r2mods/ilspy_dump/ror2_csproj/RoR2/TetherVfx.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2;
[RequireComponent(typeof(BezierCurveLine))]
public class TetherVfx : MonoBehaviour
{
public AnimateShaderAlpha fadeOut;
[Tooltip("The transform to position at the target.")]
public Transform tetherEndTransform;
[Tooltip("The transform to position the end to.")]
public Transform tetherTargetTransform;
private BezierCurveLine curve;
private void Start()
{
curve = GetComponent<BezierCurveLine>();
}
public void Update()
{
if ((bool)tetherTargetTransform && (bool)tetherEndTransform)
{
tetherEndTransform.position = tetherTargetTransform.position;
}
if ((bool)curve && (bool)tetherTargetTransform)
{
curve.p1 = tetherTargetTransform.position;
}
}
public void Terminate()
{
if ((bool)fadeOut)
{
fadeOut.enabled = true;
}
else
{
Object.Destroy(base.gameObject);
}
}
}