986 lines
25 KiB
C#
986 lines
25 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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using HG;
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using RoR2.Items;
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using RoR2.Stats;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class DotController : NetworkBehaviour
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{
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public enum DotIndex
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{
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None = -1,
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Bleed,
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Burn,
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Helfire,
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PercentBurn,
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Poison,
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Blight,
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SuperBleed,
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StrongerBurn,
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Fracture,
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LunarRuin,
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Count
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}
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public class DotDef
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{
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public float interval;
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public float damageCoefficient;
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public DamageColorIndex damageColorIndex;
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public BuffDef associatedBuff;
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public BuffDef terminalTimedBuff;
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public float terminalTimedBuffDuration;
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public bool resetTimerOnAdd;
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}
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private class DotStack
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{
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public DotIndex dotIndex;
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public DotDef dotDef;
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public GameObject attackerObject;
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public TeamIndex attackerTeam;
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public float timer;
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public float damage;
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public DamageTypeCombo damageType;
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public void Reset()
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{
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dotIndex = DotIndex.Bleed;
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dotDef = null;
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attackerObject = null;
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attackerTeam = TeamIndex.Neutral;
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timer = 0f;
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damage = 0f;
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damageType = default(DamageTypeCombo);
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}
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}
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private sealed class DotStackPool : BasePool<DotStack>
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{
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protected override void ResetItem(DotStack item)
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{
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item.Reset();
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}
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}
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private class PendingDamage
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{
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public GameObject attackerObject;
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public float totalDamage;
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public DamageTypeCombo damageType;
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public void Reset()
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{
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attackerObject = null;
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totalDamage = 0f;
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damageType = default(DamageTypeCombo);
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}
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}
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private sealed class PendingDamagePool : BasePool<PendingDamage>
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{
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protected override void ResetItem(PendingDamage item)
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{
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item.Reset();
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}
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}
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public delegate void OnDotInflictedServerGlobalDelegate(DotController dotController, ref InflictDotInfo inflictDotInfo);
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public const float minDamagePerTick = 1f;
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private static DotDef[] dotDefs;
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private static readonly Dictionary<int, DotController> dotControllerLocator = new Dictionary<int, DotController>();
