583 lines
16 KiB
C#
583 lines
16 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using EntityStates;
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using RoR2.ConVar;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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using UnityEngine.Serialization;
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namespace RoR2;
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[DisallowMultipleComponent]
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public class VehicleSeat : NetworkBehaviour, IInteractable
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{
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private struct PassengerInfo
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{
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private static readonly List<EntityStateMachine> sharedBuffer = new List<EntityStateMachine>();
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public readonly Transform transform;
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public readonly CharacterBody body;
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public readonly InputBankTest inputBank;
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public readonly InteractionDriver interactionDriver;
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public readonly CharacterMotor characterMotor;
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public readonly EntityStateMachine bodyStateMachine;
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public readonly CharacterModel characterModel;
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public readonly NetworkIdentity networkIdentity;
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public readonly Collider collider;
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public bool hasEffectiveAuthority => Util.HasEffectiveAuthority(networkIdentity);
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public PassengerInfo(GameObject passengerBodyObject)
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{
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transform = passengerBodyObject.transform;
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body = passengerBodyObject.GetComponent<CharacterBody>();
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inputBank = passengerBodyObject.GetComponent<InputBankTest>();
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interactionDriver = passengerBodyObject.GetComponent<InteractionDriver>();
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characterMotor = passengerBodyObject.GetComponent<CharacterMotor>();
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networkIdentity = passengerBodyObject.GetComponent<NetworkIdentity>();
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collider = passengerBodyObject.GetComponent<Collider>();
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bodyStateMachine = null;
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passengerBodyObject.GetComponents(sharedBuffer);
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for (int i = 0; i < sharedBuffer.Count; i++)
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{
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EntityStateMachine entityStateMachine = sharedBuffer[i];
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if (string.CompareOrdinal(entityStateMachine.customName, "Body") == 0)
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{
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bodyStateMachine = entityStateMachine;
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break;
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}
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}
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sharedBuffer.Clear();
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characterModel = null;
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if ((bool)body.modelLocator && (bool)body.modelLocator.modelTransform)
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{
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characterModel = body.modelLocator.modelTransform.GetComponent<CharacterModel>();
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}
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}
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public string GetString()
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append("transform=").Append(transform).AppendLine();
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stringBuilder.Append("body=").Append(body).AppendLine();
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stringBuilder.Append("inputBank=").Append(inputBank).AppendLine();
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stringBuilder.Append("interactionDriver=").Append(interactionDriver).AppendLine();
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stringBuilder.Append("characterMotor=").Append(characterMotor).AppendLine();
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stringBuilder.Append("bodyStateMachine=").Append(bodyStateMachine).AppendLine();
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stringBuilder.Append("characterModel=").Append(characterModel).AppendLine();
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stringBuilder.Append("networkIdentity=").Append(networkIdentity).AppendLine();
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stringBuilder.Append("hasEffectiveAuthority=").Append(hasEffectiveAuthority).AppendLine();
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return stringBuilder.ToString();
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}
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}
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public delegate void InteractabilityCheckDelegate(CharacterBody activator, ref Interactability? resultOverride);
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public SerializableEntityStateType passengerState;
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public Transform seatPosition;
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public Transform exitPosition;
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public bool ejectOnCollision;
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public bool hidePassenger = true;
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public float exitVelocityFraction = 1f;
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public UnityEvent onPassengerEnterUnityEvent;
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[FormerlySerializedAs("OnPassengerExitUnityEvent")]
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public UnityEvent onPassengerExitUnityEvent;
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public string enterVehicleContextString;
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public string exitVehicleContextString;
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public bool disablePassengerMotor;
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public bool isEquipmentActivationAllowed;
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public bool shouldProximityHighlight = true;
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[SyncVar(hook = "SetPassenger")]
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private GameObject passengerBodyObject;
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private PassengerInfo passengerInfo;
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private Rigidbody rigidbody;
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private Collider collider;
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[HideInInspector]
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public CameraTargetParams targetParams;
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public CallbackCheck<Interactability, CharacterBody> enterVehicleAllowedCheck = new CallbackCheck<Interactability, CharacterBody>();
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public CallbackCheck<Interactability, CharacterBody> exitVehicleAllowedCheck = new CallbackCheck<Interactability, CharacterBody>();
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public CallbackCheck<bool, GameObject> handleVehicleEnterRequestServer = new CallbackCheck<bool, GameObject>();
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public CallbackCheck<bool, GameObject> handleVehicleExitRequestServer = new CallbackCheck<bool, GameObject>();
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private static readonly BoolConVar cvVehicleSeatDebug;
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private Run.FixedTimeStamp passengerAssignmentTime = Run.FixedTimeStamp.negativeInfinity;
