r2mods/ilspy_dump/ror2_csproj/RoR2.UI/CreditsStripGroupBuilder.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using UnityEngine;
namespace RoR2.UI;
public class CreditsStripGroupBuilder : MonoBehaviour
{
[Multiline]
public string source;
public GameObject stripPrefab;
public static string EnglishRoleToToken(string englishRoleString)
{
StringBuilder stringBuilder = new StringBuilder(englishRoleString);
stringBuilder.Replace("&", "AND");
stringBuilder.Replace(",", "");
stringBuilder.Replace("(", "");
stringBuilder.Replace(")", "");
for (int num = stringBuilder.Length - 1; num >= 0; num--)
{
if (char.IsWhiteSpace(stringBuilder[num]))
{
stringBuilder[num] = '_';
}
}
for (int num2 = stringBuilder.Length - 1; num2 >= 0; num2--)
{
char c = stringBuilder[num2];
if (!char.IsLetterOrDigit(c) && c != '_' && c != '/')
{
stringBuilder.Remove(num2, 1);
}
}
stringBuilder.Insert(0, "CREDITS_ROLE_");
return stringBuilder.ToString().ToUpper(CultureInfo.InvariantCulture);
}
public List<(string name, string englishRoleName)> GetNamesAndEnglishRoles()
{
string text = source.Replace("\r", "").Replace("\n", "\t");
List<(string, string)> list = new List<(string, string)>();
string[] array = text.Split('\t');
for (int i = 0; i < array.Length; i += 2)
{
list.Add((array[i], array[i + 1]));
}
return list;
}
[ContextMenu("Build")]
private void Build()
{
List<(string, string)> namesAndEnglishRoles = GetNamesAndEnglishRoles();
List<Transform> list = new List<Transform>(base.transform.childCount);
int i = 0;
for (int childCount = base.transform.childCount; i < childCount; i++)
{
list.Add(base.transform.GetChild(i));
}
for (int num = list.Count - 1; num >= 0; num--)
{
Transform transform = list[num];
if (EditorUtil.PrefabUtilityGetNearestPrefabInstanceRoot(transform.gameObject) != stripPrefab)
{
UnityEngine.Object.DestroyImmediate(transform.gameObject);
list.RemoveAt(num);
}
}
while (list.Count < namesAndEnglishRoles.Count)
{
GameObject gameObject = (GameObject)EditorUtil.PrefabUtilityInstantiatePrefab(stripPrefab, base.transform);
list.Add(gameObject.transform);
}
while (list.Count > namesAndEnglishRoles.Count)
{
int index = list.Count - 1;
UnityEngine.Object.DestroyImmediate(list[index].gameObject);
list.RemoveAt(index);
}
int j = 0;
for (int num2 = Math.Min(namesAndEnglishRoles.Count, list.Count); j < num2; j++)
{
(string, string) tuple = namesAndEnglishRoles[j];
SetStripValues(list[j].gameObject, tuple.Item1, tuple.Item2);
}
static void SetStripValues(GameObject stripInstance, string name, string rawRoleText)
{
stripInstance.transform.Find("CreditNameLabel").GetComponent<HGTextMeshProUGUI>().SetText(name);
stripInstance.transform.Find("CreditRoleLabel").GetComponent<LanguageTextMeshController>().token = EnglishRoleToToken(rawRoleText);
stripInstance.transform.Find("CreditRoleLabel").GetComponent<HGTextMeshProUGUI>().SetText(rawRoleText);
}
}
}