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private static readonly List<DotController> instancesList = new List<DotController>();
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public static readonly ReadOnlyCollection<DotController> readOnlyInstancesList = instancesList.AsReadOnly();
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public static GameObject FractureImpactEffectPrefab;
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public static GameObject HelfireIgniteEffectPrefab;
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public static GameObject DotControllerPrefab;
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[SyncVar]
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private NetworkInstanceId victimObjectId;
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private GameObject _victimObject;
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private CharacterBody _victimBody;
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private BurnEffectController burnEffectController;
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private BurnEffectController strongerBurnEffectController;
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private BurnEffectController helfireEffectController;
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private BurnEffectController poisonEffectController;
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private BurnEffectController blightEffectController;
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private EffectManagerHelper bleedEffect;
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private EffectManagerHelper superBleedEffect;
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private EffectManagerHelper preFractureEffect;
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[SyncVar]
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private uint activeDotFlags;
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private static readonly DotStackPool dotStackPool = new DotStackPool();
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private List<DotStack> dotStackList;
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private float[] dotTimers;
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private static readonly PendingDamagePool pendingDamagePool = new PendingDamagePool();
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private int recordedVictimInstanceId = -1;
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public GameObject victimObject
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{
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get
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{
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if (!_victimObject)
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{
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if (NetworkServer.active)
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{
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_victimObject = NetworkServer.FindLocalObject(victimObjectId);
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}
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else if (NetworkClient.active)
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{
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_victimObject = ClientScene.FindLocalObject(victimObjectId);
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}
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}
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return _victimObject;
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}
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set
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{
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NetworkvictimObjectId = value.GetComponent<NetworkIdentity>().netId;
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}
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}
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private CharacterBody victimBody
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{
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get
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{
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if (!_victimBody && (bool)victimObject)
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{
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_victimBody = victimObject.GetComponent<CharacterBody>();
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}
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return _victimBody;
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}
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}
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private HealthComponent victimHealthComponent => victimBody?.healthComponent;
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private TeamIndex victimTeam
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{
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get
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{
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if (!victimBody)
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{
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return TeamIndex.None;
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}
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return victimBody.teamComponent.teamIndex;
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}
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}
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public NetworkInstanceId NetworkvictimObjectId
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{
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get
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{
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return victimObjectId;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref victimObjectId, 1u);
