206 lines
5.2 KiB
C#
206 lines
5.2 KiB
C#
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using System;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.BeetleGuardMonster;
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public class GroundSlam : BaseState
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{
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public static float baseDuration = 3.5f;
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public static float damageCoefficient = 4f;
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public static float forceMagnitude = 16f;
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private OverlapAttack attack;
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public static string initialAttackSoundString;
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public static GameObject chargeEffectPrefab;
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public static GameObject slamEffectPrefab;
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public static GameObject hitEffectPrefab;
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private Animator modelAnimator;
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private Transform modelTransform;
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private bool hasAttacked;
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private float duration;
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private GameObject leftHandChargeEffect;
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private GameObject rightHandChargeEffect;
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private ChildLocator modelChildLocator;
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private EffectManagerHelper _emh_leftHandChargeEffect;
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private EffectManagerHelper _emh_rightHandChargeEffect;
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private Transform groundSlamIndicatorInstance;
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public override void Reset()
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{
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base.Reset();
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if (attack != null)
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{
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attack.Reset();
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}
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modelAnimator = null;
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modelTransform = null;
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hasAttacked = false;
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duration = 0f;
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leftHandChargeEffect = null;
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rightHandChargeEffect = null;
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modelChildLocator = null;
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_emh_leftHandChargeEffect = null;
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_emh_rightHandChargeEffect = null;
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groundSlamIndicatorInstance = null;
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}
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private void EnableIndicator(Transform indicator)
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{
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if ((bool)indicator)
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{
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indicator.gameObject.SetActive(value: true);
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ObjectScaleCurve component = indicator.gameObject.GetComponent<ObjectScaleCurve>();
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if ((bool)component)
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{
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component.time = 0f;
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}
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}
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}
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private void DisableIndicator(Transform indicator)
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{
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if ((bool)indicator)
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{
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indicator.gameObject.SetActive(value: false);
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}
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}
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public override void OnEnter()
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{
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base.OnEnter();
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modelAnimator = GetModelAnimator();
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modelTransform = GetModelTransform();
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Util.PlaySound(initialAttackSoundString, base.gameObject);
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_ = (bool)base.characterDirection;
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attack = new OverlapAttack();
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attack.attacker = base.gameObject;
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attack.inflictor = base.gameObject;
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attack.teamIndex = TeamComponent.GetObjectTeam(attack.attacker);
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attack.damage = damageCoefficient * damageStat;
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attack.hitEffectPrefab = hitEffectPrefab;
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attack.forceVector = Vector3.up * forceMagnitude;
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if ((bool)modelTransform)
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{
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attack.hitBoxGroup = Array.Find(modelTransform.GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "GroundSlam");
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}
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duration = baseDuration / attackSpeedStat;
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PlayCrossfade("Body", "GroundSlam", "GroundSlam.playbackRate", duration, 0.2f);
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if (!modelTransform)
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{
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return;
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}
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modelChildLocator = modelTransform.GetComponent<ChildLocator>();
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if (!modelChildLocator)
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{
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return;
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}
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GameObject gameObject = chargeEffectPrefab;
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Transform transform = modelChildLocator.FindChild("HandL");
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Transform transform2 = modelChildLocator.FindChild("HandR");
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if ((bool)transform)
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{
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if (!EffectManager.ShouldUsePooledEffect(gameObject))
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{
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leftHandChargeEffect = UnityEngine.Object.Instantiate(gameObject, transform);
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}
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else
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{
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_emh_leftHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform, inResetLocal: true);
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leftHandChargeEffect = _emh_leftHandChargeEffect.gameObject;
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}
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}
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if ((bool)transform2)
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{
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if (!EffectManager.ShouldUsePooledEffect(gameObject))
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{
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rightHandChargeEffect = UnityEngine.Object.Instantiate(gameObject, transform2);
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}
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else
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{
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_emh_rightHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform2, inResetLocal: true);
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rightHandChargeEffect = _emh_rightHandChargeEffect.gameObject;
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}
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}
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groundSlamIndicatorInstance = modelChildLocator.FindChild("GroundSlamIndicator");
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EnableIndicator(groundSlamIndicatorInstance);
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}
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protected void DestroyChargeEffects()
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{
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if (_emh_leftHandChargeEffect != null && _emh_leftHandChargeEffect.OwningPool != null)
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{
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_emh_leftHandChargeEffect.OwningPool.ReturnObject(_emh_leftHandChargeEffect);
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}
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else
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{
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EntityState.Destroy(leftHandChargeEffect);
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}
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leftHandChargeEffect = null;
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_emh_leftHandChargeEffect = null;
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if (_emh_rightHandChargeEffect != null && _emh_rightHandChargeEffect.OwningPool != null)
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{
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_emh_rightHandChargeEffect.OwningPool.ReturnObject(_emh_rightHandChargeEffect);
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}
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else
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{
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EntityState.Destroy(rightHandChargeEffect);
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}
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rightHandChargeEffect = null;
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_emh_rightHandChargeEffect = null;
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}
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public override void OnExit()
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{
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DestroyChargeEffects();
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DisableIndicator(groundSlamIndicatorInstance);
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_ = (bool)base.characterDirection;
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((bool)modelAnimator && modelAnimator.GetFloat("GroundSlam.hitBoxActive") > 0.5f && !hasAttacked)
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{
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if (NetworkServer.active)
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{
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attack.Fire();
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}
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if (base.isAuthority && (bool)modelTransform)
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{
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DisableIndicator(groundSlamIndicatorInstance);
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EffectManager.SimpleMuzzleFlash(slamEffectPrefab, base.gameObject, "SlamZone", transmit: true);
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}
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hasAttacked = true;
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DestroyChargeEffects();
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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