r2mods/ilspy_dump/ror2_csproj/BobObject.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
public class BobObject : MonoBehaviour
{
public float bobDelay;
public Vector3 bobDistance = Vector3.zero;
private Vector3 initialPosition;
private void Start()
{
if ((bool)base.transform.parent)
{
initialPosition = base.transform.localPosition;
}
else
{
initialPosition = base.transform.position;
}
}
private void FixedUpdate()
{
if ((bool)Run.instance)
{
Vector3 vector = initialPosition + bobDistance * Mathf.Sin(Run.instance.fixedTime - bobDelay);
if ((bool)base.transform.parent)
{
base.transform.localPosition = vector;
}
else
{
base.transform.position = vector;
}
}
}
}