55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
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using UnityEngine;
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[RequireComponent(typeof(Light))]
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public class EnableCustomRenderTextureOnLight : MonoBehaviour
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{
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private Light targetLight;
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private bool targetLightHasCustomRenderTexture;
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private CustomRenderTexture targetLightCookie;
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private void Awake()
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{
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targetLight = GetComponent<Light>();
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InitRenderTexture();
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}
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private void Start()
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{
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SetUpdateMode(CustomRenderTextureUpdateMode.Realtime);
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}
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private void InitRenderTexture()
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{
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if (!(targetLight == null) && !(targetLight.cookie == null) && targetLight.cookie is CustomRenderTexture)
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{
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targetLightHasCustomRenderTexture = true;
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targetLightCookie = targetLight.cookie as CustomRenderTexture;
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}
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}
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private void SetUpdateMode(CustomRenderTextureUpdateMode mode)
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{
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if (targetLightHasCustomRenderTexture)
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{
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targetLightCookie.updateMode = mode;
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}
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}
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private void OnEnable()
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{
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SetUpdateMode(CustomRenderTextureUpdateMode.Realtime);
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}
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private void OnDisable()
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{
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SetUpdateMode(CustomRenderTextureUpdateMode.OnDemand);
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}
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private void OnDestroy()
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{
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SetUpdateMode(CustomRenderTextureUpdateMode.OnDemand);
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}
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}
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