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private readonly float passengerAssignmentCooldown = 0.2f;
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private NetworkInstanceId ___passengerBodyObjectNetId;
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private static int kCmdCmdEjectPassenger;
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public CharacterBody currentPassengerBody => passengerInfo.body;
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public InputBankTest currentPassengerInputBank => passengerInfo.inputBank;
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private static bool shouldLog => cvVehicleSeatDebug.value;
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public bool hasPassenger => passengerBodyObject;
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public GameObject NetworkpassengerBodyObject
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{
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get
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{
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return passengerBodyObject;
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}
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[param: In]
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set
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{
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if (NetworkServer.localClientActive && !base.syncVarHookGuard)
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{
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base.syncVarHookGuard = true;
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SetPassenger(value);
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base.syncVarHookGuard = false;
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}
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SetSyncVarGameObject(value, ref passengerBodyObject, 1u, ref ___passengerBodyObjectNetId);
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}
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}
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public event Action<GameObject> onPassengerEnter;
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public event Action<GameObject> onPassengerExit;
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public static event Action<VehicleSeat, GameObject> onPassengerEnterGlobal;
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public static event Action<VehicleSeat, GameObject> onPassengerExitGlobal;
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public string GetContextString(Interactor activator)
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{
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if (!passengerBodyObject)
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{
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return Language.GetString(enterVehicleContextString);
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}
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if ((object)passengerBodyObject == activator.gameObject)
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{
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return Language.GetString(exitVehicleContextString);
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}
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return null;
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}
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public Interactability GetInteractability(Interactor activator)
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{
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CharacterBody component = activator.GetComponent<CharacterBody>();
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if (!passengerBodyObject)
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{
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return enterVehicleAllowedCheck.Evaluate(component) ?? Interactability.Available;
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}
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if ((object)passengerBodyObject == activator.gameObject && passengerAssignmentTime.timeSince >= passengerAssignmentCooldown)
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{
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return exitVehicleAllowedCheck.Evaluate(component) ?? Interactability.Available;
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}
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if ((bool)component && (bool)component.currentVehicle && (object)component.currentVehicle != this)
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{
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return Interactability.ConditionsNotMet;
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}
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return Interactability.Disabled;
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}
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public void OnInteractionBegin(Interactor activator)
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{
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if (!passengerBodyObject)
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{
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if (!handleVehicleEnterRequestServer.Evaluate(activator.gameObject).HasValue)
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{
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SetPassenger(activator.gameObject);
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}
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}
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else if ((object)activator.gameObject == passengerBodyObject && !handleVehicleExitRequestServer.Evaluate(activator.gameObject).HasValue)
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{
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SetPassenger(null);
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}
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}
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public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
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{
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return false;
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}
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public bool ShouldShowOnScanner()
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{
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return true;
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}
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public bool ShouldProximityHighlight()
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{
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return shouldProximityHighlight;
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}
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private void Awake()
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{
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rigidbody = GetComponent<Rigidbody>();
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collider = GetComponent<Collider>();
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targetParams = GetComponent<CameraTargetParams>();
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}
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public override void OnStartClient()
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{
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base.OnStartClient();
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if (!NetworkServer.active && (bool)passengerBodyObject)
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{
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OnPassengerEnter(passengerBodyObject);
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}
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}
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private void SetPassengerInternal(GameObject newPassengerBodyObject)
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{
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if ((bool)passengerBodyObject)
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{
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OnPassengerExit(passengerBodyObject);
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}
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NetworkpassengerBodyObject = newPassengerBodyObject;
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passengerInfo = default(PassengerInfo);
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passengerAssignmentTime = Run.FixedTimeStamp.now;
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if ((bool)passengerBodyObject)
