool)pickupController && !pickupController.Recycled)
|
||
|
{
|
||
|
PickupIndex initialPickupIndex = pickupController.pickupIndex;
|
||
|
subcooldownTimer = 0.2f;
|
||
|
PickupIndex[] array = (from pickupIndex in PickupTransmutationManager.GetAvailableGroupFromPickupIndex(pickupController.pickupIndex)
|
||
|
where pickupIndex != initialPickupIndex
|
||
|
select pickupIndex).ToArray();
|
||
|
if (array == null)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (array.Length == 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
pickupController.NetworkpickupIndex = Run.instance.treasureRng.NextElementUniform(array);
|
||
|
EffectManager.SimpleEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OmniEffect/OmniRecycleEffect"), pickupController.pickupDisplay.transform.position, Quaternion.identity, transmit: true);
|
||
|
pickupController.NetworkRecycled = true;
|
||
|
InvalidateCurrentTarget();
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private bool FireGateway()
|
||
|
{
|
||
|
_ = characterBody.footPosition;
|
||
|
Ray aimRay = GetAimRay();
|
||
|
float num = 2f;
|
||
|
float num2 = num * 2f;
|
||
|
float maxDistance = 1000f;
|
||
|
Rigidbody component = GetComponent<Rigidbody>();
|
||
|
if (!component)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
Vector3 position = base.transform.position;
|
||
|
if (Physics.Raycast(aimRay, out var hitInfo, maxDistance, LayerIndex.world.mask, QueryTriggerInteraction.Ignore))
|
||
|
{
|
||
|
Vector3 vector = hitInfo.point + hitInfo.normal * num;
|
||
|
Vector3 vector2 = vector - position;
|
||
|
Vector3 normalized = vector2.normalized;
|
||
|
Vector3 pointBPosition = vector;
|
||
|
if (component.SweepTest(normalized, out var hitInfo2, vector2.magnitude))
|
||
|
{
|
||
|
if (hitInfo2.distance < num2)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
pointBPosition = position + normalized * hitInfo2.distance;
|
||
|
}
|
||
|
GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/Zipline"));
|
||
|
ZiplineController component2 = obj.GetComponent<ZiplineController>();
|
||
|
component2.SetPointAPosition(position + normalized * num);
|
||
|
component2.SetPointBPosition(pointBPosition);
|
||
|
obj.AddComponent<DestroyOnTimer>().duration = 30f;
|
||
|
NetworkServer.Spawn(obj);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private bool FireLifeStealOnHit()
|
||
|
{
|
||
|
EffectData effectData = new EffectData
|
||
|
{
|
||
|
origin = characterBody.corePosition
|
||
|
};
|
||
|
effectData.SetHurtBoxReference(characterBody.gameObject);
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LifeStealOnHitActivation"), effectData, transmit: false);
|
||
|
characterBody.AddTimedBuff(RoR2Content.Buffs.LifeSteal, 8f);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireTeamWarCry()
|
||
|
{
|
||
|
Util.PlaySound("Play_teamWarCry_activate", characterBody.gameObject);
|
||
|
Vector3 corePosition = characterBody.corePosition;
|
||
|
EffectData effectData = new EffectData
|
||
|
{
|
||
|
origin = corePosition
|
||
|
};
|
||
|
effectData.SetNetworkedObjectReference(characterBody.gameObject);
|
||
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/TeamWarCryActivation"), effectData, transmit: true);
|
||
|
characterBody.AddTimedBuff(RoR2Content.Buffs.TeamWarCry, 7f);
|
||
|
TeamComponent[] array = UnityEngine.Object.FindObjectsOfType<TeamComponent>();
|
||
|
for (int i = 0; i < array.Length; i++)
|
||
|
{
|
||
|
if (array[i].teamIndex == teamComponent.teamIndex)
|
||
|
{
|
||
|
array[i].GetComponent<CharacterBody>().AddTimedBuff(RoR2Content.Buffs.TeamWarCry, 7f);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireDeathProjectile()