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}
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}
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public uint NetworkactiveDotFlags
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{
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get
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{
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return activeDotFlags;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref activeDotFlags, 2u);
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}
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}
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public static event OnDotInflictedServerGlobalDelegate onDotInflictedServerGlobal;
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public static DotDef GetDotDef(DotIndex dotIndex)
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{
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if (dotIndex < DotIndex.Bleed || dotIndex >= DotIndex.Count)
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{
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return null;
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}
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return dotDefs[(int)dotIndex];
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}
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[SystemInitializer(new Type[] { typeof(BuffCatalog) })]
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private static void InitDotCatalog()
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{
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dotDefs = new DotDef[10];
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dotDefs[0] = new DotDef
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{
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interval = 0.25f,
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damageCoefficient = 0.2f,
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damageColorIndex = DamageColorIndex.Bleed,
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associatedBuff = RoR2Content.Buffs.Bleeding
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};
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dotDefs[1] = new DotDef
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{
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interval = 0.2f,
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damageCoefficient = 0.1f,
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damageColorIndex = DamageColorIndex.Item,
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associatedBuff = RoR2Content.Buffs.OnFire,
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terminalTimedBuff = RoR2Content.Buffs.OnFire,
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terminalTimedBuffDuration = 1f
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};
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dotDefs[7] = new DotDef
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{
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interval = 0.2f,
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damageCoefficient = 0.1f,
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damageColorIndex = DamageColorIndex.Item,
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associatedBuff = DLC1Content.Buffs.StrongerBurn,
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terminalTimedBuff = DLC1Content.Buffs.StrongerBurn,
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terminalTimedBuffDuration = 1f
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};
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dotDefs[3] = new DotDef
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{
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interval = 0.2f,
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damageCoefficient = 0.1f,
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damageColorIndex = DamageColorIndex.Item,
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associatedBuff = RoR2Content.Buffs.OnFire
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};
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dotDefs[2] = new DotDef
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{
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interval = 0.2f,
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damageCoefficient = 0.02f,
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damageColorIndex = DamageColorIndex.Item
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};
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dotDefs[4] = new DotDef
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{
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interval = 0.333f,
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damageCoefficient = 0.333f,
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damageColorIndex = DamageColorIndex.Poison,
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associatedBuff = RoR2Content.Buffs.Poisoned
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};
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dotDefs[5] = new DotDef
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{
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interval = 0.333f,
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damageCoefficient = 0.2f,
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damageColorIndex = DamageColorIndex.Poison,
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associatedBuff = RoR2Content.Buffs.Blight
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};
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dotDefs[6] = new DotDef
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{
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interval = 0.25f,
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damageCoefficient = 0.333f,
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damageColorIndex = DamageColorIndex.SuperBleed,
