r2mods/ilspy_dump/ror2_csproj/EntityStates.GameOver/FinishEndingContent.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine.Networking;
namespace EntityStates.GameOver;
public class FinishEndingContent : BaseGameOverControllerState
{
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
outer.SetNextState(base.gameEnding.showCredits ? ((BaseGameOverControllerState)new ShowCredits()) : ((BaseGameOverControllerState)new ShowReport()));
}
}
}