r2mods/ilspy_dump/ror2_csproj/RotateItem.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public class RotateItem : MonoBehaviour
{
public float spinSpeed = 30f;
public float bobHeight = 0.3f;
public Vector3 offsetVector = Vector3.zero;
private float counter;
private Vector3 initialPosition;
private void Start()
{
initialPosition = base.transform.position;
}
private void Update()
{
counter += Time.deltaTime;
base.transform.Rotate(new Vector3(0f, spinSpeed * Time.deltaTime, 0f), Space.World);
if ((bool)base.transform.parent)
{
base.transform.localPosition = offsetVector + new Vector3(0f, 0f, Mathf.Sin(counter) * bobHeight);
}
else
{
base.transform.position = initialPosition + new Vector3(0f, Mathf.Sin(counter) * bobHeight, 0f);
}
}
}