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associatedBuff = RoR2Content.Buffs.SuperBleed
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};
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dotDefs[8] = new DotDef
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{
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interval = 3f,
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damageCoefficient = 4f,
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damageColorIndex = DamageColorIndex.Void,
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associatedBuff = DLC1Content.Buffs.Fracture,
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resetTimerOnAdd = false
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};
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dotDefs[9] = new DotDef
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{
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interval = 3f,
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damageCoefficient = 0f,
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damageColorIndex = DamageColorIndex.Default,
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associatedBuff = DLC2Content.Buffs.lunarruin,
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resetTimerOnAdd = true
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};
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}
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public bool HasDotActive(DotIndex dotIndex)
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{
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return (activeDotFlags & (1 << (int)dotIndex)) != 0;
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}
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private void Awake()
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{
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if (NetworkServer.active)
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{
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dotStackList = new List<DotStack>();
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dotTimers = new float[10];
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}
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instancesList.Add(this);
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}
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private void OnDestroy()
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{
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if (NetworkServer.active)
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{
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for (int num = dotStackList.Count - 1; num >= 0; num--)
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{
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RemoveDotStackAtServer(num);
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}
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}
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instancesList.Remove(this);
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if (recordedVictimInstanceId != -1)
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{
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dotControllerLocator.Remove(recordedVictimInstanceId);
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}
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}
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private void FixedUpdate()
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{
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if (!victimObject)
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{
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if (NetworkServer.active)
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{
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HandleDestroy();
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}
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return;
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}
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UpdateDotVisuals();
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if (!NetworkServer.active)
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{
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return;
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}
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for (DotIndex dotIndex = DotIndex.Bleed; dotIndex < DotIndex.Count; dotIndex++)
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{
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uint num = (uint)(1 << (int)dotIndex);
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if ((activeDotFlags & num) == 0)
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{
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continue;
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}
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DotDef dotDef = GetDotDef(dotIndex);
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float num2 = dotTimers[(int)dotIndex] - Time.fixedDeltaTime;
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if (num2 <= 0f)
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{
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num2 += dotDef.interval;
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int remainingActive = 0;
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EvaluateDotStacksForType(dotIndex, dotDef.interval, out remainingActive);
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NetworkactiveDotFlags = activeDotFlags & ~num;
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if (remainingActive != 0)
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{
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NetworkactiveDotFlags = activeDotFlags | num;
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}
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}
