93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
|
using RoR2;
|
||
|
using RoR2.Projectile;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.VoidMegaCrab.BackWeapon;
|
||
|
|
||
|
public class FireVoidMissiles : BaseSkillState
|
||
|
{
|
||
|
public static float baseDuration;
|
||
|
|
||
|
public static string leftMuzzleString;
|
||
|
|
||
|
public static string rightMuzzleString;
|
||
|
|
||
|
public static GameObject muzzleEffectPrefab;
|
||
|
|
||
|
public static GameObject projectilePrefab;
|
||
|
|
||
|
public static int totalMissileWaveCount;
|
||
|
|
||
|
public static float baseDurationBetweenMissiles;
|
||
|
|
||
|
public static float damageCoefficient = 1.2f;
|
||
|
|
||
|
public static float force = 20f;
|
||
|
|
||
|
public static string enterSoundString;
|
||
|
|
||
|
public static string animationLayerName = "Gesture, Additive";
|
||
|
|
||
|
public static string animationStateName = "FireCrabCannon";
|
||
|
|
||
|
public static string animationPlaybackRateParam = "FireCrabCannon.playbackRate";
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private float durationBetweenMissiles;
|
||
|
|
||
|
private float missileTimer;
|
||
|
|
||
|
private int missileWaveCount;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
durationBetweenMissiles = baseDurationBetweenMissiles / attackSpeedStat;
|
||
|
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
|
||
|
Util.PlaySound(enterSoundString, base.gameObject);
|
||
|
}
|
||
|
|
||
|
private void FireMissile()
|
||
|
{
|
||
|
if ((bool)muzzleEffectPrefab)
|
||
|
{
|
||
|
EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, leftMuzzleString, transmit: false);
|
||
|
EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, rightMuzzleString, transmit: false);
|
||
|
}
|
||
|
if (base.isAuthority)
|
||
|
{
|
||
|
Transform transform = FindModelChild(leftMuzzleString);
|
||
|
Transform transform2 = FindModelChild(rightMuzzleString);
|
||
|
Ray ray = GetAimRay();
|
||
|
if (transform != null)
|
||
|
{
|
||
|
ray = new Ray(transform.position, transform.forward);
|
||
|
}
|
||
|
ProjectileManager.instance.FireProjectile(projectilePrefab, ray.origin, Util.QuaternionSafeLookRotation(ray.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
|
||
|
if (transform2 != null)
|
||
|
{
|
||
|
ray = new Ray(transform2.position, transform2.forward);
|
||
|
}
|
||
|
ProjectileManager.instance.FireProjectile(projectilePrefab, ray.origin, Util.QuaternionSafeLookRotation(ray.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
missileTimer -= GetDeltaTime();
|
||
|
if (missileWaveCount < totalMissileWaveCount && missileTimer <= 0f)
|
||
|
{
|
||
|
missileWaveCount++;
|
||
|
missileTimer += durationBetweenMissiles;
|
||
|
FireMissile();
|
||
|
}
|
||
|
if (base.fixedAge >= duration)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
}
|