61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
|
using Tayx.Graphy;
|
||
|
using Tayx.Graphy.Utils;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public class RoRGraphyControl
|
||
|
{
|
||
|
private static RoRGraphyControl instance;
|
||
|
|
||
|
private bool specsActive;
|
||
|
|
||
|
private bool fpsActive;
|
||
|
|
||
|
[ConCommand(commandName = "graphy_specs", flags = ConVarFlags.None, helpText = "Graphy testing.")]
|
||
|
public static void graphySpecs(ConCommandArgs args)
|
||
|
{
|
||
|
if (instance.specsActive)
|
||
|
{
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.OFF);
|
||
|
instance.specsActive = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.FULL);
|
||
|
instance.specsActive = true;
|
||
|
}
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF);
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "graphy_init", flags = ConVarFlags.None, helpText = "Graphy testing.")]
|
||
|
public static void verifyInst(ConCommandArgs args)
|
||
|
{
|
||
|
if (instance == null)
|
||
|
{
|
||
|
instance = new RoRGraphyControl();
|
||
|
Object.DontDestroyOnLoad(Object.Instantiate(Resources.Load("ror2Graphy") as GameObject));
|
||
|
instance.specsActive = false;
|
||
|
instance.fpsActive = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "graphy_fps", flags = ConVarFlags.None, helpText = "Graphy testing.")]
|
||
|
public static void graphyFPS(ConCommandArgs args)
|
||
|
{
|
||
|
if (instance.fpsActive)
|
||
|
{
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.OFF);
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.OFF);
|
||
|
instance.fpsActive = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.FULL);
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.FULL);
|
||
|
instance.fpsActive = true;
|
||
|
}
|
||
|
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF);
|
||
|
}
|
||
|
}
|