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dotTimers[(int)dotIndex] = num2;
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}
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if (dotStackList.Count == 0)
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{
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HandleDestroy();
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}
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}
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private void HandleDestroy()
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{
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RepoolEffect(ref bleedEffect);
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RepoolEffect(ref superBleedEffect);
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RepoolEffect(ref preFractureEffect);
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UnityEngine.Object.Destroy(base.gameObject);
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}
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private EffectManagerHelper GetPooledEffect(string _path)
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{
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return EffectManager.GetAndActivatePooledEffect(LegacyResourcesAPI.Load<GameObject>(_path), base.transform, inResetLocal: true);
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}
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private void RepoolEffect(ref EffectManagerHelper emh)
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{
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if ((bool)emh)
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{
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if (emh.OwningPool != null)
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{
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emh.transform.SetParent(null);
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emh.ReturnToPool();
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}
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else
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{
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UnityEngine.Object.Destroy(emh.gameObject);
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}
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emh = null;
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}
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}
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private void UpdateDotVisuals()
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{
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if (!victimBody)
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{
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return;
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}
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ModelLocator modelLocator = null;
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base.transform.position = victimBody.corePosition;
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if ((activeDotFlags & (true ? 1u : 0u)) != 0)
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{
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if (!bleedEffect)
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{
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bleedEffect = GetPooledEffect("Prefabs/BleedEffect");
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}
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}
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else if ((bool)bleedEffect)
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{
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RepoolEffect(ref bleedEffect);
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}
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if ((activeDotFlags & 2u) != 0 || (activeDotFlags & 8u) != 0)
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{
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if (!burnEffectController)
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{
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modelLocator = (modelLocator ? modelLocator : victimObject.GetComponent<ModelLocator>());
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if ((bool)modelLocator && (bool)modelLocator.modelTransform)
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{
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burnEffectController = base.gameObject.AddComponent<BurnEffectController>();
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burnEffectController.effectType = BurnEffectController.normalEffect;
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burnEffectController.target = modelLocator.modelTransform.gameObject;
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}
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}
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}
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else if ((bool)burnEffectController)
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{
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burnEffectController.HandleDestroy();
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burnEffectController = null;
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}
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if ((activeDotFlags & 0x80u) != 0)
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{
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if (!strongerBurnEffectController)
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{
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modelLocator = (modelLocator ? modelLocator : victimObject.GetComponent<ModelLocator>());
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if ((bool)modelLocator && (bool)modelLocator.modelTransform)
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{
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strongerBurnEffectController = base.gameObject.AddComponent<BurnEffectController>();