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{
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OnPassengerEnter(passengerBodyObject);
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}
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_ = shouldLog;
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}
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private void SetPassenger(GameObject newPassengerBodyObject)
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{
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string text = (newPassengerBodyObject ? Util.GetBestBodyName(newPassengerBodyObject) : "null");
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if (shouldLog)
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{
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Debug.LogFormat("SetPassenger passenger={0}", text);
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}
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if (base.syncVarHookGuard)
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{
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_ = shouldLog;
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NetworkpassengerBodyObject = newPassengerBodyObject;
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return;
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}
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_ = shouldLog;
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if ((object)passengerBodyObject == newPassengerBodyObject)
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{
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_ = shouldLog;
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return;
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}
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_ = shouldLog;
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SetPassengerInternal(newPassengerBodyObject);
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}
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private void OnPassengerMovementHit(ref CharacterMotor.MovementHitInfo movementHitInfo)
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{
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if (NetworkServer.active && ejectOnCollision && passengerAssignmentTime.timeSince > Time.fixedDeltaTime)
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{
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SetPassenger(null);
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}
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}
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private void ForcePassengerState()
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{
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if ((bool)passengerInfo.bodyStateMachine && passengerInfo.hasEffectiveAuthority)
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{
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Type type = passengerState.GetType();
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if (passengerInfo.bodyStateMachine.state.GetType() != type)
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{
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passengerInfo.bodyStateMachine.SetInterruptState(EntityStateCatalog.InstantiateState(ref passengerState), InterruptPriority.Vehicle);
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}
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}
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}
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private void FixedUpdate()
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{
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ForcePassengerState();
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UpdatePassengerPosition();
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if ((bool)passengerInfo.characterMotor)
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{
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passengerInfo.characterMotor.velocity = Vector3.zero;
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}
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}
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private void UpdatePassengerPosition()
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{
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Vector3 position = seatPosition.position;
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if ((bool)passengerInfo.characterMotor)
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{
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passengerInfo.characterMotor.velocity = Vector3.zero;
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passengerInfo.characterMotor.Motor.BaseVelocity = Vector3.zero;
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passengerInfo.characterMotor.Motor.SetPosition(position);
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if (!disablePassengerMotor && Time.inFixedTimeStep)
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{
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passengerInfo.characterMotor.rootMotion = position - passengerInfo.transform.position;
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}
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}
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else if ((bool)passengerInfo.transform)
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{
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passengerInfo.transform.position = position;
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}
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}
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[Server]
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public bool AssignPassenger(GameObject bodyObject)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Boolean RoR2.VehicleSeat::AssignPassenger(UnityEngine.GameObject)' called on client");
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return false;
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}
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if ((bool)passengerBodyObject)
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{
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return false;
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}
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if ((bool)bodyObject)
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{
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CharacterBody component = bodyObject.GetComponent<CharacterBody>();
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if ((bool)component && (bool)component.currentVehicle)
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{
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component.currentVehicle.EjectPassenger(bodyObject);
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}
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}
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SetPassenger(bodyObject);
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return true;
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}
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[Server]
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public void EjectPassenger(GameObject bodyObject)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.VehicleSeat::EjectPassenger(UnityEngine.GameObject)' called on client");
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}
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else if ((object)bodyObject == passengerBodyObject)
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{
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SetPassenger(null);
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}
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}
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[Server]
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public void EjectPassenger()
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.VehicleSeat::EjectPassenger()' called on client");
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}
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else
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{
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SetPassenger(null);
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}
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}
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[Command]
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public void CmdEjectPassenger()
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{
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SetPassenger(null);
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}
