12 lines
209 B
C#
12 lines
209 B
C#
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using EntityStates.Drone;
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using UnityEngine;
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namespace EntityStates.RoboBallMini;
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public class DeathState : EntityStates.Drone.DeathState
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{
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public override void OnImpactServer(Vector3 contactPoint)
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{
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}
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}
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