28 lines
510 B
C#
28 lines
510 B
C#
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using UnityEngine;
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namespace RoR2;
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public class TeslaCoilAnimator : MonoBehaviour
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{
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public GameObject activeEffectParent;
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private CharacterBody characterBody;
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private void Start()
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{
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CharacterModel componentInParent = GetComponentInParent<CharacterModel>();
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if ((bool)componentInParent)
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{
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characterBody = componentInParent.body;
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}
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}
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private void FixedUpdate()
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{
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if ((bool)characterBody)
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{
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activeEffectParent.SetActive(characterBody.HasBuff(RoR2Content.Buffs.TeslaField));
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}
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}
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}
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