105 lines
2.7 KiB
C#
105 lines
2.7 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.BeetleQueenMonster;
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public class SpawnWards : BaseState
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{
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public static string muzzleString;
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public static string attackSoundString;
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public static GameObject muzzleflashEffectPrefab;
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public static float baseDuration = 0.9f;
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public static float orbRange;
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public static float orbTravelSpeed;
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public static int orbCountMax;
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private float stopwatch;
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private int orbCount;
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private float duration;
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private bool hasFiredOrbs;
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private Animator animator;
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private ChildLocator childLocator;
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public override void OnEnter()
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{
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base.OnEnter();
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animator = GetModelAnimator();
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childLocator = animator.GetComponent<ChildLocator>();
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duration = baseDuration / attackSpeedStat;
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Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
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PlayCrossfade("Gesture", "SpawnWards", "SpawnWards.playbackRate", duration, 0.5f);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (!hasFiredOrbs && animator.GetFloat("SpawnWards.active") > 0.5f)
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{
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hasFiredOrbs = true;
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FireOrbs();
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}
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void FireOrbs()
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{
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if (NetworkServer.active)
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{
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Transform transform = childLocator.FindChild(muzzleString).transform;
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BullseyeSearch bullseyeSearch = new BullseyeSearch();
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bullseyeSearch.searchOrigin = transform.position;
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bullseyeSearch.searchDirection = transform.forward;
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bullseyeSearch.maxDistanceFilter = orbRange;
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bullseyeSearch.teamMaskFilter = TeamMask.allButNeutral;
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bullseyeSearch.teamMaskFilter.RemoveTeam(TeamComponent.GetObjectTeam(base.gameObject));
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bullseyeSearch.sortMode = BullseyeSearch.SortMode.Distance;
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bullseyeSearch.RefreshCandidates();
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
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List<HurtBox> list = bullseyeSearch.GetResults().ToList();
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for (int i = 0; i < list.Count; i++)
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{
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HurtBox target = list[i];
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BeetleWardOrb beetleWardOrb = new BeetleWardOrb();
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beetleWardOrb.origin = transform.position;
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beetleWardOrb.target = target;
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beetleWardOrb.speed = orbTravelSpeed;
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OrbManager.instance.AddOrb(beetleWardOrb);
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if ((bool)base.cameraTargetParams)
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{
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base.cameraTargetParams.fovOverride = -1f;
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}
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int layerIndex = animator.GetLayerIndex("Impact");
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if (layerIndex >= 0)
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{
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animator.SetLayerWeight(layerIndex, 1.5f);
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animator.PlayInFixedTime("LightImpact", layerIndex, 0f);
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}
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}
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}
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