22 lines
369 B
C#
22 lines
369 B
C#
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using UnityEngine;
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namespace RoR2;
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public class ExplodeRigidbodiesOnStart : MonoBehaviour
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{
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public Rigidbody[] bodies;
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public float force;
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public float explosionRadius;
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private void Start()
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{
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Vector3 position = base.transform.position;
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for (int i = 0; i < bodies.Length; i++)
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{
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bodies[i].AddExplosionForce(force, position, explosionRadius);
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}
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}
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}
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