|
||
|
{
|
||
|
CharacterMaster master = characterBody.master;
|
||
|
if (!master)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (master.IsDeployableLimited(DeployableSlot.DeathProjectile))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
Ray aimRay = GetAimRay();
|
||
|
Quaternion rotation = Quaternion.LookRotation(aimRay.direction);
|
||
|
GameObject gameObject = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/DeathProjectile");
|
||
|
gameObject.GetComponent<DeathProjectile>().teamIndex = teamComponent.teamIndex;
|
||
|
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
|
||
|
fireProjectileInfo.projectilePrefab = gameObject;
|
||
|
fireProjectileInfo.crit = characterBody.RollCrit();
|
||
|
fireProjectileInfo.damage = characterBody.damage;
|
||
|
fireProjectileInfo.damageColorIndex = DamageColorIndex.Item;
|
||
|
fireProjectileInfo.force = 0f;
|
||
|
fireProjectileInfo.owner = base.gameObject;
|
||
|
fireProjectileInfo.position = aimRay.origin;
|
||
|
fireProjectileInfo.rotation = rotation;
|
||
|
FireProjectileInfo fireProjectileInfo2 = fireProjectileInfo;
|
||
|
ProjectileManager.instance.FireProjectile(fireProjectileInfo2);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireMolotov()
|
||
|
{
|
||
|
Ray aimRay = GetAimRay();
|
||
|
GameObject prefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/MolotovClusterProjectile");
|
||
|
ProjectileManager.instance.FireProjectile(prefab, aimRay.origin, Quaternion.LookRotation(aimRay.direction), base.gameObject, characterBody.damage, 0f, Util.CheckRoll(characterBody.crit, characterBody.master));
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireVendingMachine()
|
||
|
{
|
||
|
Ray ray = new Ray(GetAimRay().origin, Vector3.down);
|
||
|
if (Util.CharacterRaycast(base.gameObject, ray, out var hitInfo, 1000f, LayerIndex.world.mask, QueryTriggerInteraction.UseGlobal))
|
||
|
{
|
||
|
GameObject prefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/VendingMachineProjectile");
|
||
|
ProjectileManager.instance.FireProjectile(prefab, hitInfo.point, Quaternion.identity, base.gameObject, characterBody.damage, 0f, Util.CheckRoll(characterBody.crit, characterBody.master));
|
||
|
subcooldownTimer = 0.5f;
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private bool FireGummyClone()
|
||
|
{
|
||
|
CharacterMaster characterMaster = characterBody?.master;
|
||
|
if (!characterMaster || characterMaster.IsDeployableLimited(DeployableSlot.GummyClone))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
Ray aimRay = GetAimRay();
|
||
|
Quaternion rotation = Quaternion.LookRotation(aimRay.direction);
|
||
|
GameObject projectilePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/GummyCloneProjectile");
|
||
|
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
|
||
|
fireProjectileInfo.projectilePrefab = projectilePrefab;
|
||
|
fireProjectileInfo.crit = characterBody.RollCrit();
|
||
|
fireProjectileInfo.damage = 0f;
|
||
|
fireProjectileInfo.damageColorIndex = DamageColorIndex.Item;
|
||
|
fireProjectileInfo.force = 0f;
|
||
|
fireProjectileInfo.owner = base.gameObject;
|
||
|
fireProjectileInfo.position = aimRay.origin;
|
||
|
fireProjectileInfo.rotation = rotation;
|
||
|
FireProjectileInfo fireProjectileInfo2 = fireProjectileInfo;
|
||
|
ProjectileManager.instance.FireProjectile(fireProjectileInfo2);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireLunarPortalOnUse()
|
||
|
{
|
||
|
TeleporterInteraction.instance.shouldAttemptToSpawnShopPortal = true;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireHealAndRevive()
|
||
|
{
|
||
|
bool flag = false;
|
||
|
foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
|
||
|
{
|
||
|
CharacterMaster master = instance.master;
|
||
|
if (!instance.isConnected || !master.IsDeadAndOutOfLivesServer())
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
flag = true;
|
||
|
Vector3 deathFootPosition = master.deathFootPosition;
|
||
|
master.Respawn(deathFootPosition, Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f));
|
||
|
CharacterBody body = master.GetBody();
|
||
|
if ((bool)body)
|
||
|
{
|
||
|
body.AddTimedBuff(RoR2Content.Buffs.Immune, 3f);
|
||
|
EntityStateMachine[] components = body.GetComponents<EntityStateMachine>();
|
||
|
foreach (EntityStateMachine obj in components)
|
||
|
{
|
||
|
obj.initialStateType = obj.mainStateType;
|
||
|
}
|
||
|
playerRespawnEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/fxHealAndReviveGold");
|
||
|
if ((bool)playerRespawnEffectPrefab)
|
||
|
{
|
||
|
EffectManager.SpawnEffect(playerRespawnEffectPrefab, new EffectData
|
||
|
{
|
||
|
origin = deathFootPosition,
|
||
|
rotation = body.transform.rotation
|
||
|
}, transmit: true);
|
||
|
Util.PlaySound("Play_item_use_healAndRevive_activate", base.gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (flag)
|
||
|
{
|
||
|
bool flag2 = false;
|
||
|
if (characterBody?.equipmentSlot != null && characterBody?.equipmentSlot.equipmentIndex == DLC2Content.Equipment.HealAndRevive.equipmentIndex)
|
||
|
{
|
||
|
flag2 = true;
|
||
|
}
|
||
|
if ((bool)characterBody?.inventory && flag2)
|
||
|
{
|
||
|
CharacterMasterNotificationQueue.SendTransformNotification(characterBody.master, characterBody.inventory.currentEquipmentIndex, DLC2Content.Equipment.HealAndReviveConsumed.equipmentIndex, CharacterMasterNotificationQueue.TransformationType.Default);
|
||
|
characterBody.inventory.SetEquipmentIndex(DLC2Content.Equipment.HealAndReviveConsumed.equipmentIndex);
|
||
|
}
|
||
|
}
|
||
|
if (!flag)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
private bool FireSproutOfLife()
|
||
|
{
|
||
|
if (sproutIsSpawned && (bool)sprout)
|
||
|
{
|
||
|
sproutIsSpawned = false;
|
||
|
NetworkServer.Destroy(sprout);
|
||
|
}
|
||
|
Ray aimRay = GetAimRay();
|
||
|
Quaternion.LookRotation(aimRay.direction);
|
||
|
sproutSpawnTransform = characterBody.transform;
|
||
|
Vector3 position = characterBody.transform.position;
|
||
|
characterBody.transform.TransformDirection(Vector3.forward);
|
||
|
new Quaternion(0f, UnityEngine.Random.Range(0f, 360f), 0f, 1f);
|
||
|
if (Physics.Raycast(position, aimRay.direction, out var hitInfo, float.PositiveInfinity, LayerIndex.world.mask, QueryTriggerInteraction.Ignore))
|
||
|
{
|
||
|
sproutSpawnTransform.position = hitInfo.point;
|
||
|
sproutSpawnTransform.up = hitInfo.normal;
|
||
|
sprout = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/SproutOfLifeHealing"), sproutSpawnTransform.position, Quaternion.identity);
|
||
|
sprout.transform.up = sproutSpawnTransform.up;
|
||
|
sprout.transform.rotation *= Quaternion.AngleAxis(UnityEngine.Random.Range(0f, 360f), Vector3.up);
|
||
|
NetworkServer.Spawn(sprout);
|
||
|
sproutIsSpawned = true;
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static EquipmentSlot()
|
||
|
{
|
||
|
tonicBuffDuration = 20f;
|
||
|
equipmentActivateString = "Play_UI_equipment_activate";
|
||
|
activeParamHash = Animator.StringToHash("active");
|
||
|
activeDurationParamHash = Animator.StringToHash("activeDuration");
|
||
|
activeStopwatchParamHash = Animator.StringToHash("activeStopwatch");
|
||
|
kCmdCmdExecuteIfReady = -303452611;
|
||
|
NetworkBehaviour.RegisterCommandDelegate(typeof(EquipmentSlot), kCmdCmdExecuteIfReady, InvokeCmdCmdExecuteIfReady);
