103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.VagrantMonster;
|
||
|
|
||
|
public class FireMegaNova : BaseState
|
||
|
{
|
||
|
public static float baseDuration = 3f;
|
||
|
|
||
|
public static GameObject novaEffectPrefab;
|
||
|
|
||
|
public static GameObject novaImpactEffectPrefab;
|
||
|
|
||
|
public static string novaSoundString;
|
||
|
|
||
|
public static float novaDamageCoefficient;
|
||
|
|
||
|
public static float novaForce;
|
||
|
|
||
|
public float novaRadius;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private float stopwatch;
|
||
|
|
||
|
private static int FireMegaNovaStateHash = Animator.StringToHash("FireMegaNova");
|
||
|
|
||
|
private static int FireMegaNovaParamHash = Animator.StringToHash("FireMegaNova.playbackRate");
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
stopwatch = 0f;
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
PlayAnimation("Gesture, Override", FireMegaNovaStateHash, FireMegaNovaParamHash, duration);
|
||
|
Detonate();
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
base.OnExit();
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
stopwatch += GetDeltaTime();
|
||
|
if (stopwatch >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Detonate()
|
||
|
{
|
||
|
Vector3 position = base.transform.position;
|
||
|
Util.PlaySound(novaSoundString, base.gameObject);
|
||
|
if ((bool)novaEffectPrefab)
|
||
|
{
|
||
|
EffectManager.SimpleMuzzleFlash(novaEffectPrefab, base.gameObject, "NovaCenter", transmit: false);
|
||
|
}
|
||
|
Transform modelTransform = GetModelTransform();
|
||
|
if ((bool)modelTransform)
|
||
|
{
|
||
|
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(modelTransform.gameObject);
|
||
|
temporaryOverlayInstance.duration = 3f;
|
||
|
temporaryOverlayInstance.animateShaderAlpha = true;
|
||
|
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
|
||
|
temporaryOverlayInstance.destroyComponentOnEnd = true;
|
||
|
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matVagrantEnergized");
|
||
|
temporaryOverlayInstance.AddToCharacterModel(modelTransform.GetComponent<CharacterModel>());
|
||
|
}
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
BlastAttack blastAttack = new BlastAttack();
|
||
|
blastAttack.attacker = base.gameObject;
|
||
|
blastAttack.baseDamage = damageStat * novaDamageCoefficient;
|
||
|
blastAttack.baseForce = novaForce;
|
||
|
blastAttack.bonusForce = Vector3.zero;
|
||
|
blastAttack.attackerFiltering = AttackerFiltering.NeverHitSelf;
|
||
|
blastAttack.crit = base.characterBody.RollCrit();
|
||
|
blastAttack.damageColorIndex = DamageColorIndex.Default;
|
||
|
blastAttack.damageType = DamageType.Generic;
|
||
|
blastAttack.falloffModel = BlastAttack.FalloffModel.None;
|
||
|
blastAttack.inflictor = base.gameObject;
|
||
|
blastAttack.position = position;
|
||
|
blastAttack.procChainMask = default(ProcChainMask);
|
||
|
blastAttack.procCoefficient = 3f;
|
||
|
blastAttack.radius = novaRadius;
|
||
|
blastAttack.losType = BlastAttack.LoSType.NearestHit;
|
||
|
blastAttack.teamIndex = base.teamComponent.teamIndex;
|
||
|
blastAttack.impactEffect = EffectCatalog.FindEffectIndexFromPrefab(novaImpactEffectPrefab);
|
||
|
blastAttack.Fire();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Pain;
|
||
|
}
|
||
|
}
|