160 lines
4.9 KiB
C#
160 lines
4.9 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Huntress;
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public class BackflipState : BaseState
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{
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public static float duration = 0.9f;
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public static float initialSpeedCoefficient;
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public static float finalSpeedCoefficient;
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public static string dodgeSoundString;
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public static float dodgeFOV;
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public static float orbDamageCoefficient;
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public static float orbRange;
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public static int orbCountMax;
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public static float orbPrefireDuration;
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public static float orbFrequency;
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public static float orbProcCoefficient;
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public static string muzzleString;
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public static float smallHopStrength;
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public static GameObject muzzleflashEffectPrefab;
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private ChildLocator childLocator;
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private float stopwatch;
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private float orbStopwatch;
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private Vector3 forwardDirection;
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private Animator animator;
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private int orbCount;
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private static int BackflipStateHash = Animator.StringToHash("Backflip");
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private static int BackflipParamHash = Animator.StringToHash("Backflip.playbackRate");
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private static int FireSeekingArrowStateHash = Animator.StringToHash("FireSeekingArrow");
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public override void OnEnter()
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{
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base.OnEnter();
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Transform modelTransform = GetModelTransform();
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childLocator = modelTransform.GetComponent<ChildLocator>();
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base.characterMotor.velocity.y = Mathf.Max(base.characterMotor.velocity.y, 0f);
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animator = GetModelAnimator();
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Util.PlaySound(dodgeSoundString, base.gameObject);
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orbStopwatch = 0f - orbPrefireDuration;
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if ((bool)base.characterMotor && smallHopStrength != 0f)
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{
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base.characterMotor.velocity.y = smallHopStrength;
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}
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if (base.isAuthority && (bool)base.inputBank)
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{
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forwardDirection = -Vector3.ProjectOnPlane(base.inputBank.aimDirection, Vector3.up);
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}
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base.characterDirection.moveVector = -forwardDirection;
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PlayAnimation("FullBody, Override", BackflipStateHash, BackflipParamHash, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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float deltaTime = GetDeltaTime();
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stopwatch += deltaTime;
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orbStopwatch += deltaTime;
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if ((bool)base.cameraTargetParams)
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{
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base.cameraTargetParams.fovOverride = Mathf.Lerp(dodgeFOV, 60f, stopwatch / duration);
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}
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if ((bool)base.characterMotor && (bool)base.characterDirection)
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{
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Vector3 velocity = base.characterMotor.velocity;
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Vector3 velocity2 = forwardDirection * (moveSpeedStat * Mathf.Lerp(initialSpeedCoefficient, finalSpeedCoefficient, stopwatch / duration));
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base.characterMotor.velocity = velocity2;
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base.characterMotor.velocity.y = velocity.y;
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base.characterMotor.moveDirection = forwardDirection;
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}
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if (orbStopwatch >= 1f / orbFrequency / attackSpeedStat && orbCount < orbCountMax)
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{
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orbStopwatch -= 1f / orbFrequency / attackSpeedStat;
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FireOrbArrow();
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}
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void FireOrbArrow()
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{
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if (NetworkServer.active)
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{
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orbCount++;
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HuntressArrowOrb huntressArrowOrb = new HuntressArrowOrb();
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huntressArrowOrb.damageValue = base.characterBody.damage * orbDamageCoefficient;
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huntressArrowOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
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huntressArrowOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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huntressArrowOrb.attacker = base.gameObject;
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huntressArrowOrb.damageColorIndex = DamageColorIndex.Poison;
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huntressArrowOrb.procChainMask.AddProc(ProcType.HealOnHit);
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huntressArrowOrb.procCoefficient = orbProcCoefficient;
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Ray aimRay = GetAimRay();
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BullseyeSearch bullseyeSearch = new BullseyeSearch();
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bullseyeSearch.searchOrigin = aimRay.origin;
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bullseyeSearch.searchDirection = aimRay.direction;
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bullseyeSearch.maxDistanceFilter = orbRange;
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bullseyeSearch.teamMaskFilter = TeamMask.allButNeutral;
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bullseyeSearch.teamMaskFilter.RemoveTeam(huntressArrowOrb.teamIndex);
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bullseyeSearch.sortMode = BullseyeSearch.SortMode.Distance;
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bullseyeSearch.RefreshCandidates();
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List<HurtBox> list = bullseyeSearch.GetResults().ToList();
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HurtBox hurtBox = ((list.Count > 0) ? list[Random.Range(0, list.Count)] : null);
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if ((bool)hurtBox)
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{
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Transform transform = childLocator.FindChild(muzzleString).transform;
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
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huntressArrowOrb.origin = transform.position;
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huntressArrowOrb.target = hurtBox;
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PlayAnimation("Gesture, Override", FireSeekingArrowStateHash);
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PlayAnimation("Gesture, Additive", FireSeekingArrowStateHash);
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OrbManager.instance.AddOrb(huntressArrowOrb);
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if ((bool)base.cameraTargetParams)
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{
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base.cameraTargetParams.fovOverride = -1f;
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}
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int layerIndex = animator.GetLayerIndex("Impact");
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if (layerIndex >= 0)
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{
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animator.SetLayerWeight(layerIndex, 1.5f);
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animator.PlayInFixedTime("LightImpact", layerIndex, 0f);
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}
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}
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}
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