23 lines
359 B
C#
23 lines
359 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public struct InflictDotInfo
|
||
|
{
|
||
|
public GameObject victimObject;
|
||
|
|
||
|
public GameObject attackerObject;
|
||
|
|
||
|
public DotController.DotIndex dotIndex;
|
||
|
|
||
|
public float duration;
|
||
|
|
||
|
public float damageMultiplier;
|
||
|
|
||
|
public uint? maxStacksFromAttacker;
|
||
|
|
||
|
public float? totalDamage;
|
||
|
|
||
|
public DotController.DotIndex? preUpgradeDotIndex;
|
||
|
}
|