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private void OnDestroy()
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{
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SetPassenger(null);
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}
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private void OnPassengerEnter(GameObject passenger)
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{
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passengerInfo = new PassengerInfo(passengerBodyObject);
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if ((bool)passengerInfo.body)
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{
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passengerInfo.body.currentVehicle = this;
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}
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if (hidePassenger && (bool)passengerInfo.characterModel)
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{
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passengerInfo.characterModel.invisibilityCount++;
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}
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ForcePassengerState();
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if ((bool)passengerInfo.characterMotor)
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{
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if (disablePassengerMotor)
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{
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passengerInfo.characterMotor.enabled = false;
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}
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else
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{
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passengerInfo.characterMotor.onMovementHit += OnPassengerMovementHit;
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}
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}
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if ((bool)passengerInfo.collider && (bool)collider)
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{
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Physics.IgnoreCollision(collider, passengerInfo.collider, ignore: true);
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}
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if ((bool)passengerInfo.interactionDriver)
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{
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passengerInfo.interactionDriver.interactableOverride = base.gameObject;
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}
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_ = shouldLog;
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this.onPassengerEnter?.Invoke(passengerBodyObject);
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onPassengerEnterUnityEvent?.Invoke();
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VehicleSeat.onPassengerEnterGlobal?.Invoke(this, passengerBodyObject);
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}
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private void OnPassengerExit(GameObject passenger)
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{
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_ = shouldLog;
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if (hidePassenger && (bool)passengerInfo.characterModel)
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{
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passengerInfo.characterModel.invisibilityCount--;
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}
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if ((bool)passengerInfo.body)
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{
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passengerInfo.body.currentVehicle = null;
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}
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if ((bool)passengerInfo.characterMotor)
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{
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if (disablePassengerMotor)
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{
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passengerInfo.characterMotor.enabled = true;
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}
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else
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{
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passengerInfo.characterMotor.onMovementHit -= OnPassengerMovementHit;
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}
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passengerInfo.characterMotor.velocity = Vector3.zero;
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passengerInfo.characterMotor.rootMotion = Vector3.zero;
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passengerInfo.characterMotor.Motor.BaseVelocity = Vector3.zero;
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}
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if ((bool)passengerInfo.collider && (bool)collider)
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{
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Physics.IgnoreCollision(collider, passengerInfo.collider, ignore: false);
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}
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if (passengerInfo.hasEffectiveAuthority)
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{
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if ((bool)passengerInfo.bodyStateMachine && passengerInfo.bodyStateMachine.CanInterruptState(InterruptPriority.Vehicle))
|
||
|
{
|
||
|
passengerInfo.bodyStateMachine.SetNextStateToMain();
|
||
|
}
|
||
|
Vector3 newPosition = (exitPosition ? exitPosition.position : seatPosition.position);
|
||
|
TeleportHelper.TeleportGameObject(passengerInfo.transform.gameObject, newPosition);
|
||
|
}
|
||
|
if ((bool)passengerInfo.interactionDriver && (object)passengerInfo.interactionDriver.interactableOverride == base.gameObject)
|
||
|
{
|
||
|
passengerInfo.interactionDriver.interactableOverride = null;
|
||
|
}
|
||
|
if ((bool)rigidbody && (bool)passengerInfo.characterMotor)
|
||
|
{
|
||
|
passengerInfo.characterMotor.velocity = rigidbody.velocity * exitVelocityFraction;
|
||
|
}
|
||
|
this.onPassengerExit?.Invoke(passengerBodyObject);
|
||
|
onPassengerExitUnityEvent?.Invoke();
|
||
|
VehicleSeat.onPassengerExitGlobal?.Invoke(this, passengerBodyObject);
|
||
|
}
|
||
|
|
||
|
static VehicleSeat()
|
||
|
{
|
||
|
cvVehicleSeatDebug = new BoolConVar("vehicle_seat_debug", ConVarFlags.None, "0", "Enables debug logging for VehicleSeat.");
|
||
|
kCmdCmdEjectPassenger = -1985903462;
|
||
|
NetworkBehaviour.RegisterCommandDelegate(typeof(VehicleSeat), kCmdCmdEjectPassenger, InvokeCmdCmdEjectPassenger);
|
||
|
NetworkCRC.RegisterBehaviour("VehicleSeat", 0);
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
protected static void InvokeCmdCmdEjectPassenger(NetworkBehaviour obj, NetworkReader reader)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogError("Command CmdEjectPassenger called on client.");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
((VehicleSeat)obj).CmdEjectPassenger();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CallCmdEjectPassenger()
|
||
|
{
|
||
|
if (!NetworkClient.active)
|
||
|
{
|
||
|
Debug.LogError("Command function CmdEjectPassenger called on server.");
|
||
|
return;
|
||
|
}
|
||
|
if (base.isServer)
|
||
|
{
|
||
|
CmdEjectPassenger();
|
||
|
return;
|
||
|
}
|
||
|
NetworkWriter networkWriter = new NetworkWriter();
|
||
|
networkWriter.Write((short)0);
|
||
|
networkWriter.Write((short)5);
|
||
|
networkWriter.WritePackedUInt32((uint)kCmdCmdEjectPassenger);
|
||
|
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
|
||
|
SendCommandInternal(networkWriter, 0, "CmdEjectPassenger");
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
if (forceAll)
|
||
|
{
|
||
|
writer.Write(passengerBodyObject);
|
||
|
return true;
|
||
|
}
|
||
|
bool flag = false;
|
||
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(passengerBodyObject);
|
||
|
}
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
}
|
||
|
return flag;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
if (initialState)
|
||
|
{
|
||
|
___passengerBodyObjectNetId = reader.ReadNetworkId();
|
||
|
return;
|
||
|
}
|
||
|
int num = (int)reader.ReadPackedUInt32();
|
||
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
SetPassenger(reader.ReadGameObject());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
if (!___passengerBodyObjectNetId.IsEmpty())
|
||
|
{
|
||
|
NetworkpassengerBodyObject = ClientScene.FindLocalObject(___passengerBodyObjectNetId);
|
||
|
}
|
||
|
}
|
||
|
}
|