116 lines
2.7 KiB
C#
116 lines
2.7 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.FalseSon;
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public class LunarSpikesShotgun : BaseState
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{
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[SerializeField]
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public GameObject projectilePrefab;
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[SerializeField]
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public GameObject muzzleflashEffectPrefab;
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[SerializeField]
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public float procCoefficient;
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[SerializeField]
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public float damageCoefficient;
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[SerializeField]
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public float force = 20f;
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public static float attackSpeedAltAnimationThreshold;
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public string attackSoundString;
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[SerializeField]
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public float attackSoundPitch;
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public static float bloom;
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private float duration;
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private bool hasFiredSpike;
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private string muzzleString;
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private Transform muzzleTransform;
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private Animator animator;
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private ChildLocator childLocator;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSoundPitch);
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base.characterBody.SetAimTimer(2f);
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animator = GetModelAnimator();
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if ((bool)animator)
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{
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childLocator = animator.GetComponent<ChildLocator>();
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}
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muzzleString = "MuzzleRight";
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if (attackSpeedStat < attackSpeedAltAnimationThreshold)
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{
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PlayCrossfade("Gesture, Additive", "FireLunarSpike", "LunarSpike.playbackRate", duration, 0.1f);
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PlayCrossfade("Gesture, Override", "FireLunarSpike", "LunarSpike.playbackRate", duration, 0.1f);
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FireLunarSpike();
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}
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else
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{
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PlayAnimation("Gesture, Override", "HoldGauntletsUp", "LunarSpike.playbackRate", duration);
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FireLunarSpike();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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private void FireLunarSpike()
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{
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if (!hasFiredSpike)
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{
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base.characterBody.AddSpreadBloom(bloom);
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hasFiredSpike = true;
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Ray ray = GetAimRay();
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TrajectoryAimAssist.ApplyTrajectoryAimAssist(ref ray, projectilePrefab, base.gameObject);
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if ((bool)childLocator)
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{
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muzzleTransform = childLocator.FindChild(muzzleString);
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}
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if ((bool)muzzleflashEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: false);
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}
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if (base.isAuthority)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, ray.origin, Util.QuaternionSafeLookRotation(ray.direction), base.gameObject, damageCoefficient * damageStat, 0f, Util.CheckRoll(critStat, base.characterBody.master), DamageColorIndex.Void);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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