|
||
|
kCmdCmdOnEquipmentExecuted = 1725820338;
|
||
|
NetworkBehaviour.RegisterCommandDelegate(typeof(EquipmentSlot), kCmdCmdOnEquipmentExecuted, InvokeCmdCmdOnEquipmentExecuted);
|
||
|
kRpcRpcOnClientEquipmentActivationRecieved = 1342577121;
|
||
|
NetworkBehaviour.RegisterRpcDelegate(typeof(EquipmentSlot), kRpcRpcOnClientEquipmentActivationRecieved, InvokeRpcRpcOnClientEquipmentActivationRecieved);
|
||
|
NetworkCRC.RegisterBehaviour("EquipmentSlot", 0);
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
protected static void InvokeCmdCmdExecuteIfReady(NetworkBehaviour obj, NetworkReader reader)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogError("Command CmdExecuteIfReady called on client.");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
((EquipmentSlot)obj).CmdExecuteIfReady();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected static void InvokeCmdCmdOnEquipmentExecuted(NetworkBehaviour obj, NetworkReader reader)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogError("Command CmdOnEquipmentExecuted called on client.");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
((EquipmentSlot)obj).CmdOnEquipmentExecuted();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CallCmdExecuteIfReady()
|
||
|
{
|
||
|
if (!NetworkClient.active)
|
||
|
{
|
||
|
Debug.LogError("Command function CmdExecuteIfReady called on server.");
|
||
|
return;
|
||
|
}
|
||
|
if (base.isServer)
|
||
|
{
|
||
|
CmdExecuteIfReady();
|
||
|
return;
|
||
|
}
|
||
|
NetworkWriter networkWriter = new NetworkWriter();
|
||
|
networkWriter.Write((short)0);
|
||
|
networkWriter.Write((short)5);
|
||
|
networkWriter.WritePackedUInt32((uint)kCmdCmdExecuteIfReady);
|
||
|
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
|
||
|
SendCommandInternal(networkWriter, 0, "CmdExecuteIfReady");
|
||
|
}
|
||
|
|
||
|
public void CallCmdOnEquipmentExecuted()
|
||
|
{
|
||
|
if (!NetworkClient.active)
|
||
|
{
|
||
|
Debug.LogError("Command function CmdOnEquipmentExecuted called on server.");
|
||
|
return;
|
||
|
}
|
||
|
if (base.isServer)
|
||
|
{
|
||
|
CmdOnEquipmentExecuted();
|
||
|
return;
|
||
|
}
|
||
|
NetworkWriter networkWriter = new NetworkWriter();
|
||
|
networkWriter.Write((short)0);
|
||
|
networkWriter.Write((short)5);
|
||
|
networkWriter.WritePackedUInt32((uint)kCmdCmdOnEquipmentExecuted);
|
||
|
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
|
||
|
SendCommandInternal(networkWriter, 0, "CmdOnEquipmentExecuted");
|
||
|
}
|
||
|
|
||
|
protected static void InvokeRpcRpcOnClientEquipmentActivationRecieved(NetworkBehaviour obj, NetworkReader reader)
|
||
|
{
|
||
|
if (!NetworkClient.active)
|
||
|
{
|
||
|
Debug.LogError("RPC RpcOnClientEquipmentActivationRecieved called on server.");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
((EquipmentSlot)obj).RpcOnClientEquipmentActivationRecieved();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CallRpcOnClientEquipmentActivationRecieved()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogError("RPC Function RpcOnClientEquipmentActivationRecieved called on client.");
|
||
|
return;
|
||
|
}
|
||
|
NetworkWriter networkWriter = new NetworkWriter();
|
||
|
networkWriter.Write((short)0);
|
||
|
networkWriter.Write((short)2);
|
||
|
networkWriter.WritePackedUInt32((uint)kRpcRpcOnClientEquipmentActivationRecieved);
|
||
|
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
|
||
|
SendRPCInternal(networkWriter, 0, "RpcOnClientEquipmentActivationRecieved");
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
bool result = default(bool);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
}
|
||
|
}
|