r2mods/ilspy_dump/ror2_csproj/RoR2/SteamUserManager.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using Facepunch.Steamworks;
using UnityEngine;
namespace RoR2;
public class SteamUserManager : UserManager
{
private string LocalUserName = string.Empty;
public void InitializeUserManager()
{
LocalUserManager.onUserSignIn += OnUserSignIn;
}
public void OnUserSignIn(LocalUser localUser)
{
LocalUserName = localUser.userProfile.name;
}
public override string GetUserName()
{
LocalUser localUser = LocalUserManager.FindLocalUser(0);
if (localUser != null)
{
return localUser.userProfile.name;
}
if (Client.Instance != null)
{
return Client.Instance.Username;
}
return base.GetUserName();
}
public override void GetAvatar(PlatformID id, GameObject sender, Texture2D cachedTexture, AvatarSize size, Action<Texture2D> onRecieved)
{
GetSteamAvatar(id, sender, cachedTexture, size, onRecieved);
}
public static void GetSteamAvatar(PlatformID id, GameObject sender, Texture2D cachedTexture, AvatarSize size, Action<Texture2D> onRecieved)
{
ulong iD = id.ID;
Client instance = Client.Instance;
Friends.AvatarSize size2 = size switch
{
AvatarSize.Small => Friends.AvatarSize.Small,
AvatarSize.Medium => Friends.AvatarSize.Medium,
_ => Friends.AvatarSize.Large,
};
if (instance == null)
{
return;
}
Image cachedAvatar = instance.Friends.GetCachedAvatar(size2, iD);
if (cachedAvatar != null)
{
OnSteamAvatarReceived(cachedAvatar, sender, cachedTexture, onRecieved);
return;
}
Action<Image> callback = delegate(Image x)
{
OnSteamAvatarReceived(x, sender, cachedTexture, onRecieved);
};
instance.Friends.GetAvatar(size2, iD, callback);
}
private static void OnSteamAvatarReceived(Image image, GameObject sender, Texture2D tex, Action<Texture2D> onRecieved)
{
if (image == null || sender == null)
{
return;
}
int width = image.Width;
int height = image.Height;
tex = UserManager.BuildTexture(tex, width, height);
byte[] data = image.Data;
Color32[] array = new Color32[data.Length / 4];
for (int i = 0; i < height; i++)
{
int num = height - 1 - i;
for (int j = 0; j < width; j++)
{
int num2 = (i * width + j) * 4;
array[num * width + j] = new Color32(data[num2], data[num2 + 1], data[num2 + 2], data[num2 + 3]);
}
}
if ((bool)tex)
{
tex.SetPixels32(array);
tex.Apply();
}
onRecieved(tex);
}
}