r2mods/ilspy_dump/ror2_csproj/RoR2.UI/AchievementListPanelControl...

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
namespace RoR2.UI;
[RequireComponent(typeof(MPEventSystemLocator))]
public class AchievementListPanelController : MonoBehaviour
{
public GameObject achievementCardPrefab;
public RectTransform container;
private MPEventSystemLocator eventSystemLocator;
private readonly List<AchievementCardController> cardsList = new List<AchievementCardController>();
private static readonly List<string> sortedAchievementIdentifiers;
private void Awake()
{
eventSystemLocator = GetComponent<MPEventSystemLocator>();
}
private void OnEnable()
{
Rebuild();
}
private UserProfile GetUserProfile()
{
MPEventSystem eventSystem = eventSystemLocator.eventSystem;
if ((bool)eventSystem)
{
LocalUser localUser = LocalUserManager.FindLocalUser(eventSystem.player);
if (localUser != null)
{
return localUser.userProfile;
}
}
return null;
}
static AchievementListPanelController()
{
sortedAchievementIdentifiers = new List<string>();
BuildAchievementListOrder();
AchievementManager.onAchievementsRegistered += BuildAchievementListOrder;
}
private static void BuildAchievementListOrder()
{
sortedAchievementIdentifiers.Clear();
HashSet<string> encounteredIdentifiers = new HashSet<string>();
ReadOnlyCollection<string> readOnlyAchievementIdentifiers = AchievementManager.readOnlyAchievementIdentifiers;
for (int i = 0; i < readOnlyAchievementIdentifiers.Count; i++)
{
string achievementIdentifier = readOnlyAchievementIdentifiers[i];
if (string.IsNullOrEmpty(AchievementManager.GetAchievementDef(achievementIdentifier).prerequisiteAchievementIdentifier))
{
AddAchievementToOrderedList(achievementIdentifier, encounteredIdentifiers);
}
}
}
private static void AddAchievementToOrderedList(string achievementIdentifier, HashSet<string> encounteredIdentifiers)
{
if (!encounteredIdentifiers.Contains(achievementIdentifier))
{
encounteredIdentifiers.Add(achievementIdentifier);
sortedAchievementIdentifiers.Add(achievementIdentifier);
string[] childAchievementIdentifiers = AchievementManager.GetAchievementDef(achievementIdentifier).childAchievementIdentifiers;
for (int i = 0; i < childAchievementIdentifiers.Length; i++)
{
AddAchievementToOrderedList(childAchievementIdentifiers[i], encounteredIdentifiers);
}
}
}
private void SetCardCount(int desiredCardCount)
{
while (cardsList.Count < desiredCardCount)
{
AchievementCardController component = Object.Instantiate(achievementCardPrefab, container).GetComponent<AchievementCardController>();
cardsList.Add(component);
}
while (cardsList.Count > desiredCardCount)
{
Object.Destroy(cardsList[cardsList.Count - 1].gameObject);
cardsList.RemoveAt(cardsList.Count - 1);
}
}
private void Rebuild()
{
UserProfile userProfile = GetUserProfile();
SetCardCount(sortedAchievementIdentifiers.Count);
for (int i = 0; i < sortedAchievementIdentifiers.Count; i++)
{
cardsList[i].SetAchievement(sortedAchievementIdentifiers[i], userProfile);
}
}
}