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strongerBurnEffectController.effectType = BurnEffectController.strongerBurnEffect;
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strongerBurnEffectController.target = modelLocator.modelTransform.gameObject;
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}
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}
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}
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else if ((bool)strongerBurnEffectController)
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{
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strongerBurnEffectController.HandleDestroy();
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strongerBurnEffectController = null;
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|
}
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|
if ((activeDotFlags & 4u) != 0)
|
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|
{
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|
if (!helfireEffectController)
|
||
|
{
|
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modelLocator = (modelLocator ? modelLocator : victimObject.GetComponent<ModelLocator>());
|
||
|
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
|
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|
{
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helfireEffectController = base.gameObject.AddComponent<BurnEffectController>();
|
||
|
helfireEffectController.effectType = BurnEffectController.helfireEffect;
|
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|
helfireEffectController.target = modelLocator.modelTransform.gameObject;
|
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|
}
|
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}
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}
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||
|
else if ((bool)helfireEffectController)
|
||
|
{
|
||
|
helfireEffectController.HandleDestroy();
|
||
|
helfireEffectController = null;
|
||
|
}
|
||
|
if ((activeDotFlags & 0x10u) != 0)
|
||
|
{
|
||
|
if (!poisonEffectController)
|
||
|
{
|
||
|
modelLocator = (modelLocator ? modelLocator : victimObject.GetComponent<ModelLocator>());
|
||
|
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
|
||
|
{
|
||
|
poisonEffectController = base.gameObject.AddComponent<BurnEffectController>();
|
||
|
poisonEffectController.effectType = BurnEffectController.poisonEffect;
|
||
|
poisonEffectController.target = modelLocator.modelTransform.gameObject;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ((bool)poisonEffectController)
|
||
|
{
|
||
|
poisonEffectController.HandleDestroy();
|
||
|
poisonEffectController = null;
|
||
|
}
|
||
|
if ((activeDotFlags & 0x20u) != 0)
|
||
|
{
|
||
|
if (!blightEffectController)
|
||
|
{
|
||
|
modelLocator = (modelLocator ? modelLocator : victimObject.GetComponent<ModelLocator>());
|
||
|
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
|
||
|
{
|
||
|
blightEffectController = base.gameObject.AddComponent<BurnEffectController>();
|
||
|
blightEffectController.effectType = BurnEffectController.blightEffect;
|
||
|
blightEffectController.target = modelLocator.modelTransform.gameObject;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ((bool)blightEffectController)
|
||
|
{
|
||
|
blightEffectController.HandleDestroy();
|
||
|
blightEffectController = null;
|
||
|
}
|
||
|
if ((activeDotFlags & 0x40u) != 0)
|
||
|
{
|
||
|
if (!superBleedEffect)
|
||
|
{
|
||
|
superBleedEffect = GetPooledEffect("Prefabs/SuperBleedEffect");
|
||
|
}
|
||
|
}
|
||
|
else if ((bool)superBleedEffect)
|
||
|
{
|
||
|
RepoolEffect(ref superBleedEffect);
|
||
|
}
|
||
|
if ((activeDotFlags & 0x100u) != 0)
|
||
|
{
|
||
|
if (!preFractureEffect)
|
||
|
{
|
||
|
preFractureEffect = GetPooledEffect("Prefabs/PreFractureEffect");
|
||
|
}
|
||
|
}
|
||
|
else if ((bool)preFractureEffect)
|
||
|
{
|
||
|
RepoolEffect(ref preFractureEffect);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void LateUpdate()
|
||
|
{
|
||
|
if ((bool)victimObject)
|
||
|
{
|
||
|
base.transform.position = victimObject.transform.position;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void AddPendingDamageEntry(List<PendingDamage> pendingDamages, GameObject attackerObject, float damage, DamageTypeCombo damageType)
|
||
|
{
|
||
|
for (int i = 0; i < pendingDamages.Count; i++)
|
||
|
{
|
||
|
if (pendingDamages[i].attackerObject == attackerObject)
|
||
|
{
|
||
|
pendingDamages[i].totalDamage += damage;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
PendingDamage pendingDamage = pendingDamagePool.Request();
|
||
|
pendingDamage.attackerObject = attackerObject;
|
||
|
pendingDamage.totalDamage = damage;
|
||
|
pendingDamage.damageType = damageType;
|
||
|
pendingDamages.Add(pendingDamage);
|
||
|
}
|
||
|
|
||
|
private void OnDotStackAddedServer(DotStack dotStack)
|
||
|
{
|
||
|
DotDef dotDef = dotStack.dotDef;
|
||
|
if (dotDef.associatedBuff != null && (bool)victimBody)
|
||
|
{
|
||
|
victimBody.AddBuff(dotDef.associatedBuff.buffIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnDotStackRemovedServer(DotStack dotStack)
|
||
|
{
|
||
|
DotDef dotDef = dotStack.dotDef;
|
||
|
if ((bool)victimBody)
|
||
|
{
|
||
|
if (dotDef.associatedBuff != null)
|
||
|
{
|
||
|
victimBody.RemoveBuff(dotDef.associatedBuff.buffIndex);
|
||
|
}
|
||
|
if (dotDef.terminalTimedBuff != null)
|
||
|
{
|
||
|
victimBody.AddTimedBuff(dotDef.terminalTimedBuff, dotDef.terminalTimedBuffDuration);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void RemoveDotStackAtServer(int i)
|
||
|
{
|
||
|
DotStack dotStack = dotStackList[i];
|
||
|
dotStackList.RemoveAt(i);
|
||
|
OnDotStackRemovedServer(dotStack);
|
||
|
dotStackPool.Return(dotStack);
|
||
|
}
|
||
|
|
||
|
private void EvaluateDotStacksForType(DotIndex dotIndex, float dt, out int remainingActive)
|
||
|
{
|
||
|
