r2mods/ilspy_dump/ror2_csproj/EntityStates.BrotherMonster/UltChannelState.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
namespace EntityStates.BrotherMonster;
public class UltChannelState : BaseState
{
public static GameObject waveProjectileLeftPrefab;
public static GameObject waveProjectileRightPrefab;
public static int waveProjectileCount;
public static float waveProjectileDamageCoefficient;
public static float waveProjectileForce;
public static int totalWaves;
public static float maxDuration;
public static GameObject channelBeginMuzzleflashEffectPrefab;
public static GameObject channelEffectPrefab;
public static string enterSoundString;
public static string exitSoundString;
private GameObject channelEffectInstance;
public static SkillDef replacementSkillDef;
private int wavesFired;
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound(enterSoundString, base.gameObject);
Transform transform = FindModelChild("MuzzleUlt");
if ((bool)transform && (bool)channelEffectPrefab)
{
channelEffectInstance = Object.Instantiate(channelEffectPrefab, transform.position, Quaternion.identity, transform);
}
if ((bool)channelBeginMuzzleflashEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(channelBeginMuzzleflashEffectPrefab, base.gameObject, "MuzzleUlt", transmit: false);
}
}
private void FireWave()
{
wavesFired++;
float num = 360f / (float)waveProjectileCount;
Vector3 normalized = Vector3.ProjectOnPlane(Random.onUnitSphere, Vector3.up).normalized;
Vector3 footPosition = base.characterBody.footPosition;
GameObject prefab = waveProjectileLeftPrefab;
if (Random.value <= 0.5f)
{
prefab = waveProjectileRightPrefab;
}
for (int i = 0; i < waveProjectileCount; i++)
{
Vector3 forward = Quaternion.AngleAxis(num * (float)i, Vector3.up) * normalized;
ProjectileManager.instance.FireProjectile(prefab, footPosition, Util.QuaternionSafeLookRotation(forward), base.gameObject, base.characterBody.damage * waveProjectileDamageCoefficient, waveProjectileForce, Util.CheckRoll(base.characterBody.crit, base.characterBody.master));
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority)
{
if (Mathf.CeilToInt(base.fixedAge / maxDuration * (float)totalWaves) > wavesFired)
{
FireWave();
}
if (base.fixedAge > maxDuration)
{
outer.SetNextState(new UltExitState());
}
}
}
public override void OnExit()
{
Util.PlaySound(exitSoundString, base.gameObject);
if ((bool)channelEffectInstance)
{
EntityState.Destroy(channelEffectInstance);
}
base.OnExit();
}
}