r2mods/ilspy_dump/ror2_csproj/UDPSenderUpdate.cs

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2024-10-04 07:26:37 +00:00
using System.Collections;
using UnityEngine;
public class UDPSenderUpdate : MonoBehaviour
{
private void Awake()
{
Object.DontDestroyOnLoad(base.gameObject);
}
private void Start()
{
}
private void Update()
{
}
private IEnumerator EndlessSending()
{
yield return new WaitForEndOfFrame();
}
}