List<PendingDamage> list = CollectionPool<PendingDamage, List<PendingDamage>>.RentCollection();
|
||
|
remainingActive = 0;
|
||
|
DotDef dotDef = GetDotDef(dotIndex);
|
||
|
for (int num = dotStackList.Count - 1; num >= 0; num--)
|
||
|
{
|
||
|
DotStack dotStack = dotStackList[num];
|
||
|
if (dotStack.dotIndex == dotIndex)
|
||
|
{
|
||
|
dotStack.timer -= dt;
|
||
|
AddPendingDamageEntry(list, dotStack.attackerObject, dotStack.damage, dotStack.damageType);
|
||
|
if (dotStack.timer <= 0f)
|
||
|
{
|
||
|
RemoveDotStackAtServer(num);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
remainingActive++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if ((bool)victimObject)
|
||
|
{
|
||
|
if ((bool)victimBody && dotIndex == DotIndex.Fracture && list.Count > 0)
|
||
|
{
|
||
|
if (FractureImpactEffectPrefab == null)
|
||
|
{
|
||
|
FractureImpactEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/FractureImpactEffect");
|
||
|
}
|
||
|
EffectManager.SpawnEffect(FractureImpactEffectPrefab, new EffectData
|
||
|
{
|
||
|
origin = victimBody.corePosition
|
||
|
}, transmit: true);
|
||
|
}
|
||
|
if ((bool)victimHealthComponent)
|
||
|
{
|
||
|
Vector3 corePosition = victimBody.corePosition;
|
||
|
for (int i = 0; i < list.Count; i++)
|
||
|
{
|
||
|
DamageInfo damageInfo = new DamageInfo();
|
||
|
damageInfo.attacker = list[i].attackerObject;
|
||
|
damageInfo.crit = false;
|
||
|
damageInfo.damage = list[i].totalDamage;
|
||
|
damageInfo.force = Vector3.zero;
|
||
|
damageInfo.inflictor = base.gameObject;
|
||
|
damageInfo.position = corePosition;
|
||
|
damageInfo.procCoefficient = 0f;
|
||
|
damageInfo.damageColorIndex = dotDef.damageColorIndex;
|
||
|
damageInfo.damageType = list[i].damageType | DamageType.DoT;
|
||
|
damageInfo.dotIndex = dotIndex;
|
||
|
victimHealthComponent.TakeDamage(damageInfo);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int j = 0; j < list.Count; j++)
|
||
|
{
|
||
|
pendingDamagePool.Return(list[j]);
|
||
|
}
|
||
|
CollectionPool<PendingDamage, List<PendingDamage>>.ReturnCollection(list);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void AddDot(GameObject attackerObject, float duration, DotIndex dotIndex, float damageMultiplier, uint? maxStacksFromAttacker, float? totalDamage, DotIndex? preUpgradeDotIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.DotController::AddDot(UnityEngine.GameObject,System.Single,RoR2.DotController/DotIndex,System.Single,System.Nullable`1<System.UInt32>,System.Nullable`1<System.Single>,System.Nullable`1<RoR2.DotController/DotIndex>)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
TeamIndex attackerTeam = TeamIndex.Neutral;
|
||
|
float num = 0f;
|
||
|
TeamComponent component = attackerObject.GetComponent<TeamComponent>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
attackerTeam = component.teamIndex;
|
||
|
}
|
||
|
CharacterBody component2 = attackerObject.GetComponent<CharacterBody>();
|
||
|
if ((bool)component2)
|
||
|
{
|
||
|
num = component2.damage;
|
||
|
}
|
||
|
DotDef dotDef = dotDefs[(int)dotIndex];
|
||
|
DotStack dotStack = dotStackPool.Request();
|
||
|
dotStack.dotIndex = dotIndex;
|
||
|
dotStack.dotDef = dotDef;
|
||
|
dotStack.attackerObject = attackerObject;
|
||
|
dotStack.attackerTeam = attackerTeam;
|
||
|
dotStack.timer = duration;
|
||
|
dotStack.damage = dotDef.damageCoefficient * num * damageMultiplier;
|
||
|
dotStack.damageType = DamageType.Generic;
|
||
|
int num2 = 0;
|
||
|
int i = 0;
|
||
|
for (int count = dotStackList.Count; i < count; i++)
|
||
|
{
|
||
|
if (dotStackList[i].dotIndex == dotIndex)
|
||
|
{
|
||
|
num2++;
|
||
|
}
|
||
|
}
|
||
|
switch (dotIndex)
|
||
|
{
|
||
|
case DotIndex.Bleed:
|
||
|
case DotIndex.SuperBleed:
|
||
|
case DotIndex.Fracture:
|
||
|
case DotIndex.LunarRuin:
|
||
|
{
|
||
|
int k = 0;
|
||
|
for (int count3 = dotStackList.Count; k < count3; k++)
|
||
|
{
|
||
|
if (dotStackList[k].dotIndex == dotIndex)
|
||
|
{
|
||
|
dotStackList[k].timer = Mathf.Max(dotStackList[k].timer, duration);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case DotIndex.Burn:
|
||
|
case DotIndex.StrongerBurn:
|
||
|
dotStack.damage = Mathf.Min(dotStack.damage, victimBody.healthComponent.fullCombinedHealth * 0.01f * damageMultiplier);
|
||
|
break;
|
||
|
case DotIndex.PercentBurn:
|
||
|
dotStack.damage = Mathf.Min(dotStack.damage, victimBody.healthComponent.fullCombinedHealth * 0.01f);
|
||
|
break;
|
||
|
case DotIndex.Helfire:
|
||
|
{
|
||
|
if (!component2)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
HealthComponent healthComponent = component2.healthComponent;
|
||
|
if (!healthComponent)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
dotStack.damage = Mathf.Min(healthComponent.fullCombinedHealth * 0.01f * damageMultiplier, victimBody.healthComponent.fullCombinedHealth * 0.01f * damageMultiplier);
|
||
|
if ((bool)victimBody)
|
||
|
{
|
||
|
if (HelfireIgniteEffectPrefab == null)
|
||
|
{
|
||
|
HelfireIgniteEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/HelfireIgniteEffect");
|
||
|
}
|
||
|
EffectManager.SpawnEffect(HelfireIgniteEffectPrefab, new EffectData
|
||
|
{
|
||
|
origin = victimBody.corePosition
|
||
|
}, transmit: true);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case DotIndex.Poison:
|
||
|
{
|
||
|
float a = victimHealthComponent.fullCombinedHealth / 100f * 1f * dotDef.interval;
|
||
|
dotStack.damage = Mathf.Min(Mathf.Max(a, dotStack.damage), dotStack.damage * 50f);
|
||
|
dotStack.damageType = DamageType.NonLethal;
|
||
|
int j = 0;
|
||
|
for (int count2 = dotStackList.Count; j < count2; j++)
|
||
|
{
|
||
|
if (dotStackList[j].dotIndex == DotIndex.Poison)
|
||
|
{
|
||
|
dotStackList[j].timer = Mathf.Max(dotStackList[j].timer, duration);
|
||
|
dotStackList[j].damage = dotStack.damage;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (num2 == 0)
|
||
|
{
|
||
|
component2?.master?.playerStatsComponent?.currentStats.PushStatValue(StatDef.totalCrocoInfectionsInflicted, 1uL);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ((dotIndex == DotIndex.Helfire || (preUpgradeDotIndex.HasValue && preUpgradeDotIndex.Value == DotIndex.Helfire)) && victimObject == attackerObject)
|
||
|
{
|
||
|
dotStack.damageType |= (DamageTypeCombo)(DamageType.NonLethal | DamageType.Silent);
|
||
|
}
|
||
|
dotStack.damage = Mathf.Max(1f, dotStack.damage);
|
||
|
if (totalDamage.HasValue && dotStack.damage != 0f)
|
||
|
{
|
||
|
duration = totalDamage.Value * dotDef.interval / dotStack.damage;
|
||
|
dotStack.timer = duration;
|
||
|
}
|
||
|
if (maxStacksFromAttacker.HasValue)
|
||
|
{
|
||
|
DotStack dotStack2 = null;
|
||
|
int num3 = 0;
|
||
|
int l = 0;
|
||
|
for (int count4 = dotStackList.Count; l < count4; l++)
|
||
|
{
|
||
|
DotStack dotStack3 = dotStackList[l];
|
||
|
if (dotStack3.dotIndex == dotIndex && dotStack3.attackerObject == attackerObject)
|
||
|
{
|
||
|
num3++;
|
||
|
if (dotStack2 == null || dotStack3.timer < dotStack2.timer)
|
||
|
{
|
||
|
dotStack2 = dotStack3;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (num3 >= maxStacksFromAttacker.Value && dotStack2 != null)
|
||
|
{
|
||
|
if (dotStack2.timer < duration)
|
||
|
{
|
||
|
dotStack2.timer = duration;
|
||
|
dotStack2.damage = dotStack.damage;
|
||
|
dotStack2.damageType = dotStack.damageType;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (num2 == 0 || dotDef.resetTimerOnAdd)
|
||
|
{
|
||
|
NetworkactiveDotFlags = activeDotFlags | (uint)(1 << (int)dotIndex);
|
||
|
dotTimers[(int)dotIndex] = dotDef.interval;
|
||
|
}
|
||
|
dotStackList.Add(dotStack);
|
||
|
OnDotStackAddedServer(dotStack);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public static void InflictDot(ref InflictDotInfo inflictDotInfo)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.DotController::InflictDot(RoR2.InflictDotInfo&)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (inflictDotInfo.dotIndex < DotIndex.Bleed || inflictDotInfo.dotIndex >= DotIndex.Count || ImmuneToDebuffBehavior.OverrideDot(inflictDotInfo) || !inflictDotInfo.victimObject || !inflictDotInfo.attackerObject)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (!dotControllerLocator.TryGetValue(inflictDotInfo.victimObject.GetInstanceID(), out var value))
|
||
|
{
|
||
|
if (DotControllerPrefab == null)
|
||
|
{
|
||
|
DotControllerPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/DotController");
|
||
|
}
|
||
|
GameObject obj = UnityEngine.Object.Instantiate(DotControllerPrefab);
|
||
|
value = obj.GetComponent<DotController>();
|
||
|
value.victimObject = inflictDotInfo.victimObject;
|
||
|
value.recordedVictimInstanceId = inflictDotInfo.victimObject.GetInstanceID();
|
||
|
dotControllerLocator.Add(value.recordedVictimInstanceId, value);
|
||
|
NetworkServer.Spawn(obj);
|
||
|
}
|
||
|
value.AddDot(inflictDotInfo.attackerObject, inflictDotInfo.duration, inflictDotInfo.dotIndex, inflictDotInfo.damageMultiplier, inflictDotInfo.maxStacksFromAttacker, inflictDotInfo.totalDamage, inflictDotInfo.preUpgradeDotIndex);
|
||
|
DotController.onDotInflictedServerGlobal?.Invoke(value, ref inflictDotInfo);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public static void InflictDot(GameObject victimObject, GameObject attackerObject, DotIndex dotIndex, float duration = 8f, float damageMultiplier = 1f, uint? maxStacksFromAttacker = null)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.DotController::InflictDot(UnityEngine.GameObject,UnityEngine.GameObject,RoR2.DotController/DotIndex,System.Single,System.Single,System.Nullable`1<System.UInt32>)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
InflictDotInfo inflictDotInfo = default(InflictDotInfo);
|
||
|
inflictDotInfo.victimObject = victimObject;
|
||
|
inflictDotInfo.attackerObject = attackerObject;
|
||
|
inflictDotInfo.dotIndex = dotIndex;
|
||
|
inflictDotInfo.duration = duration;
|
||
|
inflictDotInfo.damageMultiplier = damageMultiplier;
|
||
|
inflictDotInfo.maxStacksFromAttacker = maxStacksFromAttacker;
|
||
|
InflictDotInfo inflictDotInfo2 = inflictDotInfo;
|
||
|
InflictDot(ref inflictDotInfo2);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public static void RemoveAllDots(GameObject victimObject)
|
||
|
{
|
||
|
DotController value;
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.DotController::RemoveAllDots(UnityEngine.GameObject)' called on client");
|
||
|
}
|
||
|
else if (dotControllerLocator.TryGetValue(victimObject.GetInstanceID(), out value))
|
||
|
{
|
||
|
value.HandleDestroy();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public static DotController FindDotController(GameObject victimObject)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'RoR2.DotController RoR2.DotController::FindDotController(UnityEngine.GameObject)' called on client");
|
||
|
return null;
|
||
|
}
|
||
|
int i = 0;
|
||
|
for (int count = instancesList.Count; i < count; i++)
|
||
|
{
|
||
|
if ((object)victimObject == instancesList[i]._victimObject)
|
||
|
{
|
||
|
return instancesList[i];
|
||
|
}
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
if (forceAll)
|
||
|
{
|
||
|
writer.Write(victimObjectId);
|
||
|
writer.WritePackedUInt32(activeDotFlags);
|
||
|
return true;
|
||
|
}
|
||
|
bool flag = false;
|
||
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(victimObjectId);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 2u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.WritePackedUInt32(activeDotFlags);
|
||
|
}
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
}
|
||
|
return flag;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
if (initialState)
|
||
|
{
|
||
|
victimObjectId = reader.ReadNetworkId();
|
||
|
activeDotFlags = reader.ReadPackedUInt32();
|
||
|
return;
|
||
|
}
|
||
|
int num = (int)reader.ReadPackedUInt32();
|
||
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
victimObjectId = reader.ReadNetworkId();
|
||
|
}
|
||
|
if (((uint)num & 2u) != 0)
|
||
|
{
|
||
|
activeDotFlags = reader.ReadPackedUInt32();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
}
